Grind¶
These members show if MQ2Grind is active, the instance it's running, and other status information
Members¶
bool Active¶
- Returns TRUE or FALSE based on whether or not a Grind is currently being run
bool DeadAtBind¶
- Returns TRUE or FALSE based on whether or not your driver toon is dead at it's bind spot (zone)
bool Paused¶
- Returns TRUE or FALSE based on whether or not a Grind is paused
int CurrLoc¶
- Returns the location number that we are at
int RunCount¶
- Returns how many times the current Grind has been run
int Instance¶
-
Returns instance number
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0 = Not in an instance
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18 = (UF) Don't Fear The Destroyer
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1 = (ToV) The Great Divide: Restless Assault
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2 = (ToV) Eastern Wastes: Icebound Avatar
-
3 = (TBL) Gnome Memorial Mountain: The Darkness Howls
-
4 = (CoV) Cobalt Scar: The Crusaders
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5 = (CoV) Temple of Veeshan: Aaryonar
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6 = (CoV) Sleeper's Tomb: The Call
-
7 = (TBL) Contract of War
-
8 = (EoK) Goblins and Fools
-
9 = not yet released
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10 = (ToL) Shei Vinatras
-
11 = (ToL) Oubliette of Light
-
12 = (ToL) Close the Gap (not released)
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13 = (NoS) Mean Streets
-
14 = (NoS) When One Door Closes (not released yet)
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15 = (NoS) The Spirit Fades
-
16 - (LS) Final Fugue
-
17 - (LS) Heroes Are Forged
-
int TotalKills¶
- Returns how many kills during the current session
int KPH¶
- Returns the kills per hour of the current session
int State¶
-
Returns State reference number
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0 = IDLE
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1 = START
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2 = PAUSE
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3 = NAVIGATING
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4 = END
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5 = INCOMBAT
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6 = DEADHOVER
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7 = DEADBIND
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8 = WAITING
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9 = COOLDOWN
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10 = WAITING4CAMPFIRE
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This datatype is added by MQ2Grind.