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MQ2GroundSpawns

Utility MQ2GroundSpawns

Q. ?
A. Check out the video > HERE <.

Q. Is this a paid resource?
A. It is included automagically with your VV lvl 2!

Q. Do I need a macro?
A. No, but you can use a macro to fire it up.

Q. Do I need a mesh/mq2nav?
A. Yes.

Q. There are orbs in the zone, but i don't see anything?
A. Are you sure they are accessible? You can see this demonstrated > HERE <

Q. Why is it not finding the items I want to collect?
A. We need a valid mq2nav navigation path to get to the items, are you sure your mesh is solid and your character has an valid mq2nav path from you to where you want to go? (see the linkie in the FAQ question above).

Q. Why is it still not finding the items I want to collect, my mesh is good?
A. Some items are not called what you/me/we think they are. For example in Kaladim, the ground spawns are called "*Red Mushroom" and "*Blue MushRoom" with the asterisk, or in misty thicket the green leaves are "*Green Leaf"".

Q. Some items are weird names, like Drop11125/123?
A. you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123" Do not use addglobal, global won't find these.

Q. I have added all the collectibles I want to collect, but it isn't finding or getting any.
Be sure you're adding the correct item to your list. "Collectibles" like from achievements are "glowing globes"
do either
/ground add Glowing Globe if you want it to just be locally for the one zone you are on
or
do
/ground addglobal Glowing Globe if you want to add it to your global list.

You can /ground spawns to see all the spawns that are viable and then you can add them.

Q. It is making a beep sound!?

A. You are off mesh and ground active is on.

Q. I am getting a warning about "I only have 2 open 'Giant' bag spaces available, turning Active 'Off'" --- what do?!
A. You are going to need to get more open 'Giant' bag spaces

Q. I don't want to get extra open bag spaces
A. Sorry, you need them.

Q. What are the TLO's?
A.
TLOs:
${GroundSpawns} - Outputs "GroundSpawns"
${GroundSpawns.Active} - Is the plugin actively trying to grab items.
${GroundSpawns.InvalidCount} - How many items are currently on the invalid list.
${GroundSpawns.ValidCount} - How many items the plugin thinks it can get to.
${GroundSpawns.ItemCount} - How many non-shiny items have been picked up.
${GroundSpawns.ShinyCount} - How many collectibles have been picked up.
${GroundSpawns.TotalCount} - How many collectibles and non-collectibles have been picked up.


example ini:
INI:
[General]
active=off
[Globals]
ItemList=|Glowing Globe|
[Mistythicket]
ItemList=|11125|
[Kaladim]
ItemList=|*Red Mushroom|*Blue Mushroom|
[cobaltscartwo]
ItemList=|gyrospire gyroscope|
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