wired420 updated MQ2Nav Meshes with a new update entry:
12/09/2025
Read the rest of this update entry...
12/09/2025
Read the rest of this update entry...


/ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private./target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs./lua run
Commits
(4f39bf2) ~SicArcstone by Sic
- have waterfalls going up working
- - tested with several races and sizes from 1 to 10
- - this is unlikely to be "100% flawless, 100% of the time for 100% of your toons"
- the other meshes i've seen trying to address this didn't build off of the baseline mesh in the repository, nor work for any of my toons :'(
wired420 updated MQ2Nav Meshes with a new update entry:
12/12/2025
Read the rest of this update entry...
Commits
(2ddcc40) ~SicMesh updates
- regen spite with different settings
- - hoping to correct some path calculation issues
- added an avoid/pref for the center of the door in candlemaker -> arcstone
not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it couldI know its not a perfect system but my characters seem to get stuck going up the second waterfall any pointers?
I know you did and thank you so much for doing it.not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it could
the future version(s) of the meshgenerator should help pretty substantially in a lot of places, hopefully that includes places like thisI know you did and thank you so much for doing it.
Commits
(79c1847) ~SicRelic
- Easier travelling in RuinedRelic by Hylandertiek
- - watch for see invis
- - thanks guys
you have to hit "generate" after making adjustments to what areas get generatedWhat is the best way to go about adding a mesh to a spot on a map that has nothing? Ive done some stuff in the generator tool but I have no clue how adding mesh to blank areas work. thanks for any advice/help if possible
Thanks!I had to update the php for the server tonight and as it was the only server I don't get paid for it came last. When I got around to it I decided it was time for an upgrade. The entire site is brand new. The old updater programs still work but there's entirely new versions of those too, for both windows and linux, available at https://mqmesh.com/updater. Screenshots of the new site available in the post. The new website and updater programs are 100% open source.