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Hrm, i'll take a lookI've just upgraded to 'Next', and MQ2GroundSpawns is giving me the message shown in the attached screenshot:
"I have less than 3 open bag spaces. Turning off "Active".
I actually have 75 open inventory spaces, so this is definitely not working for me.
Happy to helplol i see what i did =p
thanks for the report
EverQuest has changed how they designate Misty Acorns in Misty Thicket. They now show up as Drop####### with specific identification numbers.
My MQ2GroundSpawns no longer works for these.
Is there a generic flag I can add rather than having to list specific groundspawn types so I can pickup all groundspawns in the zone, not just acorns?
I loved this program and hope there is a workaround for this problem.
Thank you.
/ground add 11125 and it would find any of the weird entries for "Drop11125/123"git entry said:Users had an issue where misty thicket acorns no longer showed up as *Green Leaf, added an option for number only entries where Drop11125/123 would allow /ground add 11125, removing the Drop and information following the '/' so that you didn't need to try and add a million entries.
CWTN authored 9/20/2021 @ 9:34 AM
/ground list to see all the ground items in the zone and decide which ones you want to addThanks that fixed the problem. I love the program.
yup we updated this a while back - it isn't in update notes because MQ2 update notes only get posted when MQ2 is rebuilt
you can just/ground add 1125and it would find any of the weird entries for "Drop11125/123"
yeah imagine our surprise when they re-did the items like that... like uh... why? lolThanks that fixed the problem. I love the program.
I'm trying to use MQ2GroundSpawns for picking up Underfoot mushrooms and Strange Dark Fungus in Kaladam. These names aren't working. What names for these will GroundSpawns recognize. Also...Is there a list of valid groundspawn names for QM2GroundSpawns?ChatWithThisName submitted a new resource:
MQ2GroundSpawns - OoOo Shiny
Read more about this resource...
you should consider using MQ "Next" - the next version has `/ground spawns` which will list all available ground spawns.I'm trying to use MQ2GroundSpawns for picking up Underfoot mushrooms and Strange Dark Fungus in Kaladam. These names aren't working. What names for these will GroundSpawns recognize. Also...Is there a list of valid groundspawn names for QM2GroundSpawns?
Thanks.
[Mistythicket]
ItemList=|11125|
[Kaladim]
ItemList=|*Red Mushroom|*Blue Mushroom|
OK. I'm not sure if you responded yet, but I think I figured it out. I must add the name of the object as it appears on the map, not the true object name.
Correct?
Thanks.
Lara
yup i did respond, it is above your post where you said you're not sure if i didOK. I'm not sure if you responded yet, but I think I figured it out. I must add the name of the object as it appears on the map, not the true object name.
Correct?
Thanks.
Lara
Thanks for responding so quickly to my queries. I posted it only 8 minutes ago.yup i did respond, it is above your post where you said you're not sure if i did
did you jam to the acorn song like @victoriansensewhy am i addicted to listing to the music you was playing in the background of the video =/
did you jam to the acorn song like @victoriansense
yep now i need this song someone find a link! loldid you jam to the acorn song like @victoriansense
it is in the mq2groundspawn vid.yep now i need this song someone find a link! lol
no sorry. the plugin picks up ground spawns, you'll want to use a macro or react or something else to invis you and handle that.seen this asked a few times but can i ask 1 more time for bard Shaun's clouding. oh and always avoid nameds as they can usually see invs. right now its hard to stop the plugin before getting wacked by a named because nav makes me look down or always swival the cam around
You **COULD** do some sort of autohotkey of Selos+Clouding every 5 minutes or whatever you like, to help drop those back on. Otherwise I suggest having a caster perm invis you (or something like enchanter + cleric permanent double invis), and just dealing with no runspeed.seen this asked a few times but can i ask 1 more time for bard Shaun's clouding. oh and always avoid nameds as they can usually see invs. right now its hard to stop the plugin before getting wacked by a named because nav makes me look down or always swival the cam around
this is not. mq2groundspawns is the groundspawns collection plugin. (i moved the convo to that thread)I believe this is the plugin /ground active on
This bypasses a lot of Glowing Globes. Wondered if it could be modified to check as its running you to a glowing globe to see if one is closer? It runs me to a room, there are 2 in that area, yet it starts to run me the other direction, ignoring the other one. Fixable?
mq2groundspawns, the plugin, has a discussion thread, please post mq2groundspawns discussions thereHopefully this is the right place to post this. I am new-ish to MQ2 and not tech savvy, so I apologize in advance.
From a post I made about finding collectibles, Sic posted about this utility macro - MQ2GroundSpawns
Thought I'd give it a whirl today.
1) as directed, typed /plugin mq2groundspawns load
2) then added list of the collectibles I'm looking for using /ground add [name of item] x 30 or so items
3) then did /ground active on
4) get a repeating error that says "I'm off mesh, you should fix that."
5) yes, I have mq2nav on
I'm not sure if the utility is broken or if I am. Please help.

/ground list and it would tell you all the ground items that you can add, but you are on legacy MQ2, so i would encourage you to update./nav uioptions with a "Render navigation mesh" option selectedmq2groundspawns, the plugin, has a discussion thread, please post mq2groundspawns discussions there
2. what "30 or so items" did you add? I do not know of a zone that has 30 or so distinct ground items. if you're looking for "shinies" they are always called "Glowing Globes"
2b. if you were using mq "Next" you could do a/ground listand it would tell you all the ground items that you can add, but you are on legacy MQ2, so i would encourage you to update.
Here is the overview video for mq2groundspawns.
if you are getting a message that you "are off mesh" that means you are not on a meshed area, and either you don't have a mesh for the zone you're in, or you are in an area that isn't meshed. you can visualize this in the/nav ui[/ICODE ]options with a "Render navigation mesh" option selected Make sure you have valid meshes for the zones you're in. and make sure that the area that you're in is meshed appropriately. Also, I would [B][I][COLOR=rgb(251, 160, 38)]STRONGLY [/COLOR][/I][/B]encourage you to move over to MacroQuest "Next" as is it MANY MANY MANY updates ahead [COLOR=rgb(251, 160, 38)]> [URL='https://www.redguides.com/community/threads/mq-next-migration-functions-and-features-oh-my.79369/']Here is a guide[/URL] <[/COLOR]
well like i mentioned, you could turn on the "render navigation mesh" in the nav uiPretend, for a moment, that I am from a far away land and don't speak English
How do I know if I'm "on mesh" and/or how would I get "on mesh" if I wasn't?
Sorry! I missed the video link!well like i mentioned, you could turn on the "render navigation mesh" in the nav ui
I also explain this in the video i linked, did you watch that?
Okay. Says No nav mesh available. Hmm... of course that's my luck lolwell like i mentioned, you could turn on the "render navigation mesh" in the nav ui
I also explain this in the video i linked, did you watch that?
yeah, so if you have no mesh, then you can't do mesh stuff like mq2nav, which is what mq2groundspawns uses to move around.Okay. Says No nav mesh available. Hmm... of course that's my luck lol

You would most likely want to edit the navmesh file to avoid the areas you get stuck on. In your mq folder there is a meshgenerator.exe file. Open that and then open the zone you are wanting to edit.Thank you very much for creating such a helpful program.
I was wondering if someone could help me with an issue my rogue has while gathering in Shadow Valley. I have been running with the "MQ2Nav Tools" window open to periodically pause the action, because the rogue gets stuck. For example, the most recent location is a big rock at -431, 1126, and I just pause, move him over, and unpause. Could someone show me how to use one the applications to navigate around rocks like this?
Thank you very much for creating such a helpful program.
I was wondering if someone could help me with an issue my rogue has while gathering in Shadow Valley. I have been running with the "MQ2Nav Tools" window open to periodically pause the action, because the rogue gets stuck. For example, the most recent location is a big rock at -431, 1126, and I just pause, move him over, and unpause. Could someone show me how to use one the applications to navigate around rocks like this?
MQNext\Resource\MQ2Nav folder. So instead of selecting the Macroquest Release folder you will want the Resources folder. Yeah. I also got annoyed with the crystal rocks and started adding non-walkable areas when I encountered a stuck point on one of them.You would most likely want to edit the navmesh file to avoid the areas you get stuck on. In your mq folder there is a meshgenerator.exe file. Open that and then open the zone you are wanting to edit.
I see I already started editing this file. This isn't done I am sure, but it gets me around until I find another fix.
it is also in the FAQpls ignore my lase post. I found the answer, guess I was being lazy reviewed first 3 pages, but answer was on 4th. Thanks =)
