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MQ2GroundSpawns

Release MQ2GroundSpawns

I've just upgraded to 'Next', and MQ2GroundSpawns is giving me the message shown in the attached screenshot:

"I have less than 3 open bag spaces. Turning off "Active".

I actually have 75 open inventory spaces, so this is definitely not working for me.
 

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I've just upgraded to 'Next', and MQ2GroundSpawns is giving me the message shown in the attached screenshot:

"I have less than 3 open bag spaces. Turning off "Active".

I actually have 75 open inventory spaces, so this is definitely not working for me.
Hrm, i'll take a look
 

EverQuest has changed how they designate Misty Acorns in Misty Thicket. They now show up as Drop####### with specific identification numbers.
My MQ2GroundSpawns no longer works for these.
Is there a generic flag I can add rather than having to list specific groundspawn types so I can pickup all groundspawns in the zone, not just acorns?
I loved this program and hope there is a workaround for this problem.
Thank you.
 
EverQuest has changed how they designate Misty Acorns in Misty Thicket. They now show up as Drop####### with specific identification numbers.
My MQ2GroundSpawns no longer works for these.
Is there a generic flag I can add rather than having to list specific groundspawn types so I can pickup all groundspawns in the zone, not just acorns?
I loved this program and hope there is a workaround for this problem.
Thank you.

yup we updated this a while back - it isn't in update notes because MQ2 update notes only get posted when MQ2 is rebuilt

you can just /ground add 11125 and it would find any of the weird entries for "Drop11125/123"
git entry said:
Users had an issue where misty thicket acorns no longer showed up as *Green Leaf, added an option for number only entries where Drop11125/123 would allow /ground add 11125, removing the Drop and information following the '/' so that you didn't need to try and add a million entries.

CWTN authored 9/20/2021 @ 9:34 AM

re: generic flag - no. you will want to add which specific items you want. you can /ground list to see all the ground items in the zone and decide which ones you want to add
 
I'm trying to use MQ2GroundSpawns for picking up Underfoot mushrooms and Strange Dark Fungus in Kaladam. These names aren't working. What names for these will GroundSpawns recognize. Also...Is there a list of valid groundspawn names for QM2GroundSpawns?
Thanks.
you should consider using MQ "Next" - the next version has `/ground spawns` which will list all available ground spawns.

Here are the item names for kaladim and mistythicket
Code:
[Mistythicket]
ItemList=|11125|
[Kaladim]
ItemList=|*Red Mushroom|*Blue Mushroom|
 
OK. I'm not sure if you responded yet, but I think I figured it out. I must add the name of the object as it appears on the map, not the true object name.
Correct?
Thanks.
Lara
 
OK. I'm not sure if you responded yet, but I think I figured it out. I must add the name of the object as it appears on the map, not the true object name.
Correct?
Thanks.
Lara

Yeah. There are a number of ground items like that. The map name is what you should be looking for.
 
OK. I'm not sure if you responded yet, but I think I figured it out. I must add the name of the object as it appears on the map, not the true object name.
Correct?
Thanks.
Lara
yup i did respond, it is above your post where you said you're not sure if i did
 
yup i did respond, it is above your post where you said you're not sure if i did
Thanks for responding so quickly to my queries. I posted it only 8 minutes ago.
BTW I'm looking into MQ Next.
Lara
 
seen this asked a few times but can i ask 1 more time for bard Shaun's clouding. oh and always avoid nameds as they can usually see invs. right now its hard to stop the plugin before getting wacked by a named because nav makes me look down or always swival the cam around
 
seen this asked a few times but can i ask 1 more time for bard Shaun's clouding. oh and always avoid nameds as they can usually see invs. right now its hard to stop the plugin before getting wacked by a named because nav makes me look down or always swival the cam around
no sorry. the plugin picks up ground spawns, you'll want to use a macro or react or something else to invis you and handle that.

and no I'm sorry, it is also not going to have the ability to avoid see invis mobs. that is such a larger ask than just picking up ground spawns.
 
seen this asked a few times but can i ask 1 more time for bard Shaun's clouding. oh and always avoid nameds as they can usually see invs. right now its hard to stop the plugin before getting wacked by a named because nav makes me look down or always swival the cam around
You **COULD** do some sort of autohotkey of Selos+Clouding every 5 minutes or whatever you like, to help drop those back on. Otherwise I suggest having a caster perm invis you (or something like enchanter + cleric permanent double invis), and just dealing with no runspeed.
 
I believe this is the plugin /ground active on

This bypasses a lot of Glowing Globes. Wondered if it could be modified to check as its running you to a glowing globe to see if one is closer? It runs me to a room, there are 2 in that area, yet it starts to run me the other direction, ignoring the other one. Fixable?
 
I believe this is the plugin /ground active on

This bypasses a lot of Glowing Globes. Wondered if it could be modified to check as its running you to a glowing globe to see if one is closer? It runs me to a room, there are 2 in that area, yet it starts to run me the other direction, ignoring the other one. Fixable?
this is not. mq2groundspawns is the groundspawns collection plugin. (i moved the convo to that thread)


mq2ground spawns does check if a closer one spawns while you're on the way, and it does go to the closest one.

you might want to edit/check your mesh as it uses mq2nav to move around

"this bypasses a lot of Glowing Globes"
- also a candidate for checking your mesh

is there a particular zone you're talking about?
did you watch the video where i explain the stuff?
 
Ill have to find that video about doing the mesh into next again. I have been all over today and its was doing it to me in serval expansions. maybe my mesh didn't completely take the 1st time.
 
Hopefully this is the right place to post this. I am new-ish to MQ2 and not tech savvy, so I apologize in advance.

From a post I made about finding collectibles, Sic posted about this utility macro - MQ2GroundSpawns

Thought I'd give it a whirl today.

1) as directed, typed /plugin mq2groundspawns load
2) then added list of the collectibles I'm looking for using /ground add [name of item] x 30 or so items
3) then did /ground active on
4) get a repeating error that says "I'm off mesh, you should fix that."
5) yes, I have mq2nav on

I'm not sure if the utility is broken or if I am. Please help.
 
Hopefully this is the right place to post this. I am new-ish to MQ2 and not tech savvy, so I apologize in advance.

From a post I made about finding collectibles, Sic posted about this utility macro - MQ2GroundSpawns

Thought I'd give it a whirl today.

1) as directed, typed /plugin mq2groundspawns load
2) then added list of the collectibles I'm looking for using /ground add [name of item] x 30 or so items
3) then did /ground active on
4) get a repeating error that says "I'm off mesh, you should fix that."
5) yes, I have mq2nav on

I'm not sure if the utility is broken or if I am. Please help.
mq2groundspawns, the plugin, has a discussion thread, please post mq2groundspawns discussions there :)

2. what "30 or so items" did you add? I do not know of a zone that has 30 or so distinct ground items. if you're looking for "shinies" they are always called "Glowing Globes"
2b. if you were using mq "Next" you could do a /ground list and it would tell you all the ground items that you can add, but you are on legacy MQ2, so i would encourage you to update.


Here is the overview video for mq2groundspawns.


if you are getting a message that you "are off mesh" that means you are not on a meshed area, and either you don't have a mesh for the zone you're in, or you are in an area that isn't meshed. you can visualize this in the /nav uioptions with a "Render navigation mesh" option selected

Make sure you have valid meshes for the zones you're in. and make sure that the area that you're in is meshed appropriately.


Also, I would Strongly encourage you to move over to MacroQuest "Next" as is it MANY MANY MANY updates ahead

> Here is a guide <[/ICODE]
 
mq2groundspawns, the plugin, has a discussion thread, please post mq2groundspawns discussions there :)

2. what "30 or so items" did you add? I do not know of a zone that has 30 or so distinct ground items. if you're looking for "shinies" they are always called "Glowing Globes"
2b. if you were using mq "Next" you could do a /ground list and it would tell you all the ground items that you can add, but you are on legacy MQ2, so i would encourage you to update.


Here is the overview video for mq2groundspawns.


if you are getting a message that you "are off mesh" that means you are not on a meshed area, and either you don't have a mesh for the zone you're in, or you are in an area that isn't meshed. you can visualize this in the /nav ui[/ICODE ]options with a "Render navigation mesh" option selected Make sure you have valid meshes for the zones you're in. and make sure that the area that you're in is meshed appropriately. Also, I would [B][I][COLOR=rgb(251, 160, 38)]STRONGLY [/COLOR][/I][/B]encourage you to move over to MacroQuest "Next" as is it MANY MANY MANY updates ahead [COLOR=rgb(251, 160, 38)]> [URL='https://www.redguides.com/community/threads/mq-next-migration-functions-and-features-oh-my.79369/']Here is a guide[/URL] <[/COLOR]

Pretend, for a moment, that I am from a far away land and don't speak English 🤪

How do I know if I'm "on mesh" and/or how would I get "on mesh" if I wasn't?
 
Pretend, for a moment, that I am from a far away land and don't speak English 🤪

How do I know if I'm "on mesh" and/or how would I get "on mesh" if I wasn't?
well like i mentioned, you could turn on the "render navigation mesh" in the nav ui

I also explain this in the video i linked, did you watch that?
 
well like i mentioned, you could turn on the "render navigation mesh" in the nav ui

I also explain this in the video i linked, did you watch that?
Sorry! I missed the video link! 🤦‍♀️

I'm watching it now
 
well like i mentioned, you could turn on the "render navigation mesh" in the nav ui

I also explain this in the video i linked, did you watch that?
Okay. Says No nav mesh available. Hmm... of course that's my luck lol
 
Thank you very much for creating such a helpful program.
I was wondering if someone could help me with an issue my rogue has while gathering in Shadow Valley. I have been running with the "MQ2Nav Tools" window open to periodically pause the action, because the rogue gets stuck. For example, the most recent location is a big rock at -431, 1126, and I just pause, move him over, and unpause. Could someone show me how to use one the applications to navigate around rocks like this?
 
Thank you very much for creating such a helpful program.
I was wondering if someone could help me with an issue my rogue has while gathering in Shadow Valley. I have been running with the "MQ2Nav Tools" window open to periodically pause the action, because the rogue gets stuck. For example, the most recent location is a big rock at -431, 1126, and I just pause, move him over, and unpause. Could someone show me how to use one the applications to navigate around rocks like this?
You would most likely want to edit the navmesh file to avoid the areas you get stuck on. In your mq folder there is a meshgenerator.exe file. Open that and then open the zone you are wanting to edit.

I see I already started editing this file. This isn't done I am sure, but it gets me around until I find another fix.
 

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Thank you very much for creating such a helpful program.
I was wondering if someone could help me with an issue my rogue has while gathering in Shadow Valley. I have been running with the "MQ2Nav Tools" window open to periodically pause the action, because the rogue gets stuck. For example, the most recent location is a big rock at -431, 1126, and I just pause, move him over, and unpause. Could someone show me how to use one the applications to navigate around rocks like this?

Here is an old video I did. The one caveat is that "Not walkable" works as intended and that the mesh generator now has "Off Mesh Links" for spanning locations such as through illusionary walls, or for use to drop down from higher locations. But for the purpose of your question, it would explain how avoidance volumes are used at the very least. Keep in mind I was using legacy MQ2 back when I created this video. The location for the meshgenerator is still located in the MQNext folder where Macroquest.exe is located. The meshes are now located in the MQNext\Resource\MQ2Nav folder. So instead of selecting the Macroquest Release folder you will want the Resources folder.
 
You would most likely want to edit the navmesh file to avoid the areas you get stuck on. In your mq folder there is a meshgenerator.exe file. Open that and then open the zone you are wanting to edit.

I see I already started editing this file. This isn't done I am sure, but it gets me around until I find another fix.
Yeah. I also got annoyed with the crystal rocks and started adding non-walkable areas when I encountered a stuck point on one of them.
 
Hi All,
New to all this but loving everything so far. My issue is this... In Misty with the acorns.... They are showing "Drop11125/1, Drop11125/2. and up. My question is this, Is there a generic way to place into spawns to which it will grab anything marked with the initial "Drop11125"? I have tried /, All, Misty Acorn, green leaf, to no avail. It does work when I put the full name into it for each one. but really don't want to put each one into it as its time consuming for each as they change. BTW I've entered up to 135 atm but they are continually changing. I have tried to zone out and back in thinking that would reset but no go.
 
I am using this right now and I'm in a place that requires a key for me to get a this glowing globe, but I don't have the key. Is there a way for me to manually make it stop trying to pick it up? To clarify, other collectibles/glowing globes that it tries to reach but can't, it removes it from the list. But it won't remove this one.
 
Release MQ2GroundSpawns

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