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Melee

Holds the Melee datatype which is much more interesting

Forms

Melee Melee

Returns TRUE if plugin is loaded.

Associated DataTypes

Melee

Contains members the report status of plugin variables and current target(s)

Members

bool AggroMode

TRUE/FALSE if the plugin is operating in Aggro-mode or not.

int Ammunition

Count of defined ammunition or current equipped ammunition.

float BackAngle

Angle representing heading difference with current target's back.

bool BackStabbing

TRUE/FALSE if backstab setting is on/off.

int Casted

Time (in miliseconds) elapsed since last detected spell casting (60000 if none).

bool Combat

TRUE/FALSE if plugin enable and got valid kill target. Should replace ${Me.Combat} logic.

int DiscID

Spell ID of currently running discipline, 0 if none.

bool Enable

TRUE/FALSE if plugin on/off, NULL if not loaded.

bool Enrage

True if enraged

bool GotAggro

TRUE/FALSE if current target seems to be aggroed on you (not perfect).

bool Immobilize

TRUE if you have been standing still for more then 250ms, FALSE if not.

bool Infuriate

TRUE if kill target is infuriated!

bool MeleeMode

TRUE/FALSE if melee mode is on/off.

bool RangeMode

TRUE/FALSE if range mode is enabled (i.e. the range setting is > 0).

string Status

Current plugin status, can be one or more of the following: ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING.

int Target

SpawnID of current valid kill target, otherwise 0.

float ViewAngle

Angle of view with current target.

int Hidden

How long you've been hidden

int Silent

How long you've been sneaking

int NumHits

Total number of hits

bool XTaggro

Returns TRUE if you are the highest on aggro for all mobs on your extended target window hate list. FALSE if another person has higher aggro on at least one of them.

This TLO is added by MQ2Melee.