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Release Tradeskill recipes (max out Artisan's Prize) 4.07

OK, so I am doing research. I have almost all 3,993recipes done. I am having an issue with the following:



I have the Faded Salil's Writ Page and the mac converts it into Salil's Writ Pg. 90 (right) . But it never gets checked off the list. The Salil's Writ Pg. 90 (right) was used to make the Mana Scribed Swatch so all is good with that part.


Shopping List (08/15/2020 19:41:43):
0 / 1 x Part of Yaeth's Compendium Pg. 25 (right)
0 / 1 x Part of Toharon's Memoir Pg. 15 (right)
0 / 1 x Faded Salil's Writ Page
0 / 1 x Salil's Writ Pg. 90 (right)
0 / 1 x Part of Yaeth's Compendium Pg. 73 (right)
0 / 30 x Stained Fine Runic Charta Arcanum
0 / 28 x Fine Runic Charta Arcanum
0 / 2 x Fine Runic Primer
0 / 27 x Stained Fine Runic Orphic Card
0 / 22 x Fine Runic Orphic Card
0 / 5 x Fine Runic Combat Draft
0 / 10 x Stained Fine Runic Paper
0 / 10 x Fine Runic Paper
0 / 10 x Sooty Fine Orphic Card
0 / 8 x Fine Orphic Card
0 / 2 x Fine Combat Draft

The 0 / 2 x Fine Combat Draft, 0 / 5 x Fine Runic Combat Draft and 0 / 2 x Fine Runic Primer are sub-combines, not sure why they are on the shopping list. I guess the 0 / 1 x Salil's Writ Pg. 90 (right) would also be a sub-combine.
Subcombines are on list so finditem can pick them up. Thinking of moving them to their own section to avoid confusion.
Why its not being checked off is mystery to me, indicates that it is not part of the set that counts towards 350
 
Oh and the output says I am not 350, lol... I am far above it :argh:

"Ran through the list and you are not 350!"
lol yeah that I put in as a fun little statement never really debugged it.
PS: supposed to check the unmodified skill that can go to 350.
 
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I tried moving my character-shop-tsname files from my test MQ2 dir to my live mq2 directory to find items I need to testcopy over but, it doesn't seem to work can't find anything when running /mac ts/finditemv2 character name. Is there any reason this should not work? ant other files that need to be copied?
 
I have a request, the /list command. Would it be possible to have it output in such a format as we can use that list in a macro/ini ? Like finditem1=raw crimson nihilite finditem2=enchanted platinum ?
 
I have a request, the /list command. Would it be possible to have it output in such a format as we can use that list in a macro/ini ? Like finditem1=raw crimson nihilite finditem2=enchanted platinum ?

The shopping list ? charname-shop.ini
It is already in such a list
count is number of items in the list
item1 ... itemCount ist the item needed
needed1 .. neededCount is the number needed
does include subcombines.

[recipe]
count=15
item1=6lb Fetid Bass
needed1=1
item2=Roots
needed2=14
item3=7lb Fetid Bass
needed3=1
item4=Velious Angel Fish
needed4=1
item5=Clockwork Koi
needed5=1
 
I have noticed a consistent problem where an item is created, then dropped into inventory, then picked back up again and held until I drop it back into a bag.

Now that I have been watching it for a while it has happened with the last 8 arrow combines in a row. I also need to close the tradeskill windows and reopen it after placing the arrows in the bag to get the script running again.
 
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I have noticed a consistent problem where an item is created, then dropped into inventory, then picked back up again and held until I drop it back into a bag.

Now that I have been watching it for a while it has happened with the last 8 arrow combines in a row. I also need to close the tradeskill windows and reopen it after placing the arrows in the bag to get the script running again.
Perhaps the bag that successes are moved to is full ?
 
This problem only seems to happen with arrows. The ini is set for items to be dropped into bag 10, but the arrows are going into bag 9. Seems like everthing is droped into bag 9 first them moved to bag 10,

Also they should be deleted but they are not. Screenshot of the debug.

1598043417429.png
 
I guess I was being impatient. It's the 30sec pause before deleting the item.
 
Getting an error when I try to use JC mac today, Plugin 'mq2shellcmd' unloaded' and it unloaded my mq2log and ended.
 
I can't find anyting but that, even checked debug etc. I'm not very savvy with this stuff.
 
Still not working, there's no red text on my screen, it just beeps at me. I checked there's way more than 10 slots i have an entire 40 slot plus almost half another bag empty. It immediately stops after I start it.tradesmanerror.png
 
/mac ts/tradesman.mac learn jewelcraft and I haven't been able to try another one yet since my inv is full of JC stuff.
 
You switched the 2 parameters
/mac ts/tradesman.mac jewelcraft learn

Not to make too much fun of you but reading what it spit back should have clued you in.
 
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Faded Velium Tower Shield not in the macro?
Made a dryrun with fletching and did not see it, did it manually and learned it.
 
Enjoying this so far - makes my life so much easier. Baking and Brewing 350, Fishing 250....now working Smithing.

Question, and it's probably already been addressed....the macro seems to get stuck when I "luckily" create an item. Every time this happen, the macro freezes with items on my cursor. I've tried pausing, starting, closing all windows, etc. etc., and am ultimately left just restarting the macro. Am I missing something somewhere? (apologies if this has already been answered...I did try a search, but didn't get very far!)
 
Enjoying this so far - makes my life so much easier. Baking and Brewing 350, Fishing 250....now working Smithing.

Question, and it's probably already been addressed....the macro seems to get stuck when I "luckily" create an item. Every time this happen, the macro freezes with items on my cursor. I've tried pausing, starting, closing all windows, etc. etc., and am ultimately left just restarting the macro. Am I missing something somewhere? (apologies if this has already been answered...I did try a search, but didn't get very far!)
Eh ? luck is not supposed to affect tradeskills.
Is there a message with this combine, macro is watching for a specific combine message and that may be the reason for the stuck
 
I'll screenshot it next time (just scrolled back through). Essentially:

"You have luckily crafted the items together to create an alternate item: >><<"

After doing 200 recipes today, I finally got tired and had to go fight. Now I'll need to go back and get the lucky message...
 
Is the shopping list in a logical order to actually start making recipes? I end up grabbing everything I can and just hope that its enough to start making stuff, but I find myself having to pull up the recipe file and looking at each and every one to see what I need to farm/get.

What I mean is, if I get the first 10 things in the shopping list (both vendor stuff and dropped stuff), those 10 things are things that are combined in the first few recipes to actually start progressing?
 
Yup logical order. No sorting is done and it is built/check as it scans recipes.

so if I start at the top of the shopping list it’ll start making recipes?
 
so if I start at the top of the shopping list it’ll start making recipes?
Yup... but remember first pass it only adds farmed items, next pass it finds your farmed item then adds vendor bought.
Best bet really set it to 20 or so recipes, go farm that lot, then run it again and vendor buy.
 
Yup... but remember first pass it only adds farmed items, next pass it finds your farmed item then adds vendor bought.
Best bet really set it to 20 or so recipes, go farm that lot, then run it again and vendor buy.

Dude, no worries!!! The fact that I can go from the top down, maybe run it a couple of times to make sure I capture all the vendor stuff, and then start making shit is fucking fantastic. I was all over the map before.
 
Release Tradeskill recipes (max out Artisan's Prize)

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