• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2Nav Meshes

💾Software MQ2Nav Meshes 2019-11-13

wired420 updated MQ2Nav Meshes with a new update entry:

12/12/2025

〰️Commits​


Arcstone by Sic

- have waterfalls going up working
- - tested with several races and sizes from 1 to 10
- - this is unlikely to be "100% flawless, 100% of the time for 100% of your toons"
- the other meshes i've seen trying to address this didn't build off of the baseline mesh in the repository, nor work for any of my toons :'(
(4f39bf2) ~Sic

Read the rest of this update entry...
 
I know its not a perfect system but my characters seem to get stuck going up the second waterfall any pointers?
not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it could
 
What is the best way to go about adding a mesh to a spot on a map that has nothing? Ive done some stuff in the generator tool but I have no clue how adding mesh to blank areas work. thanks for any advice/help if possible
 
What is the best way to go about adding a mesh to a spot on a map that has nothing? Ive done some stuff in the generator tool but I have no clue how adding mesh to blank areas work. thanks for any advice/help if possible
you have to hit "generate" after making adjustments to what areas get generated
 
heads up for others, and especially those smarter than me that can make meshs ect.. Grelleth raid isnt meshed, and there is a large chunk of windsong in the canyon area that isnt meshed either. (along with alot of the tree areas in Evantil) If anyone is bored/able to fix those, figured id let ya know :) Thanks!
 
wired420 updated MQ2Nav Meshes with a new update entry:

Site Recreated

I had to update the php for the server tonight and as it was the only server I don't get paid for it came last. When I got around to it I decided it was time for an upgrade. The entire site is brand new. The old updater programs still work but there's entirely new versions of those too, for both windows and linux, available at https://mqmesh.com/updater. Screenshots of the new site available in the post. The new website and updater programs are 100% open source.

Read the rest of this update entry...
 
💾Software MQ2Nav Meshes

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