• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
MQ2Nav Meshes

MQ2Nav Meshes 2019-11-13

Fast-forward
potranquility.navmesh | Bin 2385137 -> 2385909 bytes
1 file changed, 0 insertions(+), 0 deletions(-)

Updated by @Lisie
Fast-forward
abysmal.navmesh | Bin 1742949 -> 1743292 bytes
charasis.navmesh | Bin 178039 -> 178259 bytes
erudnext.navmesh | Bin 442854 -> 442882 bytes
grobb.navmesh | Bin 217219 -> 217783 bytes
halas.navmesh | Bin 244082 -> 244345 bytes
poknowledge.navmesh | Bin 1555950 -> 1556030 bytes
postorms.navmesh | Bin 10049084 -> 10050449 bytes
shadowhaven.navmesh | Bin 1136165 -> 1136547 bytes
soldungc.navmesh | Bin 554807 -> 554914 bytes
9 files changed, 0 insertions(+), 0 deletions(-)

General improvements.

Submitted by @Lisie
More connections and walkables added. Mainly at zone in. - Jande
[LS] All Zones
- Updated with experimental version of mesh generator. Catches way more trees and objects - Fizzun

[OTHER] Anniversary Tower
- Added initial mesh for Anniversary Tower - @Sic
pallomen.navmesh
  • updated to avoid a u-shaped lip between two trees which would force toon trying to navigate through it to duck and be stuck - @hytiek
ankexfen.navmesh, herosforge.navmesh, timorousfalls.navmesh, unkemptwoods.navmesh
  • Updated to fix various pathing issues - fizzun
Updated with new test versions that should avoid more stuff. Provided by @bytebite

If they work well they'll stay. If I get a ton of complaints I'll roll them back.
added 2 additional avoids - Fizzun
fixed some pathing issues to allow collector lua to find paths - Fizzun
added ease to get to dwellers - @Sic
Back
Top