Melee¶
Holds the Melee datatype which is much more interesting
Forms¶
Melee Melee¶
- Returns TRUE if plugin is loaded.
Associated DataTypes¶
Melee¶
- Contains members the report status of plugin variables and current target(s)
-
Members
bool
AggroMode¶- TRUE/FALSE if the plugin is operating in Aggro-mode or not.
int
Ammunition¶- Count of defined ammunition or current equipped ammunition.
float
BackAngle¶- Angle representing heading difference with current target's back.
bool
BackStabbing¶- TRUE/FALSE if backstab setting is on/off.
int
Casted¶- Time (in miliseconds) elapsed since last detected spell casting (60000 if none).
bool
Combat¶- TRUE/FALSE if plugin enable and got valid kill target. Should replace ${Me.Combat} logic.
int
DiscID¶- Spell ID of currently running discipline, 0 if none.
bool
Enable¶- TRUE/FALSE if plugin on/off, NULL if not loaded.
bool
Enrage¶- True if enraged
bool
GotAggro¶- TRUE/FALSE if current target seems to be aggroed on you (not perfect).
bool
Immobilize¶- TRUE if you have been standing still for more then 250ms, FALSE if not.
bool
Infuriate¶- TRUE if kill target is infuriated!
bool
MeleeMode¶- TRUE/FALSE if melee mode is on/off.
bool
RangeMode¶- TRUE/FALSE if range mode is enabled (i.e. the
rangesetting is > 0).
string
Status¶- Current plugin status, can be one or more of the following: ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING.
int
Target¶- SpawnID of current valid kill target, otherwise 0.
float
ViewAngle¶- Angle of view with current target.
int
Hidden¶- How long you've been hidden
int
Silent¶- How long you've been sneaking
int
NumHits¶- Total number of hits
bool
XTaggro¶- Returns TRUE if you are the highest on aggro for all mobs on your extended target window hate list. FALSE if another person has higher aggro on at least one of them.
This TLO is added by MQ2Melee.