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MQ2FeedMe

Release MQ2FeedMe

If I only had the skill...this would be a perfect opportunity to make a feed/drink plugin that could move your stat food/drink out of the top level spot upon your toon triggering AFK mode in-game.

So, who wants a new project :)

Desired result:
1. Toon enters AFK mode or sits idle for a set length of time.
2. This triggers your toon to automatically move the designated stat food/drink out of the top level spot to preserve them.
3. Turns off auto-feeding/drinking. So, your toon will just passively consume.
4. When you return and the AFK tag is removed, auto-feed/drink is re-enabled and stat food/drink is placed back to the top level spot.
5. Rinse and repeat as the conditions are met.
i've thought about this a lot over the years - and there's a reason why i've never done it - in general i am very untrusting of things that puts stuff on your cursor.

folks just #fullsend random shit that does /destroy - eq requires something to be on your cursor to destroy it

so for me, I just don't feel like fighting conflicting stuff destroying things that a plugin picks up and puts on your cursor, and unfortunately only the script/utility/whatever *doing* the destroying can require verification of item/id before doing the destroy
 
i've thought about this a lot over the years - and there's a reason why i've never done it - in general i am very untrusting of things that puts stuff on your cursor.

folks just #fullsend random shit that does /destroy - eq requires something to be on your cursor to destroy it

so for me, I just don't feel like fighting conflicting stuff destroying things that a plugin picks up and puts on your cursor, and unfortunately only the script/utility/whatever *doing* the destroying can require verification of item/id before doing the destroy

Good points!
 
i've thought about this a lot over the years - and there's a reason why i've never done it - in general i am very untrusting of things that puts stuff on your cursor.

folks just #fullsend random shit that does /destroy - eq requires something to be on your cursor to destroy it

so for me, I just don't feel like fighting conflicting stuff destroying things that a plugin picks up and puts on your cursor, and unfortunately only the script/utility/whatever *doing* the destroying can require verification of item/id before doing the destroy
Ah, didn't think about that one. Wish they'd eventually just create stat food/drink slots. It's such a pointless headache to force players to constantly keep your toons full just to preserve a little stat boost from food/drink.
 
Ah, didn't think about that one. Wish they'd eventually just create stat food/drink slots. It's such a pointless headache to force players to constantly keep your toons full just to preserve a little stat boost from food/drink.
being able to have food in your bandolier set would be cool - would really like to see eq extend the bandolier sets to be gear sets
 
My character is still eating their stat food when they have food from feedme in their inventory
I would check that you have your autodrink/autofood value set to something that makes sense, i use 4500

you also won't eat/drink if you have something on your cursor, if you're casting (unless a bard), not looking at your spell book, not in a trade, not interactinve with a vendor, not banking, not looting, not feigned, and not currently camping out

INI:
[Food]
Food1=Fresh Fish
Food2=Roots
Food3=Turnips
[Drink]
Drink1=Bottle of Milk
Drink2=Water Flask
[CoolToon]
AutoFeed=4500
AutoDrink=4500
 
I would check that you have your autodrink/autofood value set to something that makes sense, i use 4500

you also won't eat/drink if you have something on your cursor, if you're casting (unless a bard), not looking at your spell book, not in a trade, not interactinve with a vendor, not banking, not looting, not feigned, and not currently camping out
I have mine set to 4500, i have nothing on my cursor ( I even wrote a Lua to auto inventory on my cursor for more than 20 seconds), i am not DA in the guildhall. Some of my characters are auto eating, some arent.
 
If I only had the skill...this would be a perfect opportunity to make a feed/drink plugin that could move your stat food/drink out of the top level spot upon your toon triggering AFK mode in-game.

So, who wants a new project :)

Desired result:
1. Toon enters AFK mode or sits idle for a set length of time.
2. This triggers your toon to automatically move the designated stat food/drink out of the top level spot to preserve them.
3. Turns off auto-feeding/drinking. So, your toon will just passively consume.
4. When you return and the AFK tag is removed, auto-feed/drink is re-enabled and stat food/drink is placed back to the top level spot.
5. Rinse and repeat as the conditions are met.

i've thought about this a lot over the years - and there's a reason why i've never done it - in general i am very untrusting of things that puts stuff on your cursor.

folks just #fullsend random shit that does /destroy - eq requires something to be on your cursor to destroy it

so for me, I just don't feel like fighting conflicting stuff destroying things that a plugin picks up and puts on your cursor, and unfortunately only the script/utility/whatever *doing* the destroying can require verification of item/id before doing the destroy
Just spitballing here but this kind of behavior occurs with mq2trophy. I wonder if it could use that logic but make it zone based with a delay. For instance, it activates when zoning into the GL after being there for 3 minutes (let's say). The trick would be the "dedicated" inventory slots to move the stat food to/from and making sure to keep regular food in front of it. Maybe two empty slots in last container, then pickup the 2 stats and place them there and pause the plugin. Also would need to keep regular food in second backpack let's say and open slots in the first one. Then the plugin could move it back and unpause.
 
Just spitballing here but this kind of behavior occurs with mq2trophy. I wonder if it could use that logic but make it zone based with a delay. For instance, it activates when zoning into the GL after being there for 3 minutes (let's say). The trick would be the "dedicated" inventory slots to move the stat food to/from and making sure to keep regular food in front of it. Maybe two empty slots in last container, then pickup the 2 stats and place them there and pause the plugin. Also would need to keep regular food in second backpack let's say and open slots in the first one. Then the plugin could move it back and unpause.
Yeah, probably couldn't go with a hard set of bag slot lcations since everyone keeps their junk food/drink in a variety of spots. Maybe do something like swap stat food with junk food (based on what is listed in an INI or something? Would probably also want to add a /autoinventory command somewhere before it starts or stops just to make sure any annoying drive-by mod rod isn't going to interfere beforehand.
 
The not being able to open inventory or use in game hotkeys, etc has been happening to me and several of my friends since the last patch. You can use / commands. That's how we've been getting it to free up. Using /alt act 511 to cast throne then interrupting it or /useitem whatever seems to free it up as long as it has a cast time. I only bring up the Feedme plugin because someone on the RG discord said they were having similar issues and had pinpointed that plugin as the cause. I haven't personally tested it though.
 
This is the same thing that happens to me. I thought it was the feed me plugin.

Hitting F1 and some keys just don't do anything until you zone.

You can right-click stuff but not left click.
 
This is apparently a normal EQ bug. I started getting it today without MQ loaded/injected on test. It doesn't seem near as frequent but it does happen. I was trading a lot of bags back and forth and was getting it every 2-3 trades. Which would make sense if it's something to do with things on your cursor or the game thinking you have things on your cursor. I'm surprised no one hasn't reported it on the EQ forums yet.
 
It's just an EQ bug. I have had this happen randomly over the years. It generally resolves itself with a log out / in. Or quit and relaunch.
 
If/When this happens again, try using /autoinv a few times.
Just a thought in case it helps as a patch to the immediate situation instead of having to log out/in or zone.

I'd be interested to know if this helps at all also.

TheFiddler
 
It's 100% the feedme plugin. Autoinv doesn't fix it. Only zoning does for me.
feedme might be making the situation happen, but i don't think it is feedme itself *causing* the issue.

i've been seeing some other issues with items on cursors that leads me to believe something eq (or maybe mq) is borked

feedme just puts items on cursor rather frequently

edit: i keep misreading it as autoforage (which puts stuff on cursor)

feedme just does a /useitem --- i'm curious if the aforementioned cursor item weirdness is causing a conflict

burd - make yourself a little Lua script, put stuff on your cursor off and on and then try and useitem on food - i'm curious if you can force bug out stuff --- like trying to useitem on a food item you just foraged and still on your cursor
 
feedme might be making the situation happen, but i don't think it is feedme itself *causing* the issue.

i've been seeing some other issues with items on cursors that leads me to believe something eq (or maybe mq) is borked

feedme just puts items on cursor rather frequently

edit: i keep misreading it as autoforage (which puts stuff on cursor)

feedme just does a /useitem --- i'm curious if the aforementioned cursor item weirdness is causing a conflict

burd - make yourself a little lua script, put stuff on your cursor off and on and then try and useitem on food - i'm curious if you can force bug out stuff --- like trying to useitem on a food item you just foraged and still on your cursor
Sure I'll let you know.
 
burd - make yourself a little lua script, put stuff on your cursor off and on and then try and useitem on food - i'm curious if you can force bug out stuff --- like trying to useitem on a food item you just foraged and still on your cursor

I can't get it to bug out. I had for loop x 100 that picked up an item, then spam /useitem fresh fish and water. Then do /autofeed and /autodrink, and it doesn't bug out. But if it feeds and drinks based on hunger and thirst levels, it will bug out instantly.
 
can confirm 100% its an EQ bug ... recently did some copies of collect items to test from live during the build downtime here (so no MQ) and can confirm that if your clicking items or putting items on your cursor at a quick pace it seems to think you still have an item on your cursor which in turn causes trades or hotkeys for inventory or spellbook etc to not open. zoning or ducking out of an alt act command like throne of heroes puts said invisible item on cursor back in your inventory (even though there's nothing there)
 
Well got MQ2feedMe kind of working. Stat food and drink are in the right place as well as the junk food and drink right behind them. Soooooo the problem is that first it continues to spam (you could not possibly drink OR eat anything more, you would explode) in the general chat window.) I looked at the ini and it seems to follow what has been posted here. Also any way to stop the chugging sound?

Zeb
 
Well got MQ2feedMe kind of working. Stat food and drink are in the right place as well as the junk food and drink right behind them. Soooooo the problem is that first it continues to spam (you could not possibly drink OR eat anything more, you would explode) in the general chat window.) I looked at the ini and it seems to follow what has been posted here. Also any way to stop the chugging sound?

Zeb
feedme doesn't control the sound

adjust your value you want it to feed/drink at - i use 4000 or 4500 for my dudes
 
Dang! I figured that about the sound. I have mine set to 5000 for food and drink and one I have set to 6500. I had to turn off the autofeed and drink. Seem that all they wanted to do is eat and drink and I could do nothing with them till I ended the thing.

Zeb
 
I've been having this issue recently, BAD. Unloading mq2feedme resolved the issue. Something must have changed on the eq side because I've used feedme for years and never had this problem.
 
Feedme is use doing a /useitem

Unfortunately eq does have a casting bug, and it sounds like using items might be able to trigger it
 
Feedme is use doing a /useitem

Unfortunately eq does have a casting bug, and it sounds like using items might be able to trigger it
Would it be something easier to navigate with a Lua or would we run into the same issue?
 
Would it be something easier to navigate with a lua or would we run into the same issue?
?

Feedme just does a /useitem, which is an eq function

So if something else does the same thing, then the same result could happen.

now since bards can use items while casting - if it is a bard that is the one getting locked up, that could be the cause, because if it is a bard, feedme doesn't care if they're casting
 
Okay here is my problem. Feedme Ini is okay as in it follows what is set up here. I turn on /autofeed 1 and it shows on for the character and same for /autodrink 1. Now the character works fine for a while and I start getting messages that character had drank and feed. At this point I can do nothing with the character. I can not open inventory, I can not use any hot key. I can move and turn but I can not attack a mob. I have to use the EQ button and camp out from there. Loging back in everything works like it should until I start eating and drinking. Then it happens again and I have to go through the process of camping out.

I have turned off MQ2feedme. /autofeed 0 and /autodrink 0. I have not had this problem for a few days. I turned back on the /autofeed and drink and now the character goes back to eatting and drinking and most of the stuff is frozen. I can still move but forget clicking on any thing and hot keys nolonger work.

Seems to me that something is not working right with MQ2FeedMe. Turning it off for now.

Also I have noticed that my stat food and drink are slowly being used. The numbers for what food and drink are above the level I set (5000 for both) Status show above these level.


Zeb
 
Okay here is my problem. Feedme Ini is okay as in it follows what is set up here. I turn on /autofeed 1 and it shows on for the character and same for /autodrink 1. Now the character works fine for a while and I start getting messages that character had drank and feed. At this point I can do nothing with the character. I can not open inventory, I can not use any hot key. I can move and turn but I can not attack a mob. I have to use the EQ button and camp out from there. Loging back in everything works like it should until I start eating and drinking. Then it happens again and I have to go through the process of camping out.

I have turned off MQ2feedme. /autofeed 0 and /autodrink 0. I have not had this problem for a few days. I turned back on the /autofeed and drink and now the character goes back to eatting and drinking and most of the stuff is frozen. I can still move but forget clicking on any thing and hot keys nolonger work.

Seems to me that something is not working right with MQ2FeedMe. Turning it off for now.


Zeb
Did you read any previous comments? Eq has a bug with item usage, and feedme seems to exacerbate it because the amount of clicky it does. Feedme just does a /useitem to consume the item, it isn't doing anything weird or sketchy.

Being able to narrow down how to reliably reproduce it would go a long way into determining if feedme needs a change or adjustment. Like maybe a delay between useitem usage

Autofeed 1 is weird btw, 0 is off, but the other value should be the food/drink value you want to use, I use 5000
 
Release MQ2FeedMe

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