• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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  • So I purchased this plugin, downloaded the zipped file, extracted it, copied it to my release macro file and have the mq2berzerker.dll in the directory, but when I try to load the plugin in-game, I get the dreaded plugin mq2berzerker cannot be loaded. and suggestions ?
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    I'm just a user, but happy to help you as best i can - @ChatWithThisName is the creator; he knows waaay more than me - my first suggestion would be ensure you're patched with VeryVanilla.

    but, also you said " my release macro file"

    It needs to be in your release folder, not in your macro folder. Release has all the plugins. Macros have all the macros

    /plugin mq2berzerker looks for your release folder
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