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MQ2Nav Meshes

💾Software MQ2Nav Meshes 2019-11-13

wired420 updated MQ2Nav Meshes with a new update entry:

12/12/2025

〰️Commits​


Arcstone by Sic

- have waterfalls going up working
- - tested with several races and sizes from 1 to 10
- - this is unlikely to be "100% flawless, 100% of the time for 100% of your toons"
- the other meshes i've seen trying to address this didn't build off of the baseline mesh in the repository, nor work for any of my toons :'(
(4f39bf2) ~Sic

Read the rest of this update entry...
 
I know its not a perfect system but my characters seem to get stuck going up the second waterfall any pointers?
 
I know its not a perfect system but my characters seem to get stuck going up the second waterfall any pointers?
not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it could
 
not really, it is definitely less than perfect, but *most* of my toons make it *most* of the time. i spent a good bit trying to get that to work as best as it could
I know you did and thank you so much for doing it.
 
I know you did and thank you so much for doing it.
the future version(s) of the meshgenerator should help pretty substantially in a lot of places, hopefully that includes places like this
 
💾Software MQ2Nav Meshes

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