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Grind

These members show if MQ2Grind is active, the instance it's running, and other status information

Members

bool Active

Returns TRUE or FALSE based on whether or not a Grind is currently being run

bool DeadAtBind

Returns TRUE or FALSE based on whether or not your driver toon is dead at it's bind spot (zone)

bool Paused

Returns TRUE or FALSE based on whether or not a Grind is paused

int CurrLoc

Returns the location number that we are at

int RunCount

Returns how many times the current Grind has been run

int Instance

Returns instance number

  • 0 = Not in an instance

  • 18 = (UF) Don't Fear The Destroyer

  • 1 = (ToV) The Great Divide: Restless Assault

  • 2 = (ToV) Eastern Wastes: Icebound Avatar

  • 3 = (TBL) Gnome Memorial Mountain: The Darkness Howls

  • 4 = (CoV) Cobalt Scar: The Crusaders

  • 5 = (CoV) Temple of Veeshan: Aaryonar

  • 6 = (CoV) Sleeper's Tomb: The Call

  • 7 = (TBL) Contract of War

  • 8 = (EoK) Goblins and Fools

  • 9 = not yet released

  • 10 = (ToL) Shei Vinatras

  • 11 = (ToL) Oubliette of Light

  • 12 = (ToL) Close the Gap (not released)

  • 13 = (NoS) Mean Streets

  • 14 = (NoS) When One Door Closes (not released yet)

  • 15 = (NoS) The Spirit Fades

  • 16 - (LS) Final Fugue

  • 17 - (LS) Heroes Are Forged

int TotalKills

Returns how many kills during the current session

int KPH

Returns the kills per hour of the current session

int State

Returns State reference number

  • 0 = IDLE

  • 1 = START

  • 2 = PAUSE

  • 3 = NAVIGATING

  • 4 = END

  • 5 = INCOMBAT

  • 6 = DEADHOVER

  • 7 = DEADBIND

  • 8 = WAITING

  • 9 = COOLDOWN

  • 10 = WAITING4CAMPFIRE

This datatype is added by MQ2Grind.