MQ2EasyFind¶
MQ2EasyFind
EasyFind is a plugin that helps get you around EverQuest
Authors: eqmule, brainiac, Knightly, Kazadoom_32 • Config: EasyFind.yaml, ZoneConnections.yaml
EasyFind is a plugin that helps get you around EverQuest, and while the heavy lifting and actual character movement is provided by the Nav plugin, EasyFind tells it where to go.
EasyFind provides two main categories of functionality:
- Finding locations in the current zone.
- Navigating to other zones.
You can interact with this plugin in the following ways:
-
Ctrl+click on items in the Find window (opens with Ctrl+F by default)
-
The /easyfind command - find locations in the current zone
-
The /travelto command - travel to another zone
You can also access settings for EasyFind through /mqsettings.
Commands¶
/easyfind [search term] | nav [nav command] | group [command]
/easyfind stop | ui
/easyfind reload [<filename>] | reloadsettings | migrate | help
/travelto [zonename] [@ easyfind command]
/travelto group [command]
/travelto activate | stop | dump
- Find a route to the specified
[zonename](short or long name) and then follow it.
EasyFind.yaml¶
It's best to configure EasyFind's settings through the user interface, /easyfind ui, but here's an example config/EasyFind.yaml,
GroupPlugin: auto # (1)!
GlobalLogLevel: info # (2)!
DisabledTransferTypes: [] # (3)!
ColoredFindWindow: true # (4)!
DistanceColumn: true # (5)!
SilentGroupCommands: true # (6)!
VerboseMessages: false # (7)!
NavLogLevel: error # (8)!
IgnoreZoneConnectionData: false # (9)!
Colors: # (10)!
AddedLocation: "#60ff48" # (11)!
ModifiedLocation: "#40c0ff" # (12)!
- Select the plugin that should be used for issuing commands to your group (auto, dannet, eqbc, none). Default: auto
- The global log level. Default: info
- Disabled transfer types, e.g. Portal, Tree, Rubble, etc. Best set through the UI. Default: []
- Colorize Customized Entries in Find Window. Default: true
- Display Distance Column in Find Window. Default: true
- If checked, eqbc and dannet commands will be squelched. Default: true
- If checked, some messages will contain additional status information. Default: false
- Controls Nav messages while driven by EasyFind. Default: error
- Populate connections entirely from ZoneConnections.yaml for servers that don't send zone connection data. Default: false
- Color settings for added and customized locations
- Added Locations. Default: #60ff48
- Modified Locations. Default: #40c0ff
ZoneConnections.yaml¶
EasyFind uses the Zone Guide to find connections between zones, so that it can plot a course with /travelto. Sometimes these connections are not reliable, so we use ZoneConnections.yaml to fill in the blanks. We use this yaml file for teleport NPCs because the Zone Guide and find window doesn't provide any information about them, so if they are not in the yaml file, they will not be usable.
This file can be edited, but it will be overwritten during patches. You are encouraged to submit any fixes to the linked repository so they can be shared by all. What follows is a partial example with comments,
resources/EasyFind/ZoneConnections.yaml
FindLocations:
southro: # (1)!
- type: Translocator # (2)!
name: Magus Jerira # (3)!
keyword: Nedaria's Landing # (4)!
targetZone: nedaria # (5)!
expansion: Lost Dungeons of Norrath # (6)!
- type: Translocator
name: Magus Jerira
destinations: # (7)!
- keyword: Butcherblock
targetZone: butcher
- keyword: Commonlands
targetZone: commonlands
- keyword: Everfrost
targetZone: everfrost
- keyword: North Ro
targetZone: northro
expansion: Lost Dungeons of Norrath
requiredAchievement: 500980300 # (8)!
requiredAchievementName: "Achievement Name" # (9)!
poknowledge:
- type: ZoneConnection
switch: 20
targetZone: everfrost
replace: false # (10)!
- type: ZoneConnection
targetZone: feerrott2
name: 'Feerrott: The Dream' # (11)!
switch: 4 # (12)!
script: | # (13)!
-- Wait for window to open and click the button on the left
mq.delay('5s', function() return mq.TLO.Window('LargeDialogWindow').Open() end)
if mq.TLO.Window('LargeDialogWindow').Open() then
mq.TLO.Window('LargeDialogWindow/LDW_YesButton').LeftMouseUp()
end
scriptFile: example.lua # (14)!
expansion: House of Thule
maiden:
- type: ZoneConnection
location: [-2290, 95, -160] # (15)!
targetZone: akheva
identifier: 2 # (16)!
- type: ZoneConnection
location: [-2310, 235, -160]
targetZone: akheva
identifier: 1
- type: ZoneConnection
targetZone: badzone
remove: true # (17)!
- Zone short name
- Type of connection (Translocator or ZoneConnection)
- Name of the translocator. If the name includes a hash sign, wrap it in quotes, e.g. '#Translocator Deela'
- The phrase your character must say to the translocator
- Target zone's short name
- Expansion where this zone is first required
- When a translocator offers multiple destinations
- Achievement ID required for this Translocator
- Achievement name required for this Translocator
- If false, don't replace any built-in information if it exists
- Zone long name
- Switch ID; the switch name is also accepted, e.g. POKOGPORT500
- Lua script to run once arriving at the switch
- Alternative to inline script
- If you walk across a zone-line, provide the location
- If multiple entrances to the same zone exist, list the unique identifier
- Remove an unwanted connection from the Zone Guide
Switch names and ID's can be found with /doors
ZoneGuide.yaml¶
A third YAML file, resources/ZoneGuide.yaml, is created when you run /travelto dump. This is not a config file, rather it's a collection of interesting zone information sent from the server to the client, which provides us an easy way to tell if and when something has changed. It contains information on continents, zone types, transfer types, ID's, min level, max level, basically everything you want to know about zones.
Find Window¶
EverQuest's in-game Find Window is opened by default with Ctrl+F, and EasyFind modifies this in some neat ways.
Navigation Controls
- Ctrl+Left Button on destination to move there with Nav
- Ctrl+Shift+Left Button for group to move to destination with Nav
EasyFind uses the Find window to find locations in the
current zone. This list can be augmented by modifying the
ZoneConnections.yaml as described above.
Sometimes existing locations in the find window do not have enough information (or the information is inaccurate) and edits need to be made to make them findable.
Color Coding
By default, zone names are color-coded in the Find window:
- 🟢 Green - locations added by EasyFind
- ⚪ White - default EverQuest locations
- 🔵 Blue - locations modified by EasyFind
TLO Members¶
The TLO EasyFind includes the following members
bool Active¶
- Returns
trueif a/traveltois currently active,falseotherwise
