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Release Tradeskill recipes (max out Artisan's Prize) 4.07

It keeps running like a script all my TS are at 300 was just hoping to cap them off with this. Sorry for being so difficult...


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mod edit: replaced the screenshot of your toonnames and such with just the snippet
 
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leave the
Code:
[list]
section alone, that is for recipes that count toward 350, mist of the ant does not. (according to to my master list). If it does count let me know and I will add it.

add it to [name2id] section, recipename=id
Where are you getting 22832 from ? (seems to be unique just wondering)
Why do you want to add it ?

ok.
it should be 22822 (my bad phat fingers). It is the itemID for Mist of the Ant
it is one of the items required for the Artisan’s Prize Seal of Alchemy.
i was making a Seals.ini makelist for all the AP seals, and for alchemy struggling with Black Extract (coz it’s made with heaps of different components (and is a poisons recipe too) and the Mist of the Ant.
 
It keeps running like a script all my TS are at 300 was just hoping to cap them off with this. Sorry for being so difficult...
Cannot really see your eqchat window, it is too small to see what is going on.

You do realize 301-350 is learning different recipes and you need to gather materials for each it is not like 1-300 where you only make a few over and over ?

in tradesman.in set the following, so you make 25 recipes at a time
Code:
[setting]
recipeFarm=25

The look at the shopping list, gather the ingredients and rerun it.
 
Found a missing recipe on Blacksmithing... Faded Velium Scimitar.
Its in there. Are you running latest v1.24 ?
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Code:
[Recipe23300]
ItemName=Faded Velium Scimitar
Container=Forge
SkillType=Blacksmithing
Item1=Half-Moon Cut Velium Diamond
ItemC1=1
Item2=Hilt Mold
ItemC2=1
Item3=Oval Cut Velium Diamond
ItemC3=1
Item4=Primordial Coal
ItemC4=1
Item5=Sharpening Stone
ItemC5=1
Item6=Velium Sheet
ItemC6=2
Item7=Velium Smithy Hammer
ItemC7=1
Items=7
 
Ok so basically you run this with all inventory/bank bags full then you /pause the mac and go buy all the ingredients? then the mac individually makes the items is that correct? So because of all the individual recipes that's why it looked like it was running script. I don't know if I downloaded something wrong or saved it in the wrong directory. But now I can't seem to get /kiss assist to work. When you drop a code to me its like speaking in a feign language to me. Just got back to playing eq 3 months ago .Would really prefer a tutorial instead of a demo. my 3 days of grief.
 
Ok so basically you run this with all inventory/bank bags full then you /pause the mac and go buy all the ingredients? then the mac individually makes the items is that correct? So because of all the individual recipes that's why it looked like it was running script. I don't know if I downloaded something wrong or saved it in the wrong directory. But now I can't seem to get /kiss assist to work. When you drop a code to me its like speaking in a feign language to me. Just got back to playing eq 3 months ago .Would really prefer a tutorial instead of a demo. my 3 days of grief.
The workflow is described here. Honestly I need help to rewrite that if it is not clear enough.

This macro overwrites nothing of kiss, does not even unzip into the same directory.
 
guess it is what it is.. don't know if I saved it under the wrong directory but I couldn't get my group running with kissassist after using it.
 
guess it is what it is.. don't know if I saved it under the wrong directory but I couldn't get my group running with kissassist after using it.
because? anything more than that you could share?
Everyone here can help if you write whats not working.

ex. I can start the macro but nothing happens, or I cant start the macro, or This error comes up when I try this....
 
Kissassist runs but its somehow its not going to the correct INI its almost like its rewriting a new ini file.. no buffs no start up no assist. I did save this file under my macro's folder
 
Dang it, another recipe error. Will fix it.
4724=Simple Recurve Bow String
4725=Ornate Recurve Bow String
4727=Elaborate Recurve Bow String
4728=Inured Recurve Bow String
4729=Elegant Recurve Bow String
4730=Stalwart Recurve Bow String
 
I need some help please: The FindTS items feature is not pulling all the items I need. Instead the macro is re-making sub-combine items I already have in a mules' bank. Ideally, these items will get pulled from the bank and into bag 10 but its not happening. What can? I do to fix this? See the example: It says I need Mixed Egg. My mule has mixed egg but it wont move over onto bag 10. The most frustrating part is that it is making items I already have in the mules bank so its wasting my ingredients.

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I need some help please: The FindTS items feature is not pulling all the items I need. Instead the macro is re-making sub-combine items I already have in a mules' bank. Ideally, these items will get pulled from the bank and into bag 10 but its not happening. What can? I do to fix this? See the example: It says I need Mixed Egg. My mule has mixed egg but it wont move over onto bag 10. The most frustrating part is that it is making items I already have in the mules bank so its wasting my ingredients.
Known problem at the moment, if a recipe for it exists it skips adding/using it in a shopping list. Trying to solve it.
 
Was having a problem with baking Resteat in 1.24 so I downloaded and installed 1.25. Problem persisted. Found the recipe file is not complete for "Resteat". The ItemName is missing the trailing "t" in both locations in the file.

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Would it be possible to add some different functionality to the "Make" subroutine so that it has a mode that works more like the "Make All" switch on the Tradeskill window?

Here's my issue. I have 200 Resteat already made on my body. (10 stacks of 20). I only have enough components to make 100 more.

If I issue the command to make 100 the macro determines I have 200 already and just quits. If I issue the command to make 300, the macro determines I don't have enough components to make all 300 and quits again telling me to go farm.

I can "fix" it if I take those 10 stacks and put them in shared bank for now but that's like a kludge and rather tedious moving all those stacks off my body when 10 minutes later I'll have to pick them all back up again.

Maybe I'm missing something in my understanding of the command-line?
 
Would it be possible to add some different functionality to the "Make" subroutine so that it has a mode that works more like the "Make All" switch on the Tradeskill window?

Here's my issue. I have 200 Resteat already made on my body. (10 stacks of 20). I only have enough components to make 100 more.

If I issue the command to make 100 the macro determines I have 200 already and just quits. If I issue the command to make 300, the macro determines I don't have enough components to make all 300 and quits again telling me to go farm.

I can "fix" it if I take those 10 stacks and put them in shared bank for now but that's like a kludge and rather tedious moving all those stacks off my body when 10 minutes later I'll have to pick them all back up again.

Maybe I'm missing something in my understanding of the command-line?

Have you tried using combine.mac for the make all needs?
 
I would like to build my shopping list by hand. What is the syntax of "mq2rulze-shop.ini"?

max limit of items?
 
I would like to build my shopping list by hand. What is the syntax of "mq2rulze-shop.ini"?

max limit of items?
No max limit realistically but it is using int so 32767
Code:
[recipe]
count=N
item1=<itemname>
needed1=<amount>
...
itemN=<itemname>
neededN=<amount>

Where N is total amount of items
item1 starts at 1 to item N with matching needed

e.g
Code:
[recipe]
count=2
item1=Velium Impacted Raw Diamond
needed1=2
item2=Velium Infused Logs
needed2=3

Why do you want to make it manually ?
 
Since I was having problems Pulling what I need from the bank I made a spreadsheet of every item I need based on recipe data I pulled from EQTC.
 
Having a strange problem. have a combine that wont work. Says its skipping it but it keeps trying. Is there a way to force a skip?
 
Having a strange problem. have a combine that wont work. Says its skipping it but it keeps trying. Is there a way to force a skip?

Open the recipe file in a text editor. You need the the 5-digit numerical recipe ID.

Then add a line to the file called tradesman-block.ini that looks like (obviously my number is made up for the purposes of illustration!):

20506=BLOCK
 
When I do the merchant buy command it only buys 1 each of them items on my list and not the total amount for each item then it ends. Is there a setting I am missing to make it buy them all?
 
When I do the merchant buy command it only buys 1 each of them items on my list and not the total amount for each item then it ends. Is there a setting I am missing to make it buy them all?
supposed to buy until quantity is reached, will recheck it again

Put jande.inc in the macros folder (not macro/ts) see if that solves the issue
 

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Is it possible to have it run around the NPCs buying the items needed for the combines?

For instance now I need to make the recipe "Grogg", trillion combines, but all are located in POK?

What would the command be to do that please?
 
Is it possible to have it run around the NPCs buying the items needed for the combines?

For instance now I need to make the recipe "Grogg", trillion combines, but all are located in POK?

What would the command be to do that please?
It does not do that.
 
How much for adding that, another 20? :D
Price will be losing the combine click!

All seriousness it is coming, just pressed for time. Did add the vendors to the shop file a bit back so can now run to each and buy (should not be too troublesome) but it will still be in the separate finditem.mac so not totally automated.

Only PoK will be supported not going to support crossing zones to get to vendors.
 
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Release Tradeskill recipes (max out Artisan's Prize)

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