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leave thesection alone, that is for recipes that count toward 350, mist of the ant does not. (according to to my master list). If it does count let me know and I will add it.Code:[list]
add it to [name2id] section, recipename=id
Where are you getting 22832 from ? (seems to be unique just wondering)
Why do you want to add it ?
Cannot really see your eqchat window, it is too small to see what is going on.It keeps running like a script all my TS are at 300 was just hoping to cap them off with this. Sorry for being so difficult...
[setting]
recipeFarm=25
Its in there. Are you running latest v1.24 ?Found a missing recipe on Blacksmithing... Faded Velium Scimitar.
EQTC - Item: Faded Velium Scimitar
www.eqtraders.com

[Recipe23300]
ItemName=Faded Velium Scimitar
Container=Forge
SkillType=Blacksmithing
Item1=Half-Moon Cut Velium Diamond
ItemC1=1
Item2=Hilt Mold
ItemC2=1
Item3=Oval Cut Velium Diamond
ItemC3=1
Item4=Primordial Coal
ItemC4=1
Item5=Sharpening Stone
ItemC5=1
Item6=Velium Sheet
ItemC6=2
Item7=Velium Smithy Hammer
ItemC7=1
Items=7
The workflow is described here. Honestly I need help to rewrite that if it is not clear enough.Ok so basically you run this with all inventory/bank bags full then you /pause the mac and go buy all the ingredients? then the mac individually makes the items is that correct? So because of all the individual recipes that's why it looked like it was running script. I don't know if I downloaded something wrong or saved it in the wrong directory. But now I can't seem to get /kiss assist to work. When you drop a code to me its like speaking in a feign language to me. Just got back to playing eq 3 months ago .Would really prefer a tutorial instead of a demo. my 3 days of grief.
because? anything more than that you could share?guess it is what it is.. don't know if I saved it under the wrong directory but I couldn't get my group running with kissassist after using it.
Dang it, another recipe error. Will fix it.it wants me to get
Druzzil's Steel Bow string=10
should be Bowstring I guess
4724=Simple Recurve Bow StringDang it, another recipe error. Will fix it.
Those are correct4724=Simple Recurve Bow String
4725=Ornate Recurve Bow String
4727=Elaborate Recurve Bow String
4728=Inured Recurve Bow String
4729=Elegant Recurve Bow String
4730=Stalwart Recurve Bow String
Ahh okThose are correct
Yeah house ogre changed name of bowstrings to bow string but missed 1.Ahh ok
/bonk self
bow string -> bowstring where needed

Known problem at the moment, if a recipe for it exists it skips adding/using it in a shopping list. Trying to solve it.I need some help please: The FindTS items feature is not pulling all the items I need. Instead the macro is re-making sub-combine items I already have in a mules' bank. Ideally, these items will get pulled from the bank and into bag 10 but its not happening. What can? I do to fix this? See the example: It says I need Mixed Egg. My mule has mixed egg but it wont move over onto bag 10. The most frustrating part is that it is making items I already have in the mules bank so its wasting my ingredients.
Restea should be Resteat
Subcombines that is already made will now be searched for.
(not happy with it yet but at least it pulls them from bank/etc now)
Would it be possible to add some different functionality to the "Make" subroutine so that it has a mode that works more like the "Make All" switch on the Tradeskill window?
Here's my issue. I have 200 Resteat already made on my body. (10 stacks of 20). I only have enough components to make 100 more.
If I issue the command to make 100 the macro determines I have 200 already and just quits. If I issue the command to make 300, the macro determines I don't have enough components to make all 300 and quits again telling me to go farm.
I can "fix" it if I take those 10 stacks and put them in shared bank for now but that's like a kludge and rather tedious moving all those stacks off my body when 10 minutes later I'll have to pick them all back up again.
Maybe I'm missing something in my understanding of the command-line?
Have you tried using combine.mac for the make all needs?

No max limit realistically but it is using int so 32767I would like to build my shopping list by hand. What is the syntax of "mq2rulze-shop.ini"?
max limit of items?
[recipe]
count=N
item1=<itemname>
needed1=<amount>
...
itemN=<itemname>
neededN=<amount>
[recipe]
count=2
item1=Velium Impacted Raw Diamond
needed1=2
item2=Velium Infused Logs
needed2=3
Having a strange problem. have a combine that wont work. Says its skipping it but it keeps trying. Is there a way to force a skip?
20506=BLOCKWhich recipe is that ?Having a strange problem. have a combine that wont work. Says its skipping it but it keeps trying. Is there a way to force a skip?
Shimmering Steel Bow string should be Shimmering Steel Bowstring
If you are looking for it in the tradeskill container search look for "Shimmering Steel Bow String"
supposed to buy until quantity is reached, will recheck it againWhen I do the merchant buy command it only buys 1 each of them items on my list and not the total amount for each item then it ends. Is there a setting I am missing to make it buy them all?
It does not do that.Is it possible to have it run around the NPCs buying the items needed for the combines?
For instance now I need to make the recipe "Grogg", trillion combines, but all are located in POK?
What would the command be to do that please?

Price will be losing the combine click!How much for adding that, another 20?![]()
