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Release Tradeskill recipes (max out Artisan's Prize) 4.07

having an issue with tailoring. after doing the run through of recipes, the shopping list is not showing items that are purchased from a vendor or at least who the vendor is
 
@jande Maybe I am misunderstanding something here.
The script for Jewelcrafting seems to use conflagrant diamonds, I thought those recipes did not count for skillups, because they came out after EOK.
 
@jande Maybe I am misunderstanding something here.
The script for Jewelcrafting seems to use conflagrant diamonds, I thought those recipes did not count for skillups, because they came out after EOK.
They count, it does not matter when a recipe came out. The defining criteria is if it is autolearned then it does not count.

15377 Perfect Cut Conflagrant Diamond
17231 Duo Conflagrant Earring
17232 Duo Conflagrant Necklace
17233 Duo Conflagrant Ring
17234 Marquise Cut Conflagrant Diamond
17235 Square Cut Conflagrant Diamond
17236 Pear Cut Conflagrant Diamond
17237 Half-Moon Cut Conflagrant Diamond
17238 Trillion Cut Conflagrant Diamond
17239 Round Cut Conflagrant Diamond
17240 Oval Cut Conflagrant Diamond
17249 Summoner's Conflagrant Earring
17250 Athletic Conflagrant Earring
17251 Vital Conflagrant Earring
17252 Fleet Conflagrant Earring
17253 Quick Conflagrant Earring
17254 Ingenious Conflagrant Earring
17255 Savvy Conflagrant Earring
17262 Conflagrant Necklace of Security
17263 Conflagrant Necklace of Adroitness
17264 Conflagrant Necklace of Vigor
17278 Quick Conflagrant Ring
17279 Athletic Conflagrant Ring
17280 Secure Conflagrant Ring
17281 Fleet Conflagrant Ring
17282 Savvy Conflagrant Ring
17283 Ingenious Conflagrant Ring
17284 Vital Conflagrant Ring
17365 Combine Etching Kit
17436 Crushed Conflagrant Diamond (Conflagrant Diamond)
17437 Crushed Conflagrant Diamond (Flawless Conflagrant Diamond)
In my outputfile, all the conflagrant recipes that count.

PS: RoS/TBL/ToV recipes also count, as will CoV
 
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having an issue with tailoring. after doing the run through of recipes, the shopping list is not showing items that are purchased from a vendor or at least who the vendor is
Such as ? Possible that I did not dump the vendor so then it will not show where to buy it.
 
They count, it does not matter when a recipe came out. The defining criteria is if it is autolearned then it does not count.


In my outputfile, all the conflagrant recipes that count.

PS: RoS/TBL/ToV recipes also count, as will CoV

Interesting, so basically every expansion this gets a little less painful.
 
Interesting, so basically every expansion this gets a little less painful.
That is correct. Each new expansion we don't have to do some of the more rare drop recipes.
When I see it doing EoK+ recipes I feel relieved, recipes has less subcombines !
 
I skimmed through most of the pages and will be purchasing soon. Does it purchase items from pok vendors automatically?
 
sorry slow response. i just noticed that none of the consumables bought on vendors were showing up in the shopping list
One possible explanation, you don't have the farmed components for the recipes then it wont buy vendor items for that recipe. Attempting to go easy on bagspace.
 
Greetings,

This is a Functionality request.

Would it be possible to eliminate certain Vendor's items from the "Clean" routine? I dont want to sell material that requires me to travel outside of PoK to re-purchase.

Thanks so much!
 
Greetings,

This is a Functionality request.

Would it be possible to eliminate certain Vendor's items from the "Clean" routine? I dont want to sell material that requires me to travel outside of PoK to re-purchase.

Thanks so much!
Actually a good idea, yes I can add that.
 
Sorry if this has been asked. Does it support wildcards? For instance

ts/tradesman tailoring make Acrylia Reinforced*

And it will try to make all these:
Acrylia Reinforced Belt
Acrylia Reinforced Boots
Acrylia Reinforced Cloak
Acrylia Reinforced Gloves
Acrylia Reinforced Gorget
Acrylia Reinforced Leggings
Acrylia Reinforced Mantle
Acrylia Reinforced Mask
Acrylia Reinforced Skullcap
Acrylia Reinforced Sleeves
Acrylia Reinforced Tunic
Acrylia Reinforced Wristbands
 
Sorry if this has been asked. Does it support wildcards? For instance

ts/tradesman tailoring make Acrylia Reinforced*

And it will try to make all these:
Acrylia Reinforced Belt
Acrylia Reinforced Boots
Acrylia Reinforced Cloak
Acrylia Reinforced Gloves
Acrylia Reinforced Gorget
Acrylia Reinforced Leggings
Acrylia Reinforced Mantle
Acrylia Reinforced Mask
Acrylia Reinforced Skullcap
Acrylia Reinforced Sleeves
Acrylia Reinforced Tunic
Acrylia Reinforced Wristbands
it does not
 
I there a level requirement to get to 350? I have an 85 tinkerer that is currently at 300 skill. Will i have to do anything to allow him to exceed 300? Thanks
 
Sorry if this has been asked. Does it support wildcards? For instance

ts/tradesman tailoring make Acrylia Reinforced*

And it will try to make all these:
Acrylia Reinforced Belt
Acrylia Reinforced Boots
Acrylia Reinforced Cloak
Acrylia Reinforced Gloves
Acrylia Reinforced Gorget
Acrylia Reinforced Leggings
Acrylia Reinforced Mantle
Acrylia Reinforced Mask
Acrylia Reinforced Skullcap
Acrylia Reinforced Sleeves
Acrylia Reinforced Tunic
Acrylia Reinforced Wristbands

Have you previously made them? If not, you can simply do:
/mac ts/tradesmanv2 tailoring learn “acrylia reinforced”
 
OK, after a comprehensive trial and error session...The recipe for "Breakfast Gift Basket " EQ trader link "http://www.eqtraders.com/items/show_item.php?item=16988&menustr=035000000000", the TS program does great in doing the subcombines, letting you know what mats you need. Trying to do the final combine....says that, quote: these materials cannot be combined in this type of container for the following containers:
Oven
Portable oven
Guild oven
New Taanan Oven
Spit

Tried different combinations. Other recipes do just fine, except this one.
I tried reloading MQ2 TS program (the money one)
I reloaded MQ2, updated it, rebooted the computer (several times).
Is there something wrong with the recipe, or the program or the UI that I am not seeing?
 
Breakfast Gift Basket

I’d double check that you have the correct silk napkins for this. I’m going off my own trash memory, but I believe the macro creates the no trade napkins that are used in a 10th anniversary quest and not the tradeable napkins the breakfast (and other) baskets require.

Again, going off my near useless memory, so I could be, and probably am, wrong, but I know I have raged about these damn baskets and napkins myself.
 
The /mac ts/finditem charactername command is NOT pulling Trade skill made )sub combined) items from the bank or bags. Is this intended?
 
I’d double check that you have the correct silk napkins for this. I’m going off my own trash memory, but I believe the macro creates the no trade napkins that are used in a 10th anniversary quest and not the tradeable napkins the breakfast (and other) baskets require.

Again, going off my near useless memory, so I could be, and probably am, wrong, but I know I have raged about these damn baskets and napkins myself.
I will check the napkins I have. I believe they are No Trade. And I just looked up on EQtraders and there are definitely two silk napkins listed. Maybe the author of the TS program can ensure the program uses the non-No trade napkins for the basket recipes. Checking inventory now and will let you know
 
I will check the napkins I have. I believe they are No Trade. And I just looked up on EQtraders and there are definitely two silk napkins listed. Maybe the author of the TS program can ensure the program uses the non-No trade napkins for the basket recipes. Checking inventory now and will let you know
@ Timmy Yep the napkins are the no trade ones. Thank you so much....really appreciate it.
 
I will check the napkins I have. I believe they are No Trade. And I just looked up on EQtraders and there are definitely two silk napkins listed. Maybe the author of the TS program can ensure the program uses the non-No trade napkins for the basket recipes. Checking inventory now and will let you know
Thought I fixed that will recheck again. Recipe files looks correct.
So where did you get the silk napkin (tradeable made with drachind silk) from ?

Looks like I will have to somehow get the itemid into the recipes to prevent stuff like this.
 
I found that the baking tradeskills asks for both types of napkins. I believe the breafast gift basket asks for the drachnid napkins (NON-no trade). And the lunch feast asks for the No trade made from spiderling silk. I did notice however that when I ran the program and it was deloping a shopping list...it did not mention that I needed 4 additional wax candle sticks. I had two already....Does the program check for that?
 
I found that the baking tradeskills asks for both types of napkins. I believe the breafast gift basket asks for the drachnid napkins (NON-no trade). And the lunch feast asks for the No trade made from spiderling silk. I did notice however that when I ran the program and it was deloping a shopping list...it did not mention that I needed 4 additional wax candle sticks. I had two already....Does the program check for that?
Yes it does check quantity, probably missing something farmed. Wax candles is vendor bought so only checked if all farmed components present.

Yeah will have to get itemid into the recipes, not a easy task.
 
Yes it does check quantity, probably missing something farmed. Wax candles is vendor bought so only checked if all farmed components present.

Yeah will have to get itemid into the recipes, not a easy task.
WEll, it is no big deal really. Just had to make 14 trips to Halas (kept losing them (accidentally destroyed them. Several times.)(candle sticks I mean). But was able to finally get the recipes....Thank you a lot. just have top pay more attention to what the recipes are actually asking (from multiple sources.
 
Jande,

What are the differences between tradesman.mac , tradesmanv1 and tradesmanv2 macros ? i see similar versions for finditem and cleanup macros. Which one should i be using?
 
Jande,

What are the differences between tradesman.mac , tradesmanv1 and tradesmanv2 macros ? i see similar versions for finditem and cleanup macros. Which one should i be using?
anyone you want, they are all the same. (its a leftover from last year when it was still in development, keeping it so as not to break peoples socials)
 
I don't want this to unload MQ2tstrophy. Is there a way to make it not do that? Also shopping=1 doesn't that mean he will go buy stuff?

[setting]
debug=0
subcombine=4
bagopen=0
staycontainer=0
shopping=1
useStaticLoc=1
move2container=1
MoveSuccess=1
mayDestroy=-1
waitDestroy=500
delayMissing=1
recipeFarm=1
endBeep=1
 
I don't want this to unload MQ2tstrophy. Is there a way to make it not do that? Also shopping=1 doesn't that mean he will go buy stuff?

[setting]
debug=0
subcombine=4
bagopen=0
staycontainer=0
shopping=1
useStaticLoc=1
move2container=1
MoveSuccess=1
mayDestroy=-1
waitDestroy=500
delayMissing=1
recipeFarm=1
endBeep=1
shopping=1 mean make a shopping list, there is no autobuy
mq2tstropy no switch to control unloading, edit tradesman mac and remove this line
/if (${Bool[${Plugin[mq2TSTrophy]}]}) /plugin mq2TSTrophy unload noauto
 
Idea/suggestion --- finditem currently grabs a whole stack of whatever is needed. On material heavy TS like research, inventory space is limited. Could it grab just the quantity that is needed? Alternatively, could /echo the item and quantity needed that was read from the INI
 
Idea/suggestion --- finditem currently grabs a whole stack of whatever is needed. On material heavy TS like research, inventory space is limited. Could it grab just the quantity that is needed? Alternatively, could /echo the item and quantity needed that was read from the INI
Not willing to just grab the number needed then if you have failures you need to go back again. Can add the echo but that is redundant it already says how many you need when the tradesman ends.
 
One thing I have noticed, not sure if intentional or not.

If I tried too:
/mac ts/tradesmanv2 Pottery make "Spiritstone of Everfrost"

The macro will tell me it doesn't know this recipe. This is because it is something that had been scribed to be learned. I have to search it up in the pottery wheel, if I do that it pops up. Then it is just a one click make.

Can I assume that you can't use the make command for items learned through scribing? Not a big deal, but was throwing me off for awhile.
 
Correct, macro is mainly meant to learn the unscribed recipes.
What I did is took those recipes and all the subcombine recipes that was needed. Then added a few that people requested.

Thats the set I support, not even close to all recipes in EQ.
 
Release Tradeskill recipes (max out Artisan's Prize)

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