/navigate¶
Syntax¶
/navigate {ui | pause | stop | reload | help}
/navigate {target | <spawn search> | waypoint <name> | door | item} [options]
/navigate loc <coordinates> [options]
/navigate {recordwaypoint <name>}
Description¶
Navigates your character to locations, spawns, way-points and more.
Common abbreviation: /nav
Options¶
navigational commands¶
target-
Create a new navigation path to the current target.
/nav target id <#>-
Create a new navigation path to the spawn with the specified ID.
/nav id ${Target.ID} spawn <Spawn search> | <option>-
Invoke Spawn search to find and navigate to a spawn. Provide navigation options after a
|(pipe)./nav spawn "Spiderling" | distance=5 lineofsight=off waypoint <waypoint>|wp <waypoint>-
Create a new navigation path to the given waypoint.
/nav wp "My Waypoint Name" door [<ItemName> | id <#>] [click]-
Create a new navigation path to the given door/object target. If
clickis specified, interact with the object upon arrival. If no name or id is provided, the current doortarget will be used./nav door "Door Name" click item [click]-
Navigate to the targeted ground item, if any. Behaves like
door. Ifclickis specified, click it on arrival./nav item click loc[yxz] Y X Z- Create a new navigation path to the given Y X Z coordinates. These match
/locand${Me.Loc}. locxyz X Y Z-
Create a new navigation path to the given X Y Z coordinates. These match
${Me.EQLoc}and${Me.X} ${Me.Y} ${Me.Z}./nav locxyz 100 200 300 locyx Y X|locxy X Y- Navigate to 2D coordinates; Z will be resolved to the nearest valid height.
pause- Toggle pause on the current navigation path.
stop- Stop following the current navigation path.
navmesh commands¶
reload-
Reload the current navmesh for the zone.
/nav reload
utility commands¶
help- Show in-game
/navcommand help. ui-
Toggle the MQ2Nav Tools UI window.
/nav ui recordwaypoint "<waypoint name>" ["<waypoint description>"]|rwp ...-
Create a waypoint at the current location.
/nav rwp "My Waypoint Name" "This is a description of my waypoint" listwp-
List waypoints for the current zone.
/nav listwp save|load-
Save or load settings to/from the config file.
/nav save setopt [<option> | reset]- Set default values for navigation options used by commands. Pass
resetto restore defaults. ini <key> <value>- Write a setting to the ini and reload settings.
Navigation options¶
distance=<num>-
Set the distance to navigate from the destination. Abbreviation: dist.
/nav target distance=5this can be added to navigation commands above to alter their behavior
lineofsight=<on|off>-
when using distance, require visibility of target. Default is on. Abbreviation: los
this can be added to navigation commands above to alter their behavior
log=<level>-
Adjust log level for command. can be trace, debug, info, warning, error, critical, or off. The default is info.
/nav target distance=15 log=debugthis can be added to navigation commands above to alter their behavior
paused-
Start navigation in a paused state.
/nav target pausedthis can be added to navigation commands above to alter their behavior
notrack-
disable tracking of spawn movement. By default, when navigating to a spawn, the destination location will track the spawn's position. This disables that behavior.
/nav target notrackthis can be added to navigation commands above to alter their behavior
facing=<forward|backward>-
face forward or backward while moving.
/nav target facing=backwardthis can be added to navigation commands above to alter their behavior
tag=<text>-
attach an arbitrary tag to the command; exposed to observers and APIs.
this can be added to navigation commands above to alter their behavior
Discussions that link here
- REDGUiDES.NFO
- Any passive path finding?
- Noparse Question
- Kiss Assist pulling issue
- MQ2Nav Release Thread
- MQ2Nav issue on EMU
- Very Vanilla MQ (Test Server)
- Moving to /loc
- Tank stopping feet from end of navigation
This command is added by MQ2Nav.