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/melee

Syntax

/melee [on|off] [setting=on|off]... [setting=<int>]...

Description

Turns settings on and off, sets items for settings that require them, and turns the plugin on and off. /melee by itself will list all settings that are available to your character.

Options

This is a list of all available options for the /melee command. The options are grouped by class for readability.

Option Description
(no option) List all settings that are available to your character.
on|off Turns the plugin on or off
save Saves settings to the configuration file
reload reload the configuration file. Helpful if you're editing the file directly.
debug=on|off Turns on debugging output for the plugin.
aggro=on|off Plugin tries to keep aggro on target using all enabled aggro abilities/disciplines until aggro is regained, or either you or the target dies.
aggropri=<itemID> Item ID for primary weapon to be used in aggro mode.
aggrosec=<itemID> Item ID for secondary weapon to be used in aggro mode.
arrow=<itemID> Item ID of ammunition to use for ranged/throwing attacks.
backoff=<0-100> Turns attack off if your life percentage goes below the designated value. Will never back off due to low health if aggro=on.
bash=on|off Will try to bash target if you have a shield equipped or have a 2-handed weapon and the appropriate Two-Handed Bash AA for your class.
battleleap=on|off Whether or not to use Battle Leap AA (Default=0/off)
bow=<itemID> Item ID for ranged weapon.
begging=on|off Will turn attack off and beg target and turn back on.
disarm=on|off Will try to disarm target if target is wielding a weapon.
downflag<0-90>=on|off Whether or not to use defined DownShit<0-90> from ini. e.g. downflag0=on
on or 1: always on.
off or 0: always off.
2: on only when a macro is running.
3: on only when no macro is running.
After enabling this option for the first time, you must edit the INI file with your relevant DownShit command and then issue /melee load to enable it.
enrage=on|off Turns attack off and issues /pet hold (/pet back if hold not available) if target enrages and you are facing it. Automatically re-engages when enrage ends or if you are behind the target.
facing=on|off Whether or not to face target (checked every 2 seconds and only in ranged mode).
feigndeath=<0-100> Attempt to feign death when life is below [X]%. 0=Off
holyflag<0-90>=on|off Whether or not to use defined HolyShit<0-90> from ini. e.g. holyflag0=on
on or 1: always on.
off or 0: always off.
2: on only when a macro is running.
3: on only when no macro is running.
After enabling this option for the first time, you must edit the INI file with your relevant HolyShit command and then issue /melee load to enable it.
infuriate=on|off Turns attack off and issues /pet hold (/pet back if hold not available) if target infuriates and you are facing it. Re-engages when infuriate ends or if you are behind the target.
intimidation=on|off Will use intimidation if available.
jolt=<#> Jolt every # of hits. This setting is used by Berserkers, Beastlords, and Rangers. See the class-specific tabs.
kick=on|off Will use kick if available.
melee=on|off Turn Melee Mode On/Off.
meleepri=<itemID> Item ID for primary weapon to be used in non-aggro mode.
meleesec=<itemID> Item ID for secondary weapon to be used in non-aggro mode
petassist=on|off Will send pet attack on engage and backoff on enrage/infuriate if those options are enabled. The plugin will also use /pet hold if you have that AA.
petdelay=<0-30> Will not engage pet until [x] seconds has passed.
petmend=<0-30> Cast "Mend Companion" or "Replenish Companion" if pet is at or below given health % (will cast higher of the two if you have both).
petrange=<0-150> Will not engage pet until mob is within [x] range of your pet.
pickpocket=on|off Turn off attack & try to pickpocket if not in aggro mode.
plugin=on|off Turn plugin on/off.
pothealfast=<0-100> Use fast heal potion when my HP falls below [X]% (default=30).
pothealover=<0-100> Use heal over time potion when my HP falls below [X]% (default=60).
provoke0=<ID> ID of the Disc/AA/Spell to use for provoking (0=off).
provoke1=<ID> ID of the Disc/AA/Spell to use for provoking (0=off)
provokeend=<0-100> Stop trying to provoke when target's health falls below [X]% (default=15).
provokemax=<0-100> Number of times you will try provoking aa/disc/spells to regain aggro (default=1).
provokeonce=on|off Only use provoke once to attempt to gain aggro.
range=<0-250> Enables ranged attacks when target is at or beyond this range. Note that 0 disables ranged attacks completely.
resume=<0-100> Stand up and turn back attack on if your life percentage goes above this value. Used with /melee feigndeath=on.
shield=<itemID> Item ID of shield to use for bashing
slam=on|off Will slam as often as possible.
sneak=on|off Will try to sneak if not in combat.
standup=on|off Will stand you on a failed FD.
stickdelay=<0-100> Wait [X] seconds before sticking to target.
stickmode=[0|1|2] If 1, it will use the stickcmd as defined in the INI file, if 0, it will use the default stick command, if 2, it will turn off sticking
stickrange=<#> Enables sticking when target is at set distance away (0=no sticking).
stun0=<ID> ID of the Disc/AA/Spell to use for stunning (0=off).
forage=on|off Turns forage on and off
petengagehps=<0-100> Pet engage when current target is below %
stickbreak=on|off on/1: stop stick on manual keyboard press
off/0: normal, no override
sticknorange=on|off off: normal on: no range checks
hide=on|off Will try to hide if you're not in combat and not moving
stun1=<ID> ID of the Disc/AA/Spell to use for stunning (0=off).
stunning=<0-100> Cast defined Stun spell(s) if target at or below [X]% and/or if detected that target is casting a spell.
taunt=on|off Will push taunt button if aggro=on and you're not the target's target. Without a TauntIF statement, this will cause your toon to chain taunt. If you do not wish for that, use a TauntIF setting.
throwstone=<0-100> Will use throw stone disc when ready and target in range. Note: Will not use in aggro/provoke mode if provoke has not been used yet.
yaulp=on|off Yaulp on or off
Option Description
selos=on|off Selo's Kick
boastful=on|off Boastful Bellow
Option Description
asp=on|off Bite of the Asp
bvivi=<0-100> Use ability when endurance above [X]%. 0=Off
: Bestial Vivisection, Bestial Rending, Bestial Evulsing, etc.
cstrike=on|off Chameleon Strike
feralswipe=on|off Feral Swipe
fclaw=<0-100> Use ability when endurance above [X]%. 0=Off
: Flurry of Claws, Tumult of Claws, Clamor of Claws, etc.
gorillasmash=on|off Gorilla Smash
jolt=<#> Triggers every # of melee hits.
: Roar of Thunder
rake=<0-100> Use ability when endurance above [X]%. 0=Off
: Rake, Foray, Harrow, Rush, Barrage, Pummel, Maul, Mangle, Batter, Clobber
**ravens**=on|off Raven's Claw
Option Description
bloodlust=<0-100> Use ability when endurance above [X]% (0=off).
: Shared Bloodlust, Shared Brutality, Shared Savagery, Shared Viciousness, Shared Cruelty, Shared Ruthlessness, Shared Atavism, Shared Violence
cripple=<0-100> Use ability when endurance above [X]% (0=off).
: Leg Strike, Leg Cut, Leg Slice, Crippling Strike, Tendon Cleave, Tendon Sever, Tendon Shear, Tendon Lacerate, Tendon Slash, Tendon Gash, Tendon Tear, Tendon Rupture, Tendon Rip, Tendon Shred
cryhavoc=<0-100> Cry Havoc. Use ability when endurance above [X]% (0=off).
: Cry Havoc, Cry Carnage
frenzy=on|off Frenzy on or off
jolt=<#> Triggers every # of melee hits.
: Diversive Strike, Distracting Strike, Confusing Strike, Baffling Strike, Jarring Strike, Jarring Smash, Jarring Clash, etc.
opfrenzy=<0-100> Use ability when endurance above [X]% (0=off).
: Overpowering Frenzy, Overwhelming Frenzy, Vanquishing Frenzy, Demolishing Frenzy, Mangling Frenzy, Vindicating Frenzy, Oppressing Frenzy
ragevolley=<0-100> Will use best ragevolley discipline that is available, ready and endurance above [X]% (0=off).
: Rage Volley, Destroyer's Volley, Giant Slayer's Volley, Annihilator's Volley, Decimator's Volley, Eradicator's Volley, Savage Volley, Sundering Volley, Brutal Volley, Demolishing Volley, Mangling Volley, Vindicating Volley, Pulverizing Volley
rallos=<0-100> Use ability when endurance above [X]% (0=off).
: Axe of Rallos, Axe of Graster, Axe of Illdaera, Axe of Zurel, Axe of Numicia, Axe of the Aeons, Axe of Empyr, Axe of Rekatok, Axe of Derakor, Axe of Xin Diabo
slapface=<0-100> Use ability when endurance above [X]% (0=off).
: Slap in the Face, Kick in the Teeth, Punch in the Throat, Kick in the Shins, Sucker Punch, Rabbit Punch, Swift Punch
vigaxe=<0-100> Use ability when endurance above [X]% (0=off).
: Vigorous Axe Throw, Energetic Axe Throw, Spirited Axe Throw, Brutal Axe Throw, Demolishing Axe Throw, Mangling Axe Throw, Vindicating Axe Throw, Maiming Axe Throw
Option Description
dragonpunch=on|off Dragon Punch, Tail Rake (Iksar)
falls=on|off Auto feign death
cloud=<0-100> Cloud of Fists, Phantom Partisan, Phantom Pummeling, Phantom Fisticuffs
fistsofwu=<0-100> Use ability when endurance above [X]% (0=off).
: Fists of Wu
leopardclaw=<0-100> Use ability when endurance above [X]% (0=off).
: Leopard Claw, Dragon Fang, Clawstriker Flurry, Wheel Of Fists, Whorl Of Fists, Six-Step Pattern, Seven-Step Pattern, Eight-Step Pattern, Torrent of Fists, Firestorm of Fists, Barrage of Fists, Buffeting of Fists
monkey=<0-100> Use ability when endurance above [X]% (0=off)
: Drunken Monkey Style
synergy=<0-100> Use ability when endurance above [X]% (0=off).
: Calanin's Synergy, Dreamwalker's Synergy, Veilwalker's Synergy, Shadewalker's Synergy, Doomwalker's Synergy, Firewalker's Synergy, Icewalker's Synergy, Bloodwalker's Synergy
vigshuriken=<0-100> Use ability when endurance above [X]% (0=off).
: Vigorous Shuriken
eaglestrike=on|off Eagle Strike
flyingkick=on|off Flying Kick
mend=<0-100> Mend wounds if your life percentage goes below the designated value.
roundkick=on|off Round Kick
tigerclaw=on|off Tiger Claw
Option Description
layhand=<0-100> Lay Hands on myself when my HP % falls below [X].
rightidg=<0-100> Use ability when endurance above [X]% (0=off).
: Righteous Indignation, Righteous Vexation, Righteous Umbrage, Righteous Condemnation, Righteous Antipathy, Righteous Censure
withstand=<0-100> Use ability when endurance above [X]% (0=off).
: Withstand, Defy, Renounce, Reprove, Repel, Spurn, Thwart, Repudiate
challengefor=on|off Activate aggro spells.
: Challenge for Honor, Trial for Honor, Charge for Honor, Confrontation for Honor, Provocation for Honor, Demand for Honor, Impose for Honor, Refute for Honor, Protest for Honor, Parlay for Honor
steely=on|off Activate defensive spells.
: Steely Stance, Stubborn Stance, Stoic Stance, Steadfast Stance, Staunch Stance, Defiant Stance, Stormwall Stance, Adamant Stance
Option Description
enragingkick=<0-100> Enraging kick when life below %
: Enraging Crescent Kicks, Enraging Heel Kicks, Enraging Cut Kicks, etc.
jolt=<#> Triggers every # of melee hits.
: Jolt, Cinder Jolt
jltkicks=<0-100> endurance %
: Jolting Kicks, Jolting Snapkicks, Jolting Frontkicks, Jolting Hook Kicks, Jolting Crescent Kicks, Jolting Heel Kicks, Jolting Cut Kicks, Jolting Wheel Kicks, Jolting Axe Kicks, Jolting Roundhouse Kicks
stormblades=on|off Storm of Blades, Focused Storm of Blades, Squall of Blades, Focused Squall of Blades, Gale of Blades, Focused Gale of Blades, Blizzard of Blades, Tempest of Blades
Option Description
assassinate=on|off Activate the assassinate skill (ie. Sneak, Hide, move behind target, activate Strike disc, backstab).
poker=<itemID> Item ID for backstabbing weapon. Will be swapped in before backstabbing if necessary.
sensetraps=on|off Will try to sense traps if not in combat
assault=<0-100> Use ability when endurance above [X]% (0=off).
Assault, Battery, Onslaught, Incursion, Barrage, Fellstrike, Blitzstrike, Shadowstrike
bleed=<0-100> Use ability when endurance above [X]% (0=off).
: Bleed, Wound, Lacerate, Gash, Hack, Slice, Slash, Lance
jugular=<0-100> Use ability when endurance above [X]% (0=off)
: Jugular Slash, Jugular Slice, Jugular Sever, Jugular Gash, Jugular Lacerate, Jugular Hack, Jugular Strike, Jugular Cut, Jugular Rend
pinpoint=<0-100> Use ability when endurance above [X]% (0=off)
: Pinpoint Vulnerability, Pinpoint Weaknesses, Pinpoint Vitals, Pinpoint Flaws, Pinpoint Liabilities, Pinpoint Deficiencies, Pinpoint Shortcomings, Pinpoint Defects
strike=on|off Use your best sneak attack disc
: Sneak Attack, Thief's Vengeance, Assassin Strike, Kyv Strike, Ancient Chaos Strike, Daggerfall, Razor Arc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, Daggerslice, Daggerslash
thiefeye=<0-100> Uses ability if your endurance is over [X]%. (0=off).
: Thief's Eye, Thief's Vision
vigdagger=<0-100> Use ability when endurance above [X]% (0=off).
: Vigorous Dagger-Throw, Vigorous Dagger-Strike, Energetic Dagger-Strike, Energetic Dagger-Throw, Exuberant Dagger-Throw, Forceful Dagger-Throw, Powerful Dagger-Throw, Precise Dagger-Throw
backstab=on|off Will try to back stab if you wielding a piercing weapon in your main hand and behind the target.
knifeplay=<0-100> Use ability when endurance above [X]% (0=off).
: Knifeplay
escape=<0-100> Turn off Attack and use rogue escape skill if your life percentage goes below the designated value. Will never happen if aggro=on.
twistedshank=on|off Twisted shank on or off
strikemode=on|off use strikecmd from ini? on = yes, off = no
evade=on|off Will attempt to evade in fight to drop some aggro each time hide skill available, strongly suggest that you set unhide=1 to authorize plugin to break invis and rejoin the fight.
pickpocket=on|off Turn off attack & try to pickpocket if not in aggro mode.
Option Description
harmtouch=on|off Use Harm Touch ability when ready.
gblade=<0-100> Use ability when endurance above [X]% (0=off).
:Gouging Blade, Gashing Blade, Lacerating Blade, Wounding Blade, Rending Blade, Grisly Blade
withstand=<0-100> Use ability when endurance above [X]% (0=off).
: Withstand, Defy, Renounce, Reprove, Repel, Spurn, Thwart, Repudiate
challengefor=on|off Activate aggro spells.
: Challenge for Power, Trial for Power, Charge for Power, Confrontation for Power, Provocation for Power, Demand for Power, Impose for Power, Refute for Power, Protest for Power, Parlay for Power
steely=on|off Activate defensive spells.
: Steely Stance, Stubborn Stance, Stoic Stance, Steadfast Stance, Staunch Stance, Defiant Stance, Stormwall Stance, Adamant Stance
Option Description
callchallenge=on|off Call of Challenge
gutpunch=on|off Use Alt Ability when ready. Gut Punch
kneestrike=on|off Knee Strike. Use alt ability when ready
defense=<0-100> Use ability when endurance above [X]% (0=off).
: Bracing Defense, Staunch Defense, Stalwart Defense, Steadfast Defense, Stout Defense, Resolute Defense, Courageous Defense, Primal Defense
commanding=<0-100> Use ability when endurance above [X]% (0=off). Commanding Voice
fieldarm=<0-100> Use ability when endurance above [X]% (0=off).
: Field Armorer, Field Outfitter, Field Defender, Field Guardian, Field Protector, Field Champion, Paragon Champion, Full Moon's Champion
opportunisticstrike=<0-100> Use ability when endurance above [X]% (0=off).
: Opportunistic Strike, Strategic Strike, Vital Strike, Calculated Strike, Cunning Strike, Precision Strike, Exploitive Strike
throatjab=<0-100> Use ability when endurance above [X]% (0=off).

Examples

  • All options listed with on/off as the arguments to enable/disable the option can use true or 1 in place of on, and false or 0 can be used in place of off.
/melee on aggro=on taunt=on kick=1 bash=0 intimidation=false disarm=true

This command is added by MQ2Melee.