- Nothing is going to work for movement or sitting etc if you haven't run a separate launch mesh updater at least once in the RGLauncher VV section. This isn't obvious and isn't done by default.
You can also make your own meshes. But the meshes aren't a requirement to use the plugin. The plugin does tell you what to do if the mode selected isn't supported. Meshes are for a completely separate plugin (MQ2Nav) and there is no functionality built into it to automatically generate a mesh on the fly, so you can either choose the easy method (Get the meshes that the community has graciously provided by using the mesh updater) or you can choose the slightly more difficult, but more customizable method (make your own mesh). While we try to do most things automatically, some things require the user decide the best approach. I'm sure if we just started overwriting peoples custom meshes that there would be pitchforks.
- Group tank party role is enough to get the pet doing some pet tanky stuff, but SicTank is probably the best plugin mode for molo as it keeps healing/shielding gems memmed but lets you drive around.
- Tank mode if you want to wait at camp and have a separate puller character and puller tank mode if you want to automate pulls (but merc healers are often useless with puller group role on, so separate puller is a good idea in this regard)
Modes are explained in various videos and the plugin documentation includes a list of all the modes and how they work.
- Your plugin AutoAssistAt value. Setting this to 100 may solve a lot of unwanted pet behaviours where it doesn't defend or engage. Experiment.
If you want a character to auto assist at 100, then you set it at 100. We can't read your mind, if the not engaging at a value you have chosen in the settings (or default settings) isn't the value you want, you will have to change it. That's why it is a setting.
- Having group puller role assigned can be sort of frustrating as it means your cleric merc will leave you to die regularly but it's baked in to the puller tank mode and u can't do much about that. The puller group role isn't exactly the problem it's the tiny radius on the healer merc. You need to turn puller group role off and on a bit to try and get the healer merc to reposition. A healer box would be a lot better I guess.
Yes, if you are assigned as puller and you get in a bind the plugin will let you die because the puller dying is better than bringing a wipe back to the entire group. If you don't want the puller role, then it's recommended that you don't assign yourself the puller role.
- /mag resetCamp is one of your most used buttons, make sure you reset camp (this is not the same as a campfire) to your fighting area and on top of your healer merc if using one.
- make a button for /mag mode 0 - so you can press this while plugin paused and not begin an unwanted pull if one unpausing in puller modes.
I almost never use resetcamp, unless I want to move my camp to my current position. Which isn't very often. Not everyone is going to have the same experience as Tanek5000. I would make this statement more generalized to say that if you do something a lot, then make a hotkey for the thing you do.
- It's only once mobs are inside the plugin camp radius that a lot of stuff with the plugin activates. Camp Radius is very important but it also can't be too big. Experiment.
- camp radius and the /mag radius xxx command are 2 entirely different things. Radius command is for pulling distance not camp engage.
Yes, characters are designed to do things inside of the camp, not at random locations in the zone for no reason.
If you want to modify the campradius, then modify the campradius, if you want to modify the pullradius, modify the pullradius.
You can tell what you're adjusting if you use the window to adjust it, the plugin output will tell you what you just adjusted. So if you want to change the pull settings, you can go to the pulling tab and adjust the pulling options. If you want to adjust the campradius you can modify that by adjusting the value of the campradius. "Radius" in the pulling options is just shorthand for pullradius
- For automated pulling with puller tank mode, you need to carefully set /mag radius XXX and /mag pullArc XXX - you CANNOT see these on your mini map until you have puller tank mode on which can be a problem as you may immediately go do something you regret.
- If you set /mag radius XXX low you can then up it and also set /mag pullArc XXX once you can see them on map to include some mobs
Set the max mob level to engage to 1, setup your camp, then revert max mob level to 255. Then you can setup your camp and see it on screen.
- Make sure GroupModRod is off, it is terrible mana return, a pointless summon on a mage and wastes the timer for the 11x better AA rods which you will use anyway.
This is inaccurate. Not everyone exceeds the level that this spell is useful. I recommend making an informed decision on if you want to use the group mod rod as opposed to just blanket statement saying no mage will ever need this and everyone should turn it off.
- With a tank mode set plugin should veil & ds your pet, a real click fatigue saver, which helps bit with some limited stickiness for adds to pet. Mostly for adds you're going to have to pause the plugin and set swarms on adds, cloth tank (lol) or consider boxing a crowd control class.
Yes, when you're in a tank mode you try to do tank things. For adds I recommend getting CC. But if you want to play the game the way SuperUser007 plays the game you will in fact need to pause the plugin so that the automation stops automating so that you can take over.
- Experiment with plugin CampRadius setting you need it to be big enough to engage mobs but small enough to not run out of healer merc tiny heal range esp if puller group role is on mage.
Mercs are dumb. Roll a clr/shm/dru, future you will thank you.
- It's helpful to use veil & skin so you will probably have to drop paradox in plugin checkboxes. Paradox is just too aggressive about taking a gem slot (particularly the 13th one which is almost the only optional 1 left after veil skin, dps spells and various buffs).
If you don't like your spell lineup you can simply use BYOS/BYOSCustom. This statement is an opinion. I like paradox, I'd rather have it than damage shields.
- you are probably going to have to choose between promised healing line (excellent healling) and thaumatise pet for some mana return, neither are very sticky as spell gem choices so you need to drop enough stuff for them to not be overwritten by a spell that the plugin rates as higher priority.
My healer box heals me. I don't choose to heal at all on my mage.
- setting plugin burn count to 2 helps with adds.
Changing your burncount to the amount of mobs you want to burn at helps when you have >= the amount of mobs that you want to burn at. 2 is not the answer for everyone, just Tanek5000 and anyone else who would like to start burning when there is only a measly 2 mobs in camp.
- pause plugin to give you pet rage/agro proc weapons when setting it up to tank. Even for dps weapons it rarely gives 2 procs often duplicating the proc type so manual weapon handout seems superior.
If the automated method of handing out weapons doesn't work for you. You will in fact want to manually do things related to handing out weapons manually.
- putting stuff on your cursor and doing /mag AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem/ManaGroup/ManaSelf/HealthGroup/HealthSelf/Cure [If it's summon, how many you want to keep on you]
- this is great for managing various clickies like robe clicky(burn) cauldron(downtime) mount(downtime) darkshine staff (burn) etc.
This is well documented in the AddClicky link found on the CWTN Getting started guide. Everyone should just go look at that. When changes are made to the plugin we try to keep all the documentation up to date to reflect those changes. Also, this statement lacks a lot of the already documented information on addclicky in it's current state at the time of your post. We link the getting started stuff 10+ times a day
Please see
>>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<