- Joined
- Jan 16, 2023
- RedCents
- 1,950¢
Oh crap … did I not post in mq2mage? Is there another mq2mage forum?MQ2Mage
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Oh crap … did I not post in mq2mage? Is there another mq2mage forum?MQ2Mage
You didn't. You posted in the questions, issues section. I merged it into the mq2mage thread.Oh crap … did I not post in mq2mage? Is there another mq2mage forum?
Restart the launcher and update. The latest MQ build was on 1/29. Not sure why yours shows 1/18. Can’t say for sure that will fix it but seems like a good place to start.Receiving the following trying to load mq2mage on live. Please let me know if you need additional details or anything.
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Thank you for the assist, that was the cause. I should likely close and reopen the launcher from time to time to validate it is in fact up to date.Restart the launcher and update. The latest MQ build was on 1/29. Not sure why yours shows 1/18. Can’t say for sure that will fix it but seems like a good place to start.
> Check this link <Receiving the following trying to load mq2mage on live. Please let me know if you need additional details or anything.
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The launcher is updated fairly frequently. I check every couple of hours, or twice a day at least.Thank you for the assist, that was the cause. I should likely close and reopen the launcher from time to time to validate it is in fact up to date.
You can't "block the spell line" we look for the spell specificallyDont know if this is a screw up on my end or i missed something. but mage is chain casting cognitive guardian rk. 2 even with the spell line blocked. I was able to fix it by unblocking and then reblocking rk. 2
Kind of following up with this post, at Level 90, the two nuke spells become Spear of Ro and Spear of Magma. At lvl 90 there's only one effective spear line spell, so the more effective lineup would be "Bolt of Rhyolite" slot 1, "Spear of Magma" slot 2. Not a big issue because I just removed Spear of Ro from my Mage's spells which makes it default back to bolt, but thought it was relevant enough to post.Bolt of Molten Scoria:
Recast Time: 5.75
Cast Time: 3.5 cast time.
Total Time: 9.25
Mana per cast: 989
Mana Per Cast / Total Time = Mana Per Second: 106.918
Damage: 5166
Damage / Total Time = Damage Per Second (unmodified): 558.486
Damage / Mana = 5.223
Spear of Ro:
Recast Time: 1.5
Cast Time: 7
Total Time: 8.5
Mana per cast: 684
Mana Per Cast / Total Time = Mana Per Second: 80.47058823529412
Damage: 3119
Damage / Total Time = Damage Per Second (unmodified): 366.9411764705882
Damage / Mana = 4.559
Looks like you're not wrong.
Perhaps it's because Spear of line goes from level 70 to level 90 without an upgrade and it's a byproduct of a branch of the game where things are out of sync. Because picture this.
Level 120 mage.
Bolt of Molten Olivine - Level 116 - Highest Bolt at 120
Spear of Molten Luclinite - Level 120 - Highest Spear of at 120.
Bolt of Molten Olivine:
Recast Time: 6
Cast Time: 3
Total Time: 9
Mana per cast: 3289
Mana Per Cast / Total Time = Mana Per Second: 365.444
Damage: 38123
Damage / Total Time = Damage Per Second (unmodified): 4,235.888
Damage / Mana = 11.591
Spear of Molten Luclinite:
Recast Time: 9
Cast Time: 3.5
Total Time: 12.5
Mana per cast: 8962
Mana Per Cast / Total Time = Mana Per Second: 716.96
Damage: 73014
Damage / Total Time = Damage Per Second (unmodified): 5,841.12
Damage / Mana = 8.147
The clear winner for raw damage is Spear of Molten Luclinite. In your case you're comparing a level 80 spell to a level 70 spell. They are not inline with each other. So I see where there is a shortcoming.
There is a similar gap in MQ2Enchanter where breathing dot and ChromaNuke differ and we just figure out which one has more dmg and use that.
Suppose we could do something similar.
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So this is the spell lineup that makes more sense?
I can make this happen while still making it automagically load
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at higher levels np.
Gave the logic a once over and all seems to be in order. Can you show me where the plugin window is spamming that MQ2Mage is casting it?I'm not sure how long this has been going on, but last night is the first time I noticed it.
MQ2 Mage was spamming blazing orb continuously during a 3 hour raid with raidmode on, regardless whether it was in combat or had a target. This was causing her to nuke herself continuously with it. I attempted to restart the plugin in case something was stuck, and even did a reinstall but she was still spamming it.
Sounds like you added it to downtime clickies. You shouldn't do thatI'm not sure how long this has been going on, but last night is the first time I noticed it.
MQ2 Mage was spamming blazing orb continuously during a 3 hour raid with raidmode on, regardless whether it was in combat or had a target. This was causing her to nuke herself continuously with it. I attempted to restart the plugin in case something was stuck, and even did a reinstall but she was still spamming it.
You are absolutely right, they are in there, along with several modulation shards and other clickies. Is there anything that would auto add things to downtime clickies because I know for a fact that I didn't add some of these.Sounds like you added it to downtime clickies. You shouldn't do that
ModRods yes, the firebound orbs no. Either way, the modrods can simply be deactivated, the firebound orb should be removed.You are absolutely right, they are in there, along with several modulation shards and other clickies. Is there anything that would auto add things to downtime clickies because I know for a fact that I didn't add some of these.
Thanks for the info! I'm guessing what happened is I started adding a clicky and it timed out and she summoned an orb which got added.ModRods yes, the firebound orbs no. Either way, the modrods can simply be deactivated, the firebound orb should be removed.
The mage will technically automatically use the latest modrods as part of their logic, since we can guarantee they have access to their own latest spell. However, the plugin doesn't know by default about the ones before it. So having them auto-added to the downtime allows the plugin to expend items where they are part of a lore-group to make room for the newest options.
MacroQuest overlay position/information is stored in the MacroQuest_Overlay.ini in your config folder. This is something that MacroQuest does automatically for all of the overlay placement/positions (this is all things imgui - like the new cwtn ui window, or any of the other overlays that you find now like boxhud, buttonmaster, portalsetter window, or guildclicky, etc.)How do i get the UI window to stay in the same location after logging? i've tried various times to close window and reshowing..i thought that was the trick...but that doesnt seem to always do it.
step 1. Reposition your MQ2MAGE UI window to your desire.is this something we can adjust manually in the files when EQ isnt running?
You can also edit the maroquest_overlay.ini file You should have an entry for each toon that looks like thisis this something we can adjust manually in the files when EQ isnt running?
no.step 1. Reposition your MQ2MAGE UI window to your desire.
Step 2. close out the window, do not unload the plugin just close the window
step 3. /mag show
step 4. camp out normally to desktop then relog back in
step 5. None
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.my mages in my box stops casting and nuking with 40% mana left exactly on each of them. someone suggested i look at settings but i do not know how, can someone point me to the right direction please
last time you posted similarly i responded with the below blurb about how the forums and stuff works, please make sure to post in the right location, and to give folks information to help you.yah im using mq2mage sir, okay will go to mq2mage discussion thread sorry to have bothered, thanks for responses a ton.
where is the mq2mage discussion please im having trouble finding it please help !
if you don't like the loadout, you can byoshi folks my mages are spamming fire bolt line of spells and it's killing their mana fast. is there way to stop them from casting bolt instead use more mana friendly other nukes?
you should not use byos if you don't understand how it functions. you say it is unchecked but you also say about byos custom spellset which is confusingHey all. I'm brand new to RedGuide automation, and trying to set up EQ2Mage. I <think> it's all installed properly, it loads all my settings, but I'm not seeing how to get it to actually perform all the pet summoning and buffing tasks shown in the video. I set my mode to Assist and set my PetType to something, say Earth, I make sure I'm not paused. But nothing happens. BYOS is unchecked, but Embodiment of Earth is in my Spell Bar and the output sees it in the BYOS Custom Spellset. It doesn't cast any self-buffs either.
Does someone have a quick answer as to what I have probably overlooked?
Sorry for being confusing. I was playing with turning BYOS on and off trying to make it do something. That's why I saw that reported. And no, no components are needed. The spells work fine manually. The plugin doesn't attempt to do anything at all.you should not use byos if you don't understand how it functions. you say it is unchecked but you also say about byos custom spellset which is confusing
are you missing components for your pet?
OK, weird, but I Throned and after zoning the plugin started to summon and buff. So I guess I'm OK. Thanks.Sorry for being confusing. I was playing with turning BYOS on and off trying to make it do something. That's why I saw that reported. And no, no components are needed. The spells work fine manually. The plugin doesn't attempt to do anything at all.
Do you have any other suggestions?

Thank you!Excellent timing. I am playing atm and just pulled 5 mobs and hit burn. On the last mob (burn still on), rogue did 1.9 m, mage 2.0 m. These are dark blue con mobs in Pal'Lomen, the "good guys" that are human models. My group is SK, SHM, ENC, MAG, RNG, ROG.
