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MQ2Melee

Release MQ2Melee

Thank you! good change. That was my first real frustrating experience with MQ, repeatedly wiping because I couldn't reposition mobs with my tank
 
I have noticed a lot of the melee plugins like to put every single mob other than the one you're tanking behind you an annoying amount of the time. is there anyway to make sure when we're tanking it always keeps all the mobs to our front?
 
I have noticed a lot of the melee plugins like to put every single mob other than the one you're tanking behind you an annoying amount of the time. is there anyway to make sure when we're tanking it always keeps all the mobs to our front?
its definitely not that they're "trying to put the other mobs behind you" it is that they're only adjusting to the mob they are targetting.

it would be pretty tall order to have a bot try and re position a bunch to get mobs in front of you - since that's not always possible - your toon would likely just end up jittering across the screen trying to not have mobs behind them - obviously easier with 1 or 2 mobs, but if you're trying to do something like that to adjust for everything, its going to be tough.

would be a fun little macro sub to try and come up with a way to do that programmatically without causing more headache than its worth.

i end up just manually adjusting my tank like a player would
 
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its definitely not that they're "trying to put the other mobs behind you" it is that they're only adjusting to the mob they are targetting.

it would be pretty tall order to have a bot try and re position a bunch to get mobs in front of you - since that's not always possible - your toon would likely just end up jittering across the screen trying to not have mobs behind them - obviously easier with 1 or 2 mobs, but if you're trying to do something like that to adjust for everything, its going to be tough.

would be a fun little macro sub to try and come up with a way to do that programmatically without causing more headache than its worth.

i end up just manually adjusting my tank like a player would
Not a macro writer but it could be something like, if mobs behind then go backwards toward camp until no more mobs behind, that should EVENTUALLY, put all mobs in front of you. Not even sure if that is possible though.
 
Not a macro writer but it could be something like, if mobs behind then go backwards toward camp until no more mobs behind, that should EVENTUALLY, put all mobs in front of you. Not even sure if that is possible though.
its slightly more complicated than that tho - what if after moving a mob ends up behind you - you keep moving? and moving? and moving? now you have more mobs and have moved across the zone stuck in a corner. You can also have too many mobs, where you can't get them all in front of you. or the mob models are too large.

a player can see these things and side step, or side step and back up, so they can force the mob to move appropriately - depending on server response/lag doing that programmatically is probably challenging
 
its slightly more complicated than that tho - what if after moving a mob ends up behind you - you keep moving? and moving? and moving? now you have more mobs and have moved across the zone stuck in a corner. You can also have too many mobs, where you can't get them all in front of you. or the mob models are too large.

a player can see these things and side step, or side step and back up, so they can force the mob to move appropriately - depending on server response/lag doing that programmatically is probably challenging
I thought about that and realized another reason why I don't write plugins or macros and just rely on people like you to do that, I just have no clue where something like this would start or how it would work. I will just continue to buy things that allow you to continue doing what you do.
 
So when i use mqmelee on my monk it want's to use kick event when using mule assist with roundkick set as my ability. Am I doing something wrong? How do I make it use roundkick?
 
So when i use mqmelee on my monk it want's to use kick event when using mule assist with roundkick set as my ability. Am I doing something wrong? How do I make it use roundkick?
if you don't want mq2melee to do your kick, turn off kick in your mq2melee

Code:
Dragon Punch, Tail Rake (Iksar)
dragonpunch=0|1 [off|on] Will use if available.
Eagle Strike
eaglestrike=0|1 [off|on] Will use if available.
Flying Kick
flyingkick=0|1 [off|on] Will use if available.
Mend
mend=0-100 [off|on] Mend wounds if your life percentage goes below the designated value.
Round Kick
roundkick=0|1 [off|on] Will use if available.
Tiger Claw
tigerclaw=0|1 [off|on] Will use if available.
don't forget to /melee save after changing your stuff
 
Warriors, are you noticing a faster endurance drain? No this is not an infomercial. Since the patch, my warrior's endurance has been running down faster than the zerker. All his endurance AA are maxed and he never changed gear. But he is draining endurance way quicker now without changing the discs and AA I use.
 
I have not noticed a faster drain on resources. I have maxx aa's and am using mq2war.
 
max aa, using sic's KA ini...major stamina drain. war is pausing every 2-3 mobs tapped out. Turned off mq2melee and the issue was diminished.
 
check your aggro settings, im guessing your chain aggro discing while having aggro and/or using dissident
 
What macro or plugin are you using?

No additional endurance usage on mq2war at least
 
So, I have been having a problem with MQ2Melee, basically, it auto Harm Touches on my SK the moment I engage...which is far from ideal, since I want to always click HT manually. Is there anyway to remove the permission to HT from MQ2Melee?

Thanks in advance!
 
So, I have been having a problem with MQ2Melee, basically, it auto Harm Touches on my SK the moment I engage...which is far from ideal, since I want to always click HT manually. Is there anyway to remove the permission to HT from MQ2Melee?

Thanks in advance!
/melee load
/melee harmtouch=0
/melee save
 
for now this may help not sure
in your mq2melee section of your ini file
INI:
fieldarmif=!${Me.Song["Paragon Champion Rk. II"].ID}
or what ever line u are using if you are lower lvl
 
But if folks are posting that MQ2War is working fine, then they also need to know that MQ2melee isn't used.

My issue abated once i turned off mq2melee. I'm not a dev so i can't confirm or deny if that's the root cause...but war is back to pulling and getting hit like normal.
 
Thanks Sic. Great answer. One further question, is there a way to ensure that one of your toons NEVER has kissassist function on them? Basically, exclude one toon from kissassist taking control of them.

Thanks again.
 
Thanks Sic. Great answer. One further question, is there a way to ensure that one of your toons NEVER has kissassist function on them? Basically, exclude one toon from kissassist taking control of them.

Thanks again.
don't run kissassist on characters that you don't want kissassist running on.

or did you mean mq2melee?
if the second you can /melee off to disable it or just unload mq2melee /plugin mq2melee unload noauto
 
We should not have to stop using melee. This is a bug introduced into the new build and removed in the next build.
 
if you add the if statement to your melee ini it wont matter if there are any changes in the future
it will be a permanent fix regardless going forward
not having any more endurance issues doing that btw
 
Easy Fix /melee...... command window will pop up! After that type /fieldarm 0.... then /melee save worked for me.. happy hunting!
 
Release MQ2Melee

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