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Release Tradeskill recipes (max out Artisan's Prize) (4 Viewers) 4.07

I am trying to run the mac to make a shopping list for trophy quest but it returns an empty shopping list, same when running /mac ts/tradesmanv2 smithing list
 
I am trying to run the mac to make a shopping list for trophy quest but it returns an empty shopping list, same when running /mac ts/tradesmanv2 smithing list
No idea where you got "/mac ts/tradesmanv2 smithing list" from.

/mac ts/tradesmanv2 trophy makelist bSmithing

Shopping list in:
charname-shop.ini

Same as all the rest.

Could be that you disabled the shopping list creation
Code:
;shopping: create a shopping list (0 to disable) to use with /mac ts/finditem
shopping=1
 
Are these possible...

1) Some recipes are missing 1 component, or solely vendor components (the infinite supply types particularly). Would it be possible to get them over with quickly by making a "priority" list? Even if you're full of 40-44 slot bags and have every ingredient, things like Tailoring have an obscene number of components to go from 300-350. IIRC, my list said 535 missing ingredients when I started. I'm half way and still missing close to 400 ingredients.

2) A secondary cleanup macro to move ingredients that are no longer required to bag 10. Seems like it'd just need to run and build a list of missing recipes, list every ingredient, move items not on the list, and then COULD check the quantity of each missing ingredient vs inventory and give a report.
 
1) Some recipes are missing 1 component, or solely vendor components (the infinite supply types particularly). Would it be possible to get them over with quickly by making a "priority" list? Even if you're full of 40-44 slot bags and have every ingredient, things like Tailoring have an obscene number of components to go from 300-350. IIRC, my list said 535 missing ingredients when I started. I'm half way and still missing close to 400 ingredients.
Could reorder the list so that vendor only is first on the list.

2) A secondary cleanup macro to move ingredients that are no longer required to bag 10. Seems like it'd just need to run and build a list of missing recipes, list every ingredient, move items not on the list, and then COULD check the quantity of each missing ingredient vs inventory and give a report.
put everything in the bank, run tradesman, run finditem
stuff in bags in the bank is then unwanted.
 
I was thinking, this mac needs 2 things. First, a command that searches all recipes, and identifies all the items you have in all of them. IE, I made a bunch of jewelcraft stuff that is in recipes for Smithing and or Fletching. So that if we are chain doing them, we dont /dest or sell and have to remake them. The other thing is a bazaar mac. I think I have one kinda working, but I need to test it more. Then I'll post it if you want it.
 
I was thinking, this mac needs 2 things. First, a command that searches all recipes, and identifies all the items you have in all of them. IE, I made a bunch of jewelcraft stuff that is in recipes for Smithing and or Fletching. So that if we are chain doing them, we dont /dest or sell and have to remake them. The other thing is a bazaar mac. I think I have one kinda working, but I need to test it more. Then I'll post it if you want it.
If it does not get moved to bag 10 it is used in another skill, that is why it is important to keep at least some slots open above bag 10.
Sure go ahead on the bazaar part.
 
As a new EQ player, I'm very interested in maximizing the value of this macro but am a little lost as to where to start or what I need to do to prepare. For example, I have all applicable tradeskills to at least level 54 and the beginner trophy for each one. I've also been saving all tradeskill items I've come across so far. What would be the best way to use this macro to learn recipes/gain tradeskill levels primarily using the items I've already collected? I don't have a lot of extra money to spend on materials from merchants or the Bazaar. Is this macro more geared to higher level players with access to more resources, or can I still make use of it at lower levels?
 
As a new EQ player, I'm very interested in maximizing the value of this macro but am a little lost as to where to start or what I need to do to prepare. For example, I have all applicable tradeskills to at least level 54 and the beginner trophy for each one. I've also been saving all tradeskill items I've come across so far. What would be the best way to use this macro to learn recipes/gain tradeskill levels primarily using the items I've already collected? I don't have a lot of extra money to spend on materials from merchants or the Bazaar. Is this macro more geared to higher level players with access to more resources, or can I still make use of it at lower levels?
yeah probably best for 300+ in the tradeskills, since you will fail alot if you start at 54
 
just bought macro, unzipped it, put contents in macro folder, assumed /mac jande would get me started
I was wrong
anyone toss me a hand how to get this macro started, did i miss a tutorial of specific instructions :(
 
just bought macro, unzipped it, put contents in macro folder, assumed /mac jande would get me started
I was wrong
anyone toss me a hand how to get this macro started, did i miss a tutorial of specific instructions :(

The Macro already has every recipe in the game pre-loaded. You start the macro for whatever tradeskill you're leveling and it starts searching your inventory for materials then starts scanning the list of recipes. When it sees you have the materials on hand and it finds a recipe you don't know, it will do the combines and learn the recipe. This requires you to have a shit load of bag and bank space. After you have the jist of it, then run through the macro and read the files it generates. It will tell you what you need to shop for/farm and then once you have some or all of that stuff, re-run the macro to continue learning new recipes.

This macro just cuts down thousands of hours of tedium of looking up recipes and doing combines etc.. You still need a LOT of planning, inventory management, farming, etc..
 
just bought macro, unzipped it, put contents in macro folder, assumed /mac jande would get me started
I was wrong
anyone toss me a hand how to get this macro started, did i miss a tutorial of specific instructions :(
I like /mac Jande. Jande needs more recognition for this awesome macro.

But truly, /mac Jande isn't the command. If you're serious about the command structure, check the tutorial at the top of the page. Syntax is more along the lines of:

INI:
/mac ts/tradesmanv2 <skill> <parameter>
 
How do I turn off the beep when the macro ends? I've tried editing the tradesman, tradesmanv1 and tradesmanv2 ini files but can't seem to get it to stop.
 
I attempted to use /mac ts/tradesmanv2 research make "Wrapped Conflagrant Gem of Security" 5 but it would recognise the i had etching tools in my inventory. When i do i manually they are recognised.

No real big issue for me but thought i would pass it on
 
I attempted to use /mac ts/tradesmanv2 research make "Wrapped Conflagrant Gem of Security" 5 but it would recognise the i had etching tools in my inventory. When i do i manually they are recognised.

No real big issue for me but thought i would pass it on
it do recognise it, but it wants you to have 5 of it... even if its something that is returned after a combine
tools.png
 
Hrm, for some reason I'm getting an error trying to run this for poisonmaking after updating the mac. Was running it this morning just fine, but after updating i'm getting a mac crash at the same place each time. I'll post some logs.
 
Code:
[2020/09/21 20:09:55] [MQ2] Recipe 332 / 633 

[2020/09/21 20:09:55] [MQ2] Making (33239) 1 x Powdered Glowrock

[2020/09/21 20:09:55] [MQ2] for:0 - 0 / 1x Gem Cutter 

[2020/09/21 20:09:55] [MQ2] for:0 - 0 / 1x Glowrock 

[2020/09/21 20:09:55] [MQ2] 

[2020/09/21 20:09:55] Failed to parse /if command.  Could not find command to execute.

[2020/09/21 20:09:55] ts/tradesmanv2.mac@1660 (ShopAdd(string ingredient, int amount, string ingType)): /if (${shopI} /return

[2020/09/21 20:09:55] ts/tradesmanv2.mac@792 (RecipeIngredient2Buy): /call ShopAdd "${missingItr.Key}" ${missingItr.Value} sub

[2020/09/21 20:09:55] ts/tradesmanv2.mac@718 (LearnRecipes(string skillname)): /call RecipeIngredient2Buy

[2020/09/21 20:09:55] ts/tradesmanv2.mac@444 (Main): /call LearnRecipes "${Param0}"

[2020/09/21 20:09:55] Usage: /if (<conditions>) <command>

[2020/09/21 20:09:55] Plugin 'mq2shellcmd' unloaded.
 
same lines i get messed up on too
update ok its fixed
line 1660
INI:
/if (${shopI}) /return
place that over whats there
 
Another thing:

When it tries to use a Mortar and Pestle for Making Poison, the mac requires it be in slot 9. Okay, figured that out (actually, the mac told me what to do because it's super fucking awesome).

Issue I'm having is the Mortar and Pestle will open into the first window you see when you open a ts container (the one with the search function and such). The mac will say it's opening up in EXPERIMENT mode, but never actually does. It'll just close the Mortar and Pestle down, reopen it, and repeat until I manually hit the "experiment" button on the container.
 
Another thing:

When it tries to use a Mortar and Pestle for Making Poison, the mac requires it be in slot 9. Okay, figured that out (actually, the mac told me what to do because it's super fucking awesome).

Issue I'm having is the Mortar and Pestle will open into the first window you see when you open a ts container (the one with the search function and such). The mac will say it's opening up in EXPERIMENT mode, but never actually does. It'll just close the Mortar and Pestle down, reopen it, and repeat until I manually hit the "experiment" button on the container.
In options is this checked ?
1600777974396.png

Also which recipe ?
 
Is there any part of this or any other mac that will collect all the scribeable books and scribe them for me? I already purchased this resource, just curious as i didnt see this option and its something im looking for.
 
Is there any part of this or any other mac that will collect all the scribeable books and scribe them for me? I already purchased this resource, just curious as i didnt see this option and its something im looking for.
I don't think any of them do. It is too easy of a task that you only have to do once for them to bother writing code for it.
 
oh ok. THank you. How about a list if them? or which vendors etc? I honestly just dont know where to start with them, large tasks are daunting for me. there are so many tradeskill vendors.
 
Another problem (sorry, bud).

For poison making, at recipe 631 (out of 633) I'm suddenly getting this error every time:

Code:
[2020/09/22 22:00:17] [MQ2] Recipe 631 / 633 

[2020/09/22 22:00:18] [MQ2] Making (16263) 1 x Strike of the Shissar III

[2020/09/22 22:00:18] [MQ2] for:0 - 13 / 1x Emulsifier

[2020/09/22 22:00:18] [MQ2] for:0 - 1 / 1x Ethereal Suspension Fluid

[2020/09/22 22:00:18] [MQ2] for:0 - 1 / 1x Grade D Taipan Venom

[2020/09/22 22:00:18] [MQ2] for:0 - 1 / 1x Rough Sealed Poison Vial

[2020/09/22 22:00:18] [MQ2] Open  Marble Mortar and Pestle  in  EXPERIMENT  mode

[2020/09/22 22:00:18] [MQ2] Moving to static POK Marble Mortar and Pestle

[2020/09/22 22:00:18] [MQ2] Add container position

[2020/09/22 22:00:18] Plugin 'mq2shellcmd' unloaded.

I'm literally standing next to the poison making table and I have a mortar and pestle in my inventory (not the Marble one, though).
 
Release Tradeskill recipes (max out Artisan's Prize)

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