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MQ2Mage

Plugin - MQ2Mage (2 Viewers) 3.1.52471.11

Got of message that my MQ2Mage was expired. I posted what I see in my Licenses. Am I missing something?
 

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I'm using the plugin to Molo. That's not it's primary design. But it's actually pretty cool once I found out how to do a bunch of stuff.

Experimenting with helped me with a setup of using this plugin at 120 on a single mage character. The automation of clickies, resummons, buffs, dps order and short terms buffs is well worth it. There's a ton of info in threads and videos with far more detail, but I just wanted to collect together some of the key things I needed to understand and play around with, in case it's useful for anyone doing similar. I'm trying not to box, to force myself to group(when I can), because I wanted a social game. Ironically leads to much time solo-ing, which may well lead to me eventually folding and making a whole box group. Anyway this is stuff I found really useful getting myself set up for MOLO use.
  1. Don't solo, at minimum MOLO with a merc.
  2. I need to have a groupmate or a merc so I can set your group role, everything was a mess until I had Main Assist group role set on myself.
  3. party roles + the plugin mode are a combination you have to figure out.
  4. Nothing was working for movement or sitting etc when I hadn't run a separate launch mesh updater at least once in the RGLauncher VV section. If you also missed this bit in the videos, it's a bit confusing.
  5. Group tank party role is enough to get the pet doing some pet tanky stuff, but SicTank is probably the best plugin mode for molo as it keeps healing/shielding gems memmed but lets me drive around.
  6. Tank mode if you want to wait at camp and have a separate puller character and puller tank mode if you want to automate pulls (but merc healers are often useless with puller group role on, so separate puller is a good idea in this regard)
  7. My plugin AutoAssistAt value. Setting this to 100 may solve a lot of unwanted pet behaviours where it doesn't defend or engage. Experiment.
  8. Having group puller role assigned makes sense but can also be sort of frustrating as cleric merc are dumb and will leave you to die regularly just outside their range but it's baked in to the puller tank mode and u can't do much about that. The puller group role isn't the problem it's the tiny radius on the healer merc. I often need to turn puller group role off and on a bit to try and get the healer merc to reposition. A healer box would be a lot better I guess.
  9. /mag resetCamp is one of my most used buttons, to make sure i reset camp (this is not the same as a campfire) to my fighting area and on top of my healer (merc if using one).
  10. making a button for /mag mode 0 - useful to press this while plugin paused and not begin an unwanted pull when one unpauses in puller modes. (or can adjust pull values tab etc)
  11. It's only once mobs are inside the plugin camp radius that a lot of stuff with the plugin activates. Camp Radius is very important but it also can't be too big. Experiment.
  12. camp radius and the /mag radius xxx command are 2 entirely different things. Radius command is for pulling distance not camp engage.
  13. For automated pulling with puller tank mode, I need to carefully set /mag radius XXX and /mag pullArc XXX - CANNOT see these on your mini map until you have puller tank mode on which can be a problem as you may immediately go do something you regret.
  14. If you set /mag radius XXX low you can then up it and also set /mag pullArc XXX once you can see them on map to include some mobs. Setting the maxlevel on pull panel to 1 is an even better way to setup your pulling wedge and see it on map.
  15. Pause the plugin can be done by clicking the CWTN text
  16. At 120 Make sure GroupModRod is off, by then it is terrible mana return, a pointless summon on a mage and wastes the timer for the 11x better AA rods which you will use anyway.
  17. With a tank mode set plugin should veil & ds your pet, a real click fatigue saver, which helps bit with some limited stickiness for adds to pet. Mostly for adds you're going to have to pause the plugin briefly and set swarms on adds, cloth tank (lol) or consider boxing a crowd control class.
  18. Experiment with plugin CampRadius setting you need it to be big enough to engage mobs but small enough to not run out of healer merc tiny heal range esp if puller group role is on mage.
  19. I find it helpful for MOLO to use veil & skin so I drop paradox in plugin checkboxes and turn it back on for grouping. Paradox is just too aggressive about taking a gem slot (particularly the 13th one which is almost the only optional 1 left after veil skin, dps spells and various buffs).
  20. I choose between promised healing line (excellent healling) and thaumatise pet for some mana return, neither are very sticky as spell gem choices so I drop paradox to get 13th gem slot 1 of those and for them to not be overwritten by a spell that the plugin rates as higher priority.
  21. setting plugin burn count to 2 helps with adds MOLO.
  22. I pause plugin to give a tanking pet rage/agro proc weapons when setting it up to tank. Even for dps weapons it rarely gives 2 procs often duplicating the proc type so manual weapon handout seems slightly superior currently.
  23. Plugin doesn't hand out the 3 focus jewellery bits, but I can do that manually.
  24. putting stuff on my cursor and doing /mag AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem/ManaGroup/ManaSelf/HealthGroup/HealthSelf/Cure [If it's summon, how many you want to keep on you]
  25. this is great for managing various clickies like robe clicky(burn) cauldron(downtime) mount(downtime) darkshine staff (burn) etc.
I set stuff differently for group dspsing eg burn at 4 or 5, paradox on, assist or chaseAssist for auto move gropu dps modes, Vorpal for that manual drive (the parallel to sictank mode).
I may well end up boxing, the CC will be very handy and the healer will be far superior. Anyway the plugin is still really worthwhile for MOLO, even though there is a lot to absorb at the start.
 
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3. this is in the RG setup vids. It is a basic requirement. If you skipped the absolute basics of getting setup, taking time to do that will make your life much easier - being new is hard, cut yourself some slack.
- meshes
- autologin
- auto accept
- EasyFind
- autogroup/make crew
- mq2feedme
- framelimiter
- etc
10. Yep as designed. The settings and setting limits are to allow you parameters to operate in. We're not going to operate outside those

15. Yep in FAQ and defaulted off (default is new)
22. Yep, in FAQ
23. Yep, in sticky/guides
24. Rabbit is a DPS loss.
26. Please don't tell people to edit the ini.

The only editing that should happen is for stickhow.

Everything else use the slash command.

When people refer to edit the ini, they're talking about kissassist/muleassist


many of these things are in the vids/guides/FAQ.

As I mentioned a couple days ago, while the cwtn plugins can and do solo well (preg with a Merc so you can use the eq role settings since eq doesn't allow it without another entity in your group, it isn't designed for solo play. This is group boxing software.

glad to hear you're finding your groove


it gets easier, I promise
 
3. this is in the RG setup vids. It is a basic requirement. If you skipped the absolute basics of getting setup, taking time to do that will make your life much easier - being new is hard, cut yourself some slack.
- meshes
- autologin
- auto accept
- EasyFind
- autogroup/make crew
- mq2feedme
- framelimiter
- etc
10. Yep as designed. The settings and setting limits are to allow you parameters to operate in. We're not going to operate outside those

15. Yep in FAQ and defaulted off (default is new)
22. Yep, in FAQ
23. Yep, in sticky/guides
24. Rabbit is a DPS loss.
26. Please don't tell people to edit the ini.

The only editing that should happen is for stickhow.

Everything else use the slash command.

When people refer to edit the ini, they're talking about kissassist/muleassist


many of these things are in the vids/guides/FAQ.

As I mentioned a couple days ago, while the cwtn plugins can and do solo well (preg with a Merc so you can use the eq role settings since eq doesn't allow it without another entity in your group, it isn't designed for solo play. This is group boxing software.

glad to hear you're finding your groove


it gets easier, I promise
Thanks for feedback :) I made some edits to reflect.
 
Die For You Music Video GIF by VALORANT Esports
 
  1. Nothing is going to work for movement or sitting etc if you haven't run a separate launch mesh updater at least once in the RGLauncher VV section. This isn't obvious and isn't done by default.
You can also make your own meshes. But the meshes aren't a requirement to use the plugin. The plugin does tell you what to do if the mode selected isn't supported. Meshes are for a completely separate plugin (MQ2Nav) and there is no functionality built into it to automatically generate a mesh on the fly, so you can either choose the easy method (Get the meshes that the community has graciously provided by using the mesh updater) or you can choose the slightly more difficult, but more customizable method (make your own mesh). While we try to do most things automatically, some things require the user decide the best approach. I'm sure if we just started overwriting peoples custom meshes that there would be pitchforks.
  1. Group tank party role is enough to get the pet doing some pet tanky stuff, but SicTank is probably the best plugin mode for molo as it keeps healing/shielding gems memmed but lets you drive around.
  2. Tank mode if you want to wait at camp and have a separate puller character and puller tank mode if you want to automate pulls (but merc healers are often useless with puller group role on, so separate puller is a good idea in this regard)
Modes are explained in various videos and the plugin documentation includes a list of all the modes and how they work.
  1. Your plugin AutoAssistAt value. Setting this to 100 may solve a lot of unwanted pet behaviours where it doesn't defend or engage. Experiment.
If you want a character to auto assist at 100, then you set it at 100. We can't read your mind, if the not engaging at a value you have chosen in the settings (or default settings) isn't the value you want, you will have to change it. That's why it is a setting.
  1. Having group puller role assigned can be sort of frustrating as it means your cleric merc will leave you to die regularly but it's baked in to the puller tank mode and u can't do much about that. The puller group role isn't exactly the problem it's the tiny radius on the healer merc. You need to turn puller group role off and on a bit to try and get the healer merc to reposition. A healer box would be a lot better I guess.
Yes, if you are assigned as puller and you get in a bind the plugin will let you die because the puller dying is better than bringing a wipe back to the entire group. If you don't want the puller role, then it's recommended that you don't assign yourself the puller role.
  1. /mag resetCamp is one of your most used buttons, make sure you reset camp (this is not the same as a campfire) to your fighting area and on top of your healer merc if using one.
  2. make a button for /mag mode 0 - so you can press this while plugin paused and not begin an unwanted pull if one unpausing in puller modes.

I almost never use resetcamp, unless I want to move my camp to my current position. Which isn't very often. Not everyone is going to have the same experience as Tanek5000. I would make this statement more generalized to say that if you do something a lot, then make a hotkey for the thing you do.
  1. It's only once mobs are inside the plugin camp radius that a lot of stuff with the plugin activates. Camp Radius is very important but it also can't be too big. Experiment.
  2. camp radius and the /mag radius xxx command are 2 entirely different things. Radius command is for pulling distance not camp engage.
Yes, characters are designed to do things inside of the camp, not at random locations in the zone for no reason.
If you want to modify the campradius, then modify the campradius, if you want to modify the pullradius, modify the pullradius.
You can tell what you're adjusting if you use the window to adjust it, the plugin output will tell you what you just adjusted. So if you want to change the pull settings, you can go to the pulling tab and adjust the pulling options. If you want to adjust the campradius you can modify that by adjusting the value of the campradius. "Radius" in the pulling options is just shorthand for pullradius
  1. For automated pulling with puller tank mode, you need to carefully set /mag radius XXX and /mag pullArc XXX - you CANNOT see these on your mini map until you have puller tank mode on which can be a problem as you may immediately go do something you regret.
  2. If you set /mag radius XXX low you can then up it and also set /mag pullArc XXX once you can see them on map to include some mobs
Set the max mob level to engage to 1, setup your camp, then revert max mob level to 255. Then you can setup your camp and see it on screen.
  1. Make sure GroupModRod is off, it is terrible mana return, a pointless summon on a mage and wastes the timer for the 11x better AA rods which you will use anyway.
This is inaccurate. Not everyone exceeds the level that this spell is useful. I recommend making an informed decision on if you want to use the group mod rod as opposed to just blanket statement saying no mage will ever need this and everyone should turn it off.
  1. With a tank mode set plugin should veil & ds your pet, a real click fatigue saver, which helps bit with some limited stickiness for adds to pet. Mostly for adds you're going to have to pause the plugin and set swarms on adds, cloth tank (lol) or consider boxing a crowd control class.
Yes, when you're in a tank mode you try to do tank things. For adds I recommend getting CC. But if you want to play the game the way SuperUser007 plays the game you will in fact need to pause the plugin so that the automation stops automating so that you can take over.
  1. Experiment with plugin CampRadius setting you need it to be big enough to engage mobs but small enough to not run out of healer merc tiny heal range esp if puller group role is on mage.
Mercs are dumb. Roll a clr/shm/dru, future you will thank you.
  1. It's helpful to use veil & skin so you will probably have to drop paradox in plugin checkboxes. Paradox is just too aggressive about taking a gem slot (particularly the 13th one which is almost the only optional 1 left after veil skin, dps spells and various buffs).
If you don't like your spell lineup you can simply use BYOS/BYOSCustom. This statement is an opinion. I like paradox, I'd rather have it than damage shields.
  1. you are probably going to have to choose between promised healing line (excellent healling) and thaumatise pet for some mana return, neither are very sticky as spell gem choices so you need to drop enough stuff for them to not be overwritten by a spell that the plugin rates as higher priority.
My healer box heals me. I don't choose to heal at all on my mage.
  1. setting plugin burn count to 2 helps with adds.
Changing your burncount to the amount of mobs you want to burn at helps when you have >= the amount of mobs that you want to burn at. 2 is not the answer for everyone, just Tanek5000 and anyone else who would like to start burning when there is only a measly 2 mobs in camp.
  1. pause plugin to give you pet rage/agro proc weapons when setting it up to tank. Even for dps weapons it rarely gives 2 procs often duplicating the proc type so manual weapon handout seems superior.
If the automated method of handing out weapons doesn't work for you. You will in fact want to manually do things related to handing out weapons manually.
  1. putting stuff on your cursor and doing /mag AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem/ManaGroup/ManaSelf/HealthGroup/HealthSelf/Cure [If it's summon, how many you want to keep on you]
  2. this is great for managing various clickies like robe clicky(burn) cauldron(downtime) mount(downtime) darkshine staff (burn) etc.
This is well documented in the AddClicky link found on the CWTN Getting started guide. Everyone should just go look at that. When changes are made to the plugin we try to keep all the documentation up to date to reflect those changes. Also, this statement lacks a lot of the already documented information on addclicky in it's current state at the time of your post. We link the getting started stuff 10+ times a day
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Thanks for feedback. I was trying to share my experience, not come across as critical. Apologies if my writing tone was off. Using / lowering max level so one can set pulling arc was a particularly good feedback, Ty.
 
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Wanted to ask a quick question.

Have a 120 mage or a few rather and during raid or during recovery from wipe, the mages will only give summoned daggers and not current pet weapons. Has anyone else seen this?
 
Wanted to ask a quick question.

Have a 120 mage or a few rather and during raid or during recovery from wipe, the mages will only give summoned daggers and not current pet weapons. Has anyone else seen this?
yes. intentional.

eq bug

in patch notes, repeatedly.
 
Want to start this off by saying that this plugin has been an overall great experience. Works out of the box pretty damn well and adjusts to BYOS sets effectively to create a very dynamic plugin.

However, some times, when in tank mode, the Mage will send their pet in to tank a pull and end up with 3-4 of a 10 mob pull instead of waiting until I'm fully in camp with the mobs. Is there any way to have it tank, but still assist on an MA? I don't want it to stop tanking, but I'd like to have target control on my main.

I also saw the post where you addressed the plugin not using Rathe's Strength due to an issue. I'm just wondering if that issue is in MQ2 or if the buff itself isn't working correctly because I cannot find any information on it.
 
Want to start this off by saying that this plugin has been an overall great experience. Works out of the box pretty damn well and adjusts to BYOS sets effectively to create a very dynamic plugin.

However, some times, when in tank mode, the Mage will send their pet in to tank a pull and end up with 3-4 of a 10 mob pull instead of waiting until I'm fully in camp with the mobs. Is there any way to have it tank, but still assist on an MA? I don't want it to stop tanking, but I'd like to have target control on my main.

I also saw the post where you addressed the plugin not using Rathe's Strength due to an issue. I'm just wondering if that issue is in MQ2 or if the buff itself isn't working correctly because I cannot find any information on it.
we send our pet in once it gets in the campradius

you might consider lowering your campradius

re: rathe's - some eq/mq bug
 
Mag /UseProgressive is still displaying an invalid option

View attachment 53416

Thanks
that's because it's /mag UseProgressiveSpell
I looked through your previous posts and I'm not seeing where you've mentioned this before. Had you previously requested this at some point or it's -still- not working since the last time you checked and you're just now mentioning it?
 
I posted an update on the cleric section but just incase if you missed it

View attachment 53418
Ks. Stop posting about things I've already addressed directly with you. Please and thank you.

This is mq2mage thread, not mq2cleric

and the reason it wasn't listed in commands was on purpose


the reason the command exists is because of an eq issue, and hopefully we can remove the option down the line
 
Im getting a lot of crashes on my mage box. it seems like its related to handling cursor items cause whenever i log back in she has something in her hands and ive caught her doing it when it crashes a couple times. Has this been a common experience i didnt find anything about it in the documentation ive read related to item handling. could be something im doing when switching windows/alt tabbing or something

inventory isnt full or anything, ive got delete trash on. using isboxer but my other clients rarely crash with it. just had it happen again on relog almost immediately
 
Im getting a lot of crashes on my mage box. it seems like its related to handling cursor items cause whenever i log back in she has something in her hands and ive caught her doing it when it crashes a couple times. Has this been a common experience i didnt find anything about it in the documentation ive read related to item handling. could be something im doing when switching windows/alt tabbing or something

inventory isnt full or anything, ive got delete trash on. using isboxer but my other clients rarely crash with it. just had it happen again on relog almost immediately
haven't seen any mq2mage crashes come through.

can you please pm cwtn and me with either a crash ID or a crash dmp
 
Hello Doomroka,

You mentioned your alt tabbing, are you running in full screen? I use to have random crashed like that running full screen. I know EQ and full screen running more that one account really does not work to well. I switched to running window mode and my random crashes stopped. Running in widows mode and playing 6 accounts i use the frame limiter also. Set the background to a lower fps and things really run smooth for me now. I am not sure if that is what your issue is but thought I would mention it to see if it would help. For me all my clients are on the task bar, I just mouse over the one I want to see and pops up no issues.
 
This command is listed but doesn't appear to function. I wanted to confirm if it was updated or had been removed?

I was tweaking my mage and noticed it's not handing out mod rods. I do have it set for Group Rods, which is listed.

/mag ModRod - This will force mq2mage to cast the Modulation Shard AA, despite personally having the summoned rod or not.

Thanks!
 
This command is listed but doesn't appear to function. I wanted to confirm if it was updated or had been removed?

I was tweaking my mage and noticed it's not handing out mod rods. I do have it set for Group Rods, which is listed.



Thanks!
has not been taken out

does still work

groupmodrod is the old group modulation shard (if you're current game you want that off)


/mag modrod does what your description says which is a "please do this aa the next time available"

and just confirmed it does.
1701040079217.png

you don't have a way not to summon modrods, unless you personally already have one (and the force usage of it doesn't care if you have one or not).

so if you're not casting it regularly - check the FAQ and understand the various places you might have already stuck a lore group item

and to confirm as you quoted, this is the > AA <
 
Okay, my mage on this server is level 83 so it's not using the AA. It looks like the plugin doesn't give any kind of confirmation or status entry when it gets toggled on/off. But it doesn't give an error either if using the /mag <AnyCommandThatIsNotReal>.

I'll look at the lore group issue. I noticed today that Mass Elemental Transvergence (L75) isn't casting. But if I cast manually the rod appears and the group uses them. But the mage never recasts.
 
Okay, my mage on this server is level 83 so it's not using the AA. It looks like the plugin doesn't give any kind of confirmation or status entry when it gets toggled on/off. But it doesn't give an error either if using the /mag <AnyCommandThatIsNotReal>.

I'll look at the lore group issue. I noticed today that Mass Elemental Transvergence (L75) isn't casting. But if I cast manually the rod appears and the group uses them. But the mage never recasts.
well as i mentioned, you can't turn it off. it is an "on use" button so you can force it to use an AA.

it isn't a setting.
there isn't a window option for it.
it isn't turning it on or off - it is doing what the text says that it does

so if you don't have "Modulation Shard" AA, trying to force it to use it wouldn't work.

but now that you're providing information to be able to help you - by mentioning the actual name and level, we can look at whatever your actual issue is.

if you're more 5 levels or more above your groupmodrod spell, we won't use it.

are you unable to get Mass Prime Transvergence yet or are you missing spells and didn't think that was important?

Please check the "how to ask for help" in the sticky. There's some information in there about what kind of information is going to be helpful (and hurtful - like chasing something we're not trying to talk about)

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
if you're more 5 levels or more above your groupmodrod spell, we won't use it.

are you unable to get Mass Prime Transvergence yet or are you missing spells and didn't think that was important?

It's this. I can't buy the spell yet. Rk. II is locked behind faction and Rk. I is dropped and there aren't any for sale.

I'll just have to push through to the level 85 version that is widely available on the server.
 
It's this. I can't buy the spell yet. Rk. II is locked behind faction and Rk. I is dropped and there aren't any for sale.

I'll just have to push through to the level 85 version that is widely available on the server.
well talk this out with me

maybe a greater than 9 spread would be better, but i'd want more information on it.

not even being able to get rank 1 sucks - the rank 2 doesn't look hard to make, but like you said, faction

what we're trying to avoid is they stopped updating this spell at 105, and the rods share a timer with the AA modrod, making them *hurtful* if you used the crap one and had the good one chillaxing
 
well talk this out with me

maybe a greater than 9 spread would be better, but i'd want more information on it.

not even being able to get rank 1 sucks - the rank 2 doesn't look hard to make, but like you said, faction

what we're trying to avoid is they stopped updating this spell at 105, and the rods share a timer with the AA modrod, making them *hurtful* if you used the crap one and had the good one chillaxing
I didn't realize they stopped updating the spell and went with AA. That has actually been the biggest adjustment to playing on a non-current server. I'm used to AAs taking over the casting of so many spells. I ran into that a couple days ago with SK snare. I haven't had to use a spell to snare in a long time since the AAs replaced it.

I agree with the logic and it seems like the best way to handle the scenario. The situation I'm in is such an isolated occurrence due to a specific server. Normally spells are readily available in PoK and this wouldn't even occur. The server is also sitting right before Underfoot's release, which means prior expansion scrolls are rare. People just vendor them at this point because running a bazaar merchant for older spells isn't worth their time. Most of the Rk 2 spells I have were actually snagged back from vendors who were re-selling it. LOL!

Thanks for the replies. I'll make a greater effort to fill out my spell book as I level.
 
Hi Sic, not a complaint, just an observation:

I noticed my mage is giving out two different weapons to group pets. Love it, saw nothing in notes and wondered if I did anything weird that made that happen.
Belated thanks for the Delete Trash option.
 
Hi Sic, not a complaint, just an observation:

I noticed my mage is giving out two different weapons to group pets. Love it, saw nothing in notes and wondered if I did anything weird that made that happen.
Belated thanks for the Delete Trash option.
no, we don't do that on purpose or not on purpose, we just hand out what we have that matches stuff we hand out
 
Cool, Never seen it happen before on other group mages. A happy surprise.
You can force this to happen by manually summoning pet weapons, unpacking them, and then deleting 1st weapon. Now they won't be in pairs because it's offset.
Alternately, if you happened to have had a pet that only accepted 1 weapon as opposed to two, it can cause that sort of behavior. But basically we just grab the first two weapons that match the list of ID's we have and hand them out, if they happen to be a non-matching pair it's a coincidence.
 
question - i have noticed my mage using the AA Summon companion in almost every fight.
I'm currently 85 on tlp with Seeds of Destruction.
the aa is currently doing nothing but summoning the pet, and using 1% of my mana.
Which is quite intensive when i'm basically grinding many mobs at the same time

this fight i had 4 mobs... it summoned the pet once when the first mob died.
then again on the second, and fourth mob death.
blocking summon companion on pet only seems to block the spell, not the AA. (tried blocking the aa number, but that only blocks a guide invulnerability spell)

is there another way to disable it?
 
question - i have noticed my mage using the AA Summon companion in almost every fight.
I'm currently 85 on tlp with Seeds of Destruction.
the aa is currently doing nothing but summoning the pet, and using 1% of my mana.
Which is quite intensive when i'm basically grinding many mobs at the same time

this fight i had 4 mobs... it summoned the pet once when the first mob died.
then again on the second, and fourth mob death.
blocking summon companion on pet only seems to block the spell, not the AA. (tried blocking the aa number, but that only blocks a guide invulnerability spell)

is there another way to disable it?
Yes. It is repositioning the pet.

You can disable it, but I wouldn't. Blocking the spell is not how
 
I'll admit, my Magician knowledge isn't the best. I've learned a lot, but it's still a relatively new addition to my setup.

With that said, what is the purpose of the Mage using Spear of Ro at level 85? I always use BYOS and switch a few spells, but I'm just wondering if I'm missing something here. It will never load Bolt of Molten Scoria, although it would load Bolt of Molten Dross if it doesn't have Spear.

Now, mind you, I'm a bit of a dumbass. But it seems like we have (with current focus):
Bolt of Molten Scoria Rk. II - 1.995s cast - 5.75 recast - 1082 (638-865) mana - Decrease HP by 5868
VS
Spear of Ro - 3.99s cast - 1.5 recast - 684 (404-547) mana - Decrease HP by 3119

All I want to know is if there a reason I should be using Spear of Ro at this level? The default spell set is a non-issue because of BYOS, but I just want to know if i'm missing something here or if there's just a functionality issue with the spell.
 
Plugin - MQ2Mage

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