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in the bugs forum or is there a specific place?Throw a bug up on the repo for that one.
"repo" means github. that's the website they use to track this stuff.in the bugs forum or is there a specific place?
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<Hello.
I hope this is the right place to post this question. I also did try searching without any luck.
I run a 6 box team, I'm currently using 5x CWTN plugins (hurry up with BRD.. OMG!). My playstyle puts me in a camp /assist mode most of the time. Sometimes I want to run over and knock out a named for the hunter achievement, then head back to my camp. To make said run I switch to each toon using a CWTN plugin and change the mode to Vorpal. Get to new area and change them all back to Assist, then repeat heading back to my camp.
I see with DanNet I can send commands from one toon to all the others. This seems perfect, except each CWTN plugin uses a class prefix for the command to change modes, making each toon need a (slightly) different command. I should also mention I like minimizing buttons. So as it is I think I need multiple social buttons to the mode of my toons. My question is: Am I missing something? Adding more buttons is fine, less buttons is just cleaner.
Thanks all.
When you're relocating, you shouldn't use vorpal. Either use chase mode (if you want them to fight along the way) or manual mode and pause plugin with /afollow (if you want to invis move).Hello.
I hope this is the right place to post this question. I also did try searching without any luck.
I run a 6 box team, I'm currently using 5x CWTN plugins (hurry up with BRD.. OMG!). My playstyle puts me in a camp /assist mode most of the time. Sometimes I want to run over and knock out a named for the hunter achievement, then head back to my camp. To make said run I switch to each toon using a CWTN plugin and change the mode to Vorpal. Get to new area and change them all back to Assist, then repeat heading back to my camp.
I see with DanNet I can send commands from one toon to all the others. This seems perfect, except each CWTN plugin uses a class prefix for the command to change modes, making each toon need a (slightly) different command. I should also mention I like minimizing buttons. So as it is I think I need multiple social buttons to the mode of my toons. My question is: Am I missing something? Adding more buttons is fine, less buttons is just cleaner.
Thanks all.
Got it. Does Chase use NAV or autofollow? I might be doing this wrong as well, but I've got in the habit of hitting Vorpal (I think I'll change to Chase), running off a bit with my tank then hitting Come To Me since it uses NAV. As long as I keep moving they keep following and recalculating the path. If I stop and fight the rest join when the catchup. I don't get in too big of a hurry, meaning I don't invis to get somewhere normally and just kill as I go if needed.When you're relocating, you shouldn't use vorpal. Either use chase mode (if you want them to fight along the way) or manual mode and pause plugin with /afollow (if you want to invis move).
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<Got it. Does Chase use NAV or autofollow? I might be doing this wrong as well, but I've got in the habit of hitting Vorpal (I think I'll change to Chase), running off a bit with my tank then hitting Come To Me since it uses NAV. As long as I keep moving they keep following and recalculating the path. If I stop and fight the rest join when the catchup. I don't get in too big of a hurry, meaning I don't invis to get somewhere normally and just kill as I go if needed.
Meh...or just keep it simple. Make key on each char that changes modes, navs to your main tank, and mirror your keystrokeWhen you're relocating, you shouldn't use vorpal. Either use chase mode (if you want them to fight along the way) or manual mode and pause plugin with /afollow (if you want to invis move).
I had a looksie. You've sent me there twice in this thread. I've had my hot keys working to change modes / pause / ect since the evening of your first reply. I can't say enough how much this site and plugins have increased my EQ enjoyment. Little things like changes modes from one screen without tabbing is a huge tie saver. What I can't find documented however is if Chase Mode uses NAV. I imagine it does (that would make the most sense) and I'll test when I get home to be certain. Autofollow sucks, I'd much rather use NAV. I wouldn't even have asked except the reply suggesting I use Chase Mode called out /afollow by name in Manual mode while invis'd. I did try and search the wiki before asking, I also went back and referenced your link.Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
i have a movement guide and a hotkey guide, should give that a looksie
swapping to vorpal to move around isn't really a suggested thing, it certainly isn't something i've said or posted anywhere, which is why when people say things other than what i've suggested or recommended i try and point to that direction.I had a looksie. You've sent me there twice in this thread. I've had my hot keys working to change modes / pause / ect since the evening of your first reply. I can't say enough how much this site and plugins have increased my EQ enjoyment. Little things like changes modes from one screen without tabbing is a huge tie saver. What I can't find documented however is if Chase Mode uses NAV. I imagine it does (that would make the most sense) and I'll test when I get home to be certain. Autofollow sucks, I'd much rather use NAV. I wouldn't even have asked except the reply suggesting I use Chase Mode called out /afollow by name in Manual mode while invis'd. I did try and search the wiki before asking, I also went back and referenced your link.
You guys are doing a great job. But it can be difficult to find information, then when you do it can be overwhelming at least for someone with a non-programmer mindset.
swapping to vorpal to move around isn't really a suggested thing, it certainly isn't something i've said or posted anywhere, which is why when people say things other than what i've suggested or recommended i try and point to that direction.
i personally keep everyone in chase full time unless i have people in manual mode - or paused, but outside of that, yup, full time chase
definitely don't move anyone around in vorpal (unless crawling, which i don't ever do) - but it certainly isn't meant for going in vorpal to then move around
/dgae /if ($\{Select[$\{Me.Name}, CharacterName]}) /keypress 1
/dgae /if ($\{Select[$\{Me.Class.ShortName}, ENC]}) /keypress 1
/enc=/dgae /if ($\{Select[$\{Me.Class.ShortName}, ENC]})
/enc /keypress 1
[ --> (all) ] /if ($\{Select[$\{Me.Class.ShortName}, ENC]}) /keypress 1
/dex Character1 /tell Character2 hello
[ --> (Character1) ] /tell Character2 hello
/dex Character2 /tell Character1 hello
[ --> (Character2) ] /tell Character1 hello
[ --> (all) ] [22:10:11] Character2 sent Character1 a tell that said: hello
I have another unrelated question regarding DanNet and writing Luas for MQNext. Is there a way to use DanNet in a Lua script I am working on that can can use it as a library (as apposed to actual commands in MQ)? If so could you provide me a link with some examples or any documentation on that usage?
One example of what I would like to do is have a Lua script be able to communicate with a character using DanNet to find out information on the character's active (and also ideally inactive) mercenaries along with if it is suspended or unsuspended. Using the MQ TLO for Group, I can get each groupmember object and identify each member Name and if it is a Mercenary. What I can't do though is find out which Member that Mercenary is owned by. I'm not sure yet if DanNet has access to that information but if it does I would be looking to access that information just like I can access the MQ TLO Group information from my Lua script.
Owner
. /lua parse mq.TLO.Group.Member(1).Owner()
. That info is only available for characters in zone, though.DanNet Helpers seems like what you're looking for.
The property you want isOwner
./lua parse mq.TLO.Group.Member(1).Owner()
. That info is only available for characters in zone, though.
[Aliases]
/allsay=/dgae /timed $\{Math.Rand[20,120]} /multiline ; /target id ${Target.ID} ; /say
I think this is my best attempt, but doesn't work
macroquest.ini alias def:[Aliases] /allsay=/dgae /timed $\{Math.Rand[20,120]} /multiline ; /target id ${Target.ID} ; /say
On my driver toon, want to do "/allsay ready", and have the group all say ready, but not all in the same microsecond
/allsay=/noparse /dgza /docommand /multiline ; /timed ${Math.Rand[10,150]} /say ready
/rtimed=/docommand /timed ${Math.Rand[10,60]}
/asay=/dgze /rtimed /multiline ; /assist group ; /say
/afellowship=/dgza /rtimed /multiline ; /makemevisible ; /casting "Fellowship Registration Insignia" item
Yah, the way you were trying to do it was sending the same random time to all others.Ok got this working! I guess the weird thing that was throwing me, is the /timed command by default doesnt' parse anything, which requires using /docommand to get things parsed.
/rtimed=general alias for reusing random delay
/asay= entire group exept you say
/afellowship= everyone breaks invis and clicks to campfire
INI:/rtimed=/docommand /timed ${Math.Rand[10,60]} /asay=/dgze /rtimed /multiline ; /assist group ; /say /afellowship=/dgza /rtimed /multiline ; /makemevisible ; /casting "Fellowship Registration Insignia" item
you can unload dannet on that toon if you wantedIs there a way to have one of my 6 toons online disconnected from dannet temporarily? I was looking for some command but not finding it.
/plugin mq2dannet unload noauto
/dleave
functionality, but you'd have to leave a bunch and then rejoin later/echo ${DanNet.PeerCount}
/echo ${DanNet.Peers[1]}
/echo ${DanNet.Peers[2]}
/echo ${DanNet.Peers[3]}
/echo ${DanNet.Peers[4]}
/echo ${DanNet.Peers}
Output:
4
server_name1
server_name2
server_name3
server_name4
server_name1|server_name2|server_name3|server_name4|
Camp one character:
3
server_name1
server_name2
server_name3
server_name4
server_name2|server_name3|server_name4|
Reload character:
4
server_name1
server_name2
server_name3
server_name4
server_name1|server_name2|server_name3|server_name4|
I need my toons to cure each other when cures are on. They stopped doing it.What are you trying to do? You can set up an observer/use a query for specific buffs/conditions. But when you ask about "debuffing information", that suggests wanting to know if a DanNet peer is performing a debuff activity.
It's the first alias defined right above the asay alias.Hi, What does /rtimed do? I tried it out and got an error. Can't find it in the wiki either
Class plugins, KA, etc?What capability is supposed to be doing the cures?
Cwtn Class plugins don't use Dannet for curing, you know this already.Class plugins, KA, etc?
Sic already addressed the class plugins. What makes you think it's a DanNet issue for KA? And what's covered by "etc"? By specific, please.Class plugins, KA, etc?