/hudmove¶
Syntax¶
/hudmove <name> <direction> <#> | [ list ] | <name> [delete]
Description¶
Works with the currently loaded HUD. Move or delete elements and sections within MQ2HUD.ini
Options¶
<name>
Can be the HUD name, [section] name, or ;comment tag name. Comment tags allow you to define custom sections that can span across multiple ini sections.
Example: /hudmove name (moves a single section)
<direction> <#>
Valid directions: up, down, left, right.
# is number of pixels to move.
Example: /hudmove name down 100
delete
Deletes a single HUD element.
list
Lists all HUDs in the loaded HUD set and all sections in MQ2HUD.ini.
Examples¶
If we typed /hudmove ;section1 right 100 it would move the HUD elements "ManaRegen" and "BuffCount" 100 units to the right.
[elements]
Level=3,2,339,649,0,255,255,${If[${Target.ID},${Target.Level} - ${Target.Class} - ${Target.Distance} - ${Target.LineOfSight},]}
Raid=3,2,1263,468,0,255,255,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}
TarID=3,2,172,337,0,255,0,ID: ${Target.ID}
;<x> section1
ManaRegen=3,2,272,272,0,255,0,MR: ${Me.ManaRegen}
BuffCount=3,2,272,367,0,255,0,Buffs: ${Me.CountBuffs}
;<x> section2
ER=3,2,172,342,0,255,0,ER: ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS}
MGB=3,2,172,357,0,255,0,MGB: ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}
Custom sections are defined with the following format:
;<x> name
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This command is added by MQ2HUDMove.