wired420 updated MQ2Nav Meshes with a new update entry:
12/09/2025
Read the rest of this update entry...
12/09/2025
Read the rest of this update entry...
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Commits
(4f39bf2) ~SicArcstone by Sic
- have waterfalls going up working
- - tested with several races and sizes from 1 to 10
- - this is unlikely to be "100% flawless, 100% of the time for 100% of your toons"
- the other meshes i've seen trying to address this didn't build off of the baseline mesh in the repository, nor work for any of my toons :'(
wired420 updated MQ2Nav Meshes with a new update entry:
12/12/2025
Read the rest of this update entry...
Commits
(2ddcc40) ~SicMesh updates
- regen spite with different settings
- - hoping to correct some path calculation issues
- added an avoid/pref for the center of the door in candlemaker -> arcstone
not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it couldI know its not a perfect system but my characters seem to get stuck going up the second waterfall any pointers?
I know you did and thank you so much for doing it.not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it could
the future version(s) of the meshgenerator should help pretty substantially in a lot of places, hopefully that includes places like thisI know you did and thank you so much for doing it.
Commits
(79c1847) ~SicRelic
- Easier travelling in RuinedRelic by Hylandertiek
- - watch for see invis
- - thanks guys
