Navigation¶
Contains information about current mesh, path, velocity, and settings.
Members¶
bool Active¶
- Returns true if navigation is currently active
bool Paused¶
- Returns true if navigation is currently paused
bool MeshLoaded¶
- Returns true if a mesh is loaded in the current zone
bool PathExists[parameters]¶
- Returns true if the specified navigation parameters results in a navigatable path. Navigation parameters are the same parameters that would be passed to /nav
nav to target if a path exists
/if ${Navigation.PathExists[target]} {
/nav target
}
float PathLength[parameters]¶
- Similar to PathExists, but returns the length of the path if one is found. Navigation parameters are the same parameters that would be passed to /nav
int Velocity¶
- Returns current velocity of the player, rounded to nearest integer.
string Setting[<key>]¶
- Will return the string value of the setting
Example
/echo ${Navigation.Setting[OpenDoors]}
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This datatype is added by MQ2Nav.