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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

i am doing so. i go to manual run to new camp, set puller tank assist and they all get up and bugger off, ive tried doing it different ways with same results sometimes i have to log in and out to get it to work,previous to last patch it was all working as intened
My info was incorrect, sorry. I misunderstood about going manual resets your camp. I definitely know about your frustration of running back to your previous camp as I do it often LOL.
 
My info was incorrect, sorry. I misunderstood about going manual resets your camp. I definitely know about your frustration of running back to your previous camp as I do it often LOL.
had some damn good trains lol nothing like keeping traditions going, we should have a train day added to eq calender
 
thats just it manual is not deleting my camp
so when i set up new camp puller /tank/assists are all training half the zone back to the old camp
it does, it does that with all the plugins (it is shared functionality across the plugins), and it has been like that for a long time without change.

I would ensure you're not pausing and trying to move around while paused.

You will also want to ensure you're not trying to run conflicting automation on top of the plugins.

"on pulse" (means every cycle) we check if you have a camp, and if you do and are in manual mode, we delete it
 
well i dont run paused,but i do run the necro and sk versions together with rest of group running sep rgmercs on each toon do you think they may be conflicting,i dont use the rgmerc group command
 
Question, and sorry if its been answered before.. but how do i get my tank (sk) to pull mobs off of others in the group? Its set to MT (and MA, but i hope that isnt the issue cuz it doesnt seem like it is when my zerker is MA) If i get more than 1 mob in camp, the SK and others will focus the MA target, and a mob could be smacking the cleric and the SK doesnt care. Thanks!
 
Question, and sorry if its been answered before.. but how do i get my tank (sk) to pull mobs off of others in the group? Its set to MT (and MA, but i hope that isnt the issue cuz it doesnt seem like it is when my zerker is MA) If i get more than 1 mob in camp, the SK and others will focus the MA target, and a mob could be smacking the cleric and the SK doesnt care. Thanks!
its in the FAQ, short answer is, your not locked, move the SK over to the other mobs.
 
its in the FAQ, short answer is, your not locked, move the SK over to the other mobs.
I guess im not seeing it in the FAQ. Im not piloting the SK, im wanting it to see something else has attention on a mob in camp, and taunt/get it off. Im maining the zerker. Is the only solution to just main the SK and grab the other mobs myself?
 
I guess im not seeing it in the FAQ. Im not piloting the SK, im wanting it to see something else has attention on a mob in camp, and taunt/get it off. Im maining the zerker. Is the only solution to just main the SK and grab the other mobs myself?
dont attach MT to MA.. MA on your zerker, and have "switch with MA" on tank... you on zerker point them out, tank grabs them, cleric breathes a sigh of relief...
 
I have an issue that may be plug-in related or not. My 125 SK does not pull or rarely pulls green and gray mobs and he never engages. I was in Lcea working on Hunter, set up the crew like I always do and selected puller tank for the SK. He would run out to mobs not aggro them or sometimes aggro them and then didn't run back to the camp. He just stood there. He also failed to engage in them in combat. He would pull mobs and then just stand there. Sometimes I hit auto attack and it works, other times it turned off attack immediately.

This never happens with dark blue mobs. It's only happening with very low level mobs. He rarely pulls and rarely engages and usually does not. I only kill the mobs with ripostes.

Everything is at a default setting, minimum pull level is one, max pull level is 254. Like I said, it works with dark blue mobs and even light blue mobs. Just not green and gray
 
I have an issue that may be plug-in related or not. My 125 SK does not pull or rarely pulls green and gray mobs and he never engages. I was in Lcea working on Hunter, set up the crew like I always do and selected puller tank for the SK. He would run out to mobs not aggro them or sometimes aggro them and then didn't run back to the camp. He just stood there. He also failed to engage in them in combat. He would pull mobs and then just stand there. Sometimes I hit auto attack and it works, other times it turned off attack immediately.

This never happens with dark blue mobs. It's only happening with very low level mobs. He rarely pulls and rarely engages and usually does not. I only kill the mobs with ripostes.

Everything is at a default setting, minimum pull level is one, max pull level is 254. Like I said, it works with dark blue mobs and even light blue mobs. Just not green and gray
Not sure, no other reports of behavior of this nature. The plugin doesn't care about the con color of mobs at all. Only level min/max, and that's only regarding what to pull. Once on xtarget it would engage assuming you don't have any non-sense going on with your xtarget window.
Hunter tank will pull based on the settings in the pull tab. Ensure you have your setting the way you need them to pull the area, such as radius, zradius high/low.
 
I have an issue that may be plug-in related or not. My 125 SK does not pull or rarely pulls green and gray mobs and he never engages. I was in Lcea working on Hunter, set up the crew like I always do and selected puller tank for the SK. He would run out to mobs not aggro them or sometimes aggro them and then didn't run back to the camp. He just stood there. He also failed to engage in them in combat. He would pull mobs and then just stand there. Sometimes I hit auto attack and it works, other times it turned off attack immediately.

This never happens with dark blue mobs. It's only happening with very low level mobs. He rarely pulls and rarely engages and usually does not. I only kill the mobs with ripostes.

Everything is at a default setting, minimum pull level is one, max pull level is 254. Like I said, it works with dark blue mobs and even light blue mobs. Just not green and gray
no, there's nothing really like that.

you said "everything is default" so i'd suggest adjusting your pull low and pull high to be more than just the default 50

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Is anyone else having issues with targeting during raids?
I keep targeting the same person over and over and they're not set as MA or anything.
I'm running in Manual Mode.
RaidMode is not toggled on.
I don't have anything else running that I'm aware of that would be making me target
anyone else.
And it just started with this particular person who just joined the guild.
It doesn't target anyone else but that character.
If there is more info that I can supply to help suss this let me know.
 
Is anyone else having issues with targeting during raids?
I keep targeting the same person over and over and they're not set as MA or anything.
I'm running in Manual Mode.
RaidMode is not toggled on.
I don't have anything else running that I'm aware of that would be making me target
anyone else.
And it just started with this particular person who just joined the guild.
It doesn't target anyone else but that character.
If there is more info that I can supply to help suss this let me know.
did you add something silly to your addclickies?
 
did you add something silly to your addclickies?
I did not, but I did find the problem. Thank you for checking in
I appreciate it!

I'll also make sure to pay close attention to addclickies
from here on out though as well.

I was tinkering with a Lua for something else
and I had it starting up from .cfg so I forgot entirely
that it was even running.

Proving yet again that the plugin is flawless :xd: and my memory is shite.
Thank you @ChatWithThisName for the tip on showtargeting
that lead me in the right direction to get it sorted out.
 
I did not, but I did find the problem. Thank you for checking in
I appreciate it!

I'll also make sure to pay close attention to addclickies
from here on out though as well.

I was tinkering with a lua for something else
and I had it starting up from .cfg so I forgot entirely
that it was even running.

Proving yet again that the plugin is flawless :xd: and my memory is shite.
Thank you @ChatWithThisName for the tip on showtargeting
that lead me in the right direction to get it sorted out.
Np, there has been enough times that people have had something odd happening that we've saw fit to add a few helpers to try to identify the plugins as the cause or rule it out.
 
Is there any adjustments i can make to help with positioning in tank mode?
what keeps happening is that ill pull some mobs to camp, and the SK will run up to meet the first mob but run past it and then turn around, facing his back to the rest of the pull. its seems like it contributes to all of my wipes.
is this just an issue with sow/selos? trying to find a clever way to avoid changing my bard ini's and all that jazz since the speed is useful

apologies if this has been asked alot, i scanned for a while but didnt see anyone talking about it
 
Is there any adjustments i can make to help with positioning in tank mode?
what keeps happening is that ill pull some mobs to camp, and the SK will run up to meet the first mob but run past it and then turn around, facing his back to the rest of the pull. its seems like it contributes to all of my wipes.
is this just an issue with sow/selos? trying to find a clever way to avoid changing my bard ini's and all that jazz since the speed is useful

apologies if this has been asked alot, i scanned for a while but didnt see anyone talking about it
Once mobs enter the camp the tank engages.
You can manually turn them around.
You can make your camp smaller.
 
This is usually caused my bard's speed that makes your tank overshoot their target. You can temporary block selo while farming.
 
Just out curiousity.. i was looking through couldn't find the answer, but is there a way to make my sk (Never) med in hunter mode? if not thats fine, but i set it to 0 and he still meds, -- just looking to non-stop farm greys stuff i know that wont kill me.
- if there's no way to set it that perfectly fine, just curious
 
Just out curiousity.. i was looking through couldn't find the answer, but is there a way to make my sk (Never) med in hunter mode? if not thats fine, but i set it to 0 and he still meds, -- just looking to non-stop farm greys stuff i know that wont kill me.
- if there's no way to set it that perfectly fine, just curious
you still care about yourself regardless of what groupwatch setting you have

what *exactly* is the med message? because if it is out of mobs, then it is gonna med.

if you only adjusted endurance and not mana, might adjust both.
 
Just out curiousity.. i was looking through couldn't find the answer, but is there a way to make my sk (Never) med in hunter mode? if not thats fine, but i set it to 0 and he still meds, -- just looking to non-stop farm greys stuff i know that wont kill me.
- if there's no way to set it that perfectly fine, just curious
There are alternative macros like pocketfarm that just run around and kill gray cons all day that don't have the disc/spell usage logic.
 
Loving the plugin but have a question about AE taunt and when AE hate abilities are used. When in any tanking mode, or if assigned the MT role, he taunts nicely and that's all good. Is there a specific test for *AE* hate abilities? I thought it might be when more than one mob is on the XTAR list but now I'm not sure it's that simple (I have noticed that he will let a pet offtank, for example).

The reason for the question is that I'm trying to work out how risky it would be to use him to offtank adds on raids. If he AE taunts, that could be bad on some raids but, if I know when he would do that, I might be able to adjust things. Right now, I think I should only use him manually - but it would be great if I could use the plugin to do the heavy lifting!

So, AE hate stuff - under what circumstances will he use his abilities? Thanks!
 
Loving the plugin but have a question about AE taunt and when AE hate abilities are used. When in any tanking mode, or if assigned the MT role, he taunts nicely and that's all good. Is there a specific test for *AE* hate abilities? I thought it might be when more than one mob is on the XTAR list but now I'm not sure it's that simple (I have noticed that he will let a pet offtank, for example).

The reason for the question is that I'm trying to work out how risky it would be to use him to offtank adds on raids. If he AE taunts, that could be bad on some raids but, if I know when he would do that, I might be able to adjust things. Right now, I think I should only use him manually - but it would be great if I could use the plugin to do the heavy lifting!

So, AE hate stuff - under what circumstances will he use his abilities? Thanks!
yes, your aecount - i go over this in the ui info and eskay vids

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Thanks - I'll watch them again as I must have missed it the first time around. I saw the AOECount parameter but didn't think that would apply in this case (as I have UseAOE turned off and he will still AE taunt). I'll watch again and experiment.
 
Thanks - I'll watch them again as I must have missed it the first time around. I saw the AOECount parameter but didn't think that would apply in this case (as I have UseAOE turned off and he will still AE taunt). I'll watch again and experiment.
yep, specifically go over that
 
Wrong forum
Since the patch today my /shd show hot button I have used forever no longer works.
I continue to get a "that is not a valid command. Please use /help." in my EQ chat window
This is the issue with all my other class plugins as well it seems.
Everything has been patched and RG has been updated.
any suggestions ?
 
if the command is not found, then the plugin is not loaded.

load the plugins and it should work
 
if the command is not found, then the plugin is not loaded.

load the plugins and it should work
HAHA thx, that worked. I have never had to reload a class plugin after a patch / update. Thats what confused me.
As far as wrong forum, I wasnt sure if i shouldput it in SK class forum or CWTN forum, since I was saying it was all my class plugins. Leave it to me to make the wrong choice lol Either way, sorry.
Thank you for the help
 
lvl 71 spell Blacktalon Bite doesnt get cast by the plugin in a byos
byos requires it being the spell the plugin says it uses.

what does your "HpManaTap" show as the spell we're going to cast for that?

because there is no usage difference for byos on/off at all.
 
Out of curiosity does the Bifold usage prioritize 1 spell in particular? Or does it just end up Bifold->whatever the next spell that comes up in rotation?
 
Wont let me purchase:

The requested page could not be found. (Code: invalid_action, controller: XFA\RMMarketplace:Purchase, action: PurchaseXf)
 
Plugin - MQ2Eskay

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