• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Eskay

Plugin - MQ2Eskay 3.1.52471.11

That isn't a command. It shouldn't crash you, but it isn't a command
and what should i do now? i did not have that issue yesterday and i played several hours.

Today before i logged in, i started RG Launcher and seen that lot of plugins got an update, updated them (i do most of the time before i start a new bigger eq session)
I played my group, and today i got a lot of crashes from random characters. I know eq is having issues, but for me this new high frequence was make me wondering.
Then i wanted to permanent change a setting of my sk and started with /shd showsettings... bam the client closed in the middle of the fight. Logged him in again, tried again /shd showsettings and bam, client gone again...

Since i have not only the eskay cwtn plugin, i tried it with mag, bst, enc,.. same problem and client crashed immediatly.

Here is a snippet of my eventviewer, where i tried it with my ench. Any other logs i can provide?
1695994778651.png
 
and what should i do now? i did not have that issue yesterday and i played several hours.

Today before i logged in, i started RG Launcher and seen that lot of plugins got an update, updated them (i do most of the time before i start a new bigger eq session)
I played my group, and today i got a lot of crashes from random characters. I know eq is having issues, but for me this new high frequence was make me wondering.
Then i wanted to permanent change a setting of my sk and started with /shd showsettings... bam the client closed in the middle of the fight. Logged him in again, tried again /shd showsettings and bam, client gone again...

Since i have not only the eskay cwtn plugin, i tried it with mag, bst, enc,.. same problem and client crashed immediatly.

Here is a snippet of my eventviewer, where i tried it with my ench. Any other logs i can provide?
View attachment 51216
What to do? Stop using the command that crashing you, sto[BGCOLOR=initial]p typing it.[/BGCOLOR]

What exactly are you trying to do?

Just adjust your setting.

I'll look at it later this morning.

It is likely something with a "%" in it. So anything that is going to print a percent sign is likely to crash

I'll fix it today, just stop doing the command in the meantime.
 
I have noticed that my shadow knight does not prioritize mez immune mobs. I know that CWTN ENC tracks mez immune mobs. Is there a reason that my SK does not prioritize tanking those mez immune mobs? Since it is tracked by MQ2Enchanter, would it not be possible and desirable to attack mez immune mobs first?
 
Why are you mezzing? you should be AEing! But yeah, MQ2Eskay does not track mez immune mobs. Enchanter tracks it because it gets the "mez immune" message in the log when it tries and fails to cast mez on a mob, but MQ2Eskay has no such functionality. You can manually target the mez immune mobs on your own, if you like.
 
I have noticed that my shadow knight does not prioritize mez immune mobs. I know that CWTN ENC tracks mez immune mobs. Is there a reason that my SK does not prioritize tanking those mez immune mobs? Since it is tracked by MQ2Enchanter, would it not be possible and desirable to attack mez immune mobs first?
Only one thing can read to or write to a file at a time or it causes issues with files being locked when we're trying to write or read them. Enchanters are usually reading the file and writing to the file and we're trying to minimize any issues with the previous mentioned hiccup. I should probably learn how to use a database for this sort of thing. But that's for another time entirely.
 
I have noticed that my shadow knight does not prioritize mez immune mobs. I know that CWTN ENC tracks mez immune mobs. Is there a reason that my SK does not prioritize tanking those mez immune mobs? Since it is tracked by MQ2Enchanter, would it not be possible and desirable to attack mez immune mobs first?
You're not mob locked. Change targets if you want.
 
Only one thing can read to or write to a file at a time or it causes issues with files being locked when we're trying to write or read them. Enchanters are usually reading the file and writing to the file and we're trying to minimize any issues with the previous mentioned hiccup.
Ahh, I was wondering if there was a technical reason because it seemed to me that the file is there and available. Thanks for the clarification!
 
Could you consider including a toggle to prioritize casting the "Terror" line over Lifetapping if above a certain % hp? Triggering Cascading Theft of Defense (180k total absorb, 30k absorb per incoming swing) is insane mitigation, and acts as a buffer when you're full hp and the terrors to trigger it are dirt cheap and insta cast. Lifetaps can clip into melee auto attack rounds and actually reduce tank's damage, and sometimes provide less overall healing when Epic/Anguish BP etc are running than just straight meleeing a mob.
 
Could you consider including a toggle to prioritize casting the "Terror" line over Lifetapping if above a certain % hp? Triggering Cascading Theft of Defense (180k total absorb, 30k absorb per incoming swing) is insane mitigation, and acts as a buffer when you're full hp and the terrors to trigger it are dirt cheap and insta cast. Lifetaps can clip into melee auto attack rounds and actually reduce tank's damage, and sometimes provide less overall healing when Epic/Anguish BP etc are running than just straight meleeing a mob.
the answer for random toggles is almost always going to be a resounding "no"

I'll take a look at the behavior later and see if and adjustment is warranted
 
Okay, just figured it'd be a solid improvement with not much downside there, obviously UI bloat/complexity becomes an issue I just couldn't think of another way to do it that would account for all gear levels of tanks (Squishy ones needing spam taps vs endgame gear mostly being indestructible and that type of casting is more detrimental)
 
Okay, just figured it'd be a solid improvement with not much downside there, obviously UI bloat/complexity becomes an issue I just couldn't think of another way to do it that would account for all gear levels of tanks (Squishy ones needing spam taps vs endgame gear mostly being indestructible and that type of casting is more detrimental)
I did a lot of checking on this when I was originally putting the routine together. i couldn't really find any math at any point to support it due to the very low % chance of it existing. in fact at lower levels it makes even less sense - 10% at the lowest rank.

unless someone pm's me some actual logs where the math overwhelmingly (objective not biased feelings of what the math says) points to casting this instead of continued tapping, I'm not going to make the change (but i am going to put a comment back in so i don't have to dig through my notes again in the future).

The reason i mentioned adjusting behavior rather than a toggle - outside of the obvious bloat - is because if behavior makes sense and fits into what we're trying to do, we'll adjust the behavior. in this case i don't think the behavior makes sense nor fits into what we're trying to do. For things like the power jolt line, we *do* actively keep up the buff we get from it.

with the low % chance, the fairly low total absorb amount, and denying other opportunities from occurring - i'm pretty solid that we'll continue to handle things how we're doing them now.

Appreciate the input and explaining the info/circumstances around it.
 
I'm a bit lost on dealing with level 83 Withstand - Ever since I got it I'm sitting at zero endurance. It uses it about every pull until I'm empty. I can't seem to figure a way to limit it or turn it off. But at zero endurance I can't use other defensive discs for named etc.

I have rk II its using 410 endurance per use. Almost level 85 now so had to play with zero endurance since I learned that tome.
 
I'm a bit lost on dealing with level 83 Withstand - Ever since I got it I'm sitting at zero endurance. It uses it about every pull until I'm empty. I can't seem to figure a way to limit it or turn it off. But at zero endurance I can't use other defensive discs for named etc.

I have rk II its using 410 endurance per use. Almost level 85 now so had to play with zero endurance since I learned that tome.
As mentioned on discord. There isnt a toggle nor a way to turn it off, we're gonna use the repel line.

you get respite at 86 which will be a game changer for you
 
As far as I know EQ doesn't capture the amount "Absorbed" in a log format. Simply that a hit was fully absorbed or not. Max level/AA SK has 4 main absorbs that can occur that all stack in various ways.

Repudiate: Absorb Melee Damage: 90%, Total: 93160 or up to 3 hits
Knight's Synergy trigged from Repudiate: 18000 for 6 hits.
Xenacious Skin Proc: Absorb Melee Damage: 100%, Max Per Hit: 14275 for 3 hits
Cascading Theft of Defense rk 25 - 25% chance for any hate mod spell/skill/proc(lvl 75 or higher) to grant a 180k total absorb for up to 30k off each incoming swing. (These spells include all Terrors, procs from Disruption line, Insidious Renunciation line and Despicable bargain)

Our strongest non-ecliptic tap is Dire Censure Rk 3 --1: Decrease Current HP by 17428 which can crit for quite a bit(300k+ range), costs 6300 mana ~1s cast time
Our 2 most recent terrors - Ander and Mirenella cost 147 mana, and 122 mana respectively, generate a lot of single target threat and can payoff a 180k barrier and have an instant cast time.
Statistically any tank spends almost all their time at 100% HP, and any geared SK has a 2hander out almost all the time unless you're doing risky pulls, so the healing from taps is almost all overheal, where absorbs = damage smoothing and spike prevention.
Leaving a 180k absorb on the table makes a tank noticeably spikier, especially when we already have great stacking absorbs to 'layer' it with.
The point I made earlier about Lifetap cast time clipping melee combat rounds is actually significant. With full ADPS and burns up I melee for around 1.1mil a swing, so in excess of 5mil + a round with flurries etc. A single tap might land for 300k, so opportunity cost wise that ~1 second cast time, ends up clipping an entire melee round (225% haste with a 3.5s base delay knight weapon and any hundred hands type effects that push weapon delay lower) and ends up returning less than Mortal Coil/Anguish BP/Epic/Spirit Drinker's Coating would.
If you had to do a sort of 'middle ground' maybe easier compromise the logic could work like. If hp > 90% and no Cascading Theft of Defense buff -> Cast Terror1, Check hp/buff if still > 90% and no buff, Cast Terror2 if memmed.
Anything below that 90% or whatever threshold, tap to stabilize health, then go back into building absorbs etc. This is going to be pretty much the ideal mitigation strategy for any endgame tank, especially if you're already running Penumbral Disruption since even a merc healer healing you directly will keep an 'ok' uptime on Cascading, but the SK assisting with it in essentially a 0 mana cost way would push it to nearly 100% uptime.
 
That's sure a wall of text.

I'll do some testing. If near 100% uptime is achievable is possible I'll consider it, but otherwise, no like I said.

What I meant by logs and math was showing me, what he difference would have looked like.

But those aren't logs and wasn't pm'd.

I'm still a no on this as I said I did spent a ton of time and it didn't fit into what we said.

I'll do more testing out of good faith, and if behavior needs adjusting in our view we will, otherwise it is gonna remain.
 
here is 10 minutes

Less:
[MQ2EsKay]::   [10/04 08:12:56]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:05]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:16]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:16]  Removing Cascading
[MQ2EsKay]::   [10/04 08:13:25]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:34]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:40]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:47]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:13:54]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:02]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:13]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:22]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:30]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:40]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:47]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:56]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:14:56]  Removing Cascading
[MQ2EsKay]::   [10/04 08:15:04]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:12]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:19]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:25]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:25]  Removing Cascading
[MQ2EsKay]::   [10/04 08:15:33]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:33]  Removing Cascading
[MQ2EsKay]::   [10/04 08:15:41]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:15:48]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:00]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:00]  Removing Cascading
[MQ2EsKay]::   [10/04 08:16:12]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:13]  Removing Cascading
[MQ2EsKay]::   [10/04 08:16:21]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:28]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:37]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:43]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:16:55]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:01]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:09]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:21]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:21]  Removing Cascading
[MQ2EsKay]::   [10/04 08:17:29]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:35]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:35]  Removing Cascading
[MQ2EsKay]::   [10/04 08:17:42]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:50]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:17:50]  Removing Cascading
[MQ2EsKay]::   [10/04 08:17:58]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:06]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:18]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:24]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:32]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:45]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:18:45]  Removing Cascading
[MQ2EsKay]::   [10/04 08:18:52]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:01]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:11]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:11]  Removing Cascading
[MQ2EsKay]::   [10/04 08:19:20]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:21]  Removing Cascading
[MQ2EsKay]::   [10/04 08:19:27]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:41]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:50]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:19:57]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:07]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:14]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:21]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:35]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:42]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:20:49]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:02]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:09]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:19]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:28]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:37]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:46]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:21:54]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:02]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:08]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:14]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:23]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:32]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:39]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:47]  Casting TerrorJolt
[MQ2EsKay]::   [10/04 08:22:48]  Removing Cascading
[MQ2EsKay]::   [10/04 08:22:54]  Casting TerrorJolt

and a picture for "visually" seeing the frequency
1696422219254.png

did this for roughly a 10 minute period. out of roughly 70 casts, there were 13 cascading buffs applied

If i did this I'd put it the same as dots, where we only cast it if we're at or above our lifetap health setting value --- but I am just not interpreting this as being worth it. 70 casts X gcd just doesn't seem worth it
 
Cascading Theft of Defense rk 25 - 25% chance for any hate mod spell/skill/proc(lvl 75 or higher) to grant a 180k total absorb for up to 30k off each incoming swing. (These spells include all Terrors, procs from Disruption line, Insidious Renunciation line and Despicable bargain)
Ive been main playing my Shadowknight since I started EQ. And not once have I ever noticed or seen the Insidious or the bargain line proc Cascading Theft of Defense. I personally dont use the Disruption line at all.
Cascading Theft of Defense: This passive ability grants your level 75 and higher TERROR spells a 26% chance to bless you with Casscading Theft of Dense XXVI... (rk 26/26)
Correct me if Im wrong. But I cant find any information that says the Insidious and Bargain lines actually count as this.
Statistically any tank spends almost all their time at 100% HP, and any geared SK has a 2hander out almost all the time unless you're doing risky pulls, so the healing from taps is almost all overheal, where absorbs = damage smoothing and spike prevention.
Im pretty sure this isnt the case at all unless sitting in PoK/Guild Lobby. Also if your worried about hp spiking, switch to your sword and board. pulling out that 2 hander is gonna make the tank spikier no matter what you do. And any geared sk is a huge stretch. I love my 2 hander. But raids and some missions I will absolutely use the sword and board just to give myself that extra boost of stability.
Leaving a 180k absorb on the table makes a tank noticeably spikier, especially when we already have great stacking absorbs to 'layer' it with.
Sword and Board, just saying.
The point I made earlier about Lifetap cast time clipping melee combat rounds is actually significant. With full ADPS and burns up I melee for around 1.1mil a swing, so in excess of 5mil + a round with flurries etc. A single tap might land for 300k, so opportunity cost wise that ~1 second cast time, ends up clipping an entire melee round (225% haste with a 3.5s base delay knight weapon and any hundred hands type effects that push weapon delay lower) and ends up returning less than Mortal Coil/Anguish BP/Epic/Spirit Drinker's Coating would.
I love pushing my sk's dps to the limit. At the end of the day when the sunsets, they are tanks. They arent meant to be doing the best dps. Mortal Coil and Epic are the only real ones that would return more. Coating is a 4% return on melee damage. So with you hitting on a 1.1 mil swing you get 44% back. So its gonna take 7 of them swings to get 300k health back. You can argue that you get those 7 swings faster then casting a tap and hoping for a 300k heal coming through. But too me thats the same as spamming terror for the chance of the buff that is gonna get deleted within the next 4 seconds.

Also these plugins are made for the general public. What your talking about is in my opinion a more niche thing that some sks do. I for one dont care if the terror procs its buff or not. And only ever notice it if it procs as the mob dies. If it could be procced 100% of the time.
 
1696461492846.png

Raidloot doesn't have the NoS rank posted, but its 4:"Limit Spell Class Type 4" and 6:Limit Spell Subclass:2 that allows general aggro procs to still trigger Cascading - have a healer heal you in a guild hall with Penumbral up near some dummies it'll trigger, or cast insidious near them, and you'll get the buff.
I love pushing my sk's dps to the limit. At the end of the day when the sunsets, they are tanks. They arent meant to be doing the best dps.
They are currently in the contending spot for highest melee DPS in the game assuming you have standard melee DPS in your group. Only other melee that can compete are Beastlords at the high end currently for that spot.
Ive been main playing my Shadowknight since I started EQ. And not once have I ever noticed or seen the Insidious or the bargain line proc Cascading Theft of Defense. I personally dont use the Disruption line at all.
You probably should use disruption? I don't know what to tell you but its extremely beneficial...because you haven't been doing it doesn't mean it's correct?
and a picture for "visually" seeing the frequency
Over a period of time that will converge on 25% or so, whatever the stated proc chance is. My argument was that at 100% hp logically if your dots are out, the mob is aggro'd onto you and not loose in camp and you don't have the buff, casting a terror is the highest value mitigation option you have, that has the added benefit of not impacting your DPS/auto attack leach negatively. Penumbral/Insidious will help with the uptime, so its not like it'll be spamming terrors necessarily, simply gambling on the proc chance for it because there's no downside
 
View attachment 51341

Raidloot doesn't have the NoS rank posted, but its 4:"Limit Spell Class Type 4" and 6:Limit Spell Subclass:2 that allows general aggro procs to still trigger Cascading - have a healer heal you in a guild hall with Penumbral up near some dummies it'll trigger, or cast insidious near them, and you'll get the buff.

They are currently in the contending spot for highest melee DPS in the game assuming you have standard melee DPS in your group. Only other melee that can compete are Beastlords at the high end currently for that spot.

You probably should use disruption? I don't know what to tell you but its extremely beneficial...because you haven't been doing it doesn't mean it's correct?

Over a period of time that will converge on 25% or so, whatever the stated proc chance is. My argument was that at 100% hp logically if your dots are out, the mob is aggro'd onto you and not loose in camp and you don't have the buff, casting a terror is the highest value mitigation option you have, that has the added benefit of not impacting your DPS/auto attack leach negatively. Penumbral/Insidious will help with the uptime, so its not like it'll be spamming terrors necessarily, simply gambling on the proc chance for it because there's no downside
No thanks we're not doing it. Sorry about that. Appreciate the feedback.
 
Ive been main playing my Shadowknight since I started EQ. And not once have I ever noticed or seen the Insidious or the bargain line proc Cascading Theft of Defense. I personally dont use the Disruption line at all.
Cascading Theft of Defense: This passive ability grants your level 75 and higher TERROR spells a 26% chance to bless you with Casscading Theft of Dense XXVI... (rk 26/26)
Correct me if Im wrong. But I cant find any information that says the Insidious and Bargain lines actually count as this.

Im pretty sure this isnt the case at all unless sitting in PoK/Guild Lobby. Also if your worried about hp spiking, switch to your sword and board. pulling out that 2 hander is gonna make the tank spikier no matter what you do. And any geared sk is a huge stretch. I love my 2 hander. But raids and some missions I will absolutely use the sword and board just to give myself that extra boost of stability.

Sword and Board, just saying.

I love pushing my sk's dps to the limit. At the end of the day when the sunsets, they are tanks. They arent meant to be doing the best dps. Mortal Coil and Epic are the only real ones that would return more. Coating is a 4% return on melee damage. So with you hitting on a 1.1 mil swing you get 44% back. So its gonna take 7 of them swings to get 300k health back. You can argue that you get those 7 swings faster then casting a tap and hoping for a 300k heal coming through. But too me thats the same as spamming terror for the chance of the buff that is gonna get deleted within the next 4 seconds.

Also these plugins are made for the general public. What your talking about is in my opinion a more niche thing that some sks do. I for one dont care if the terror procs its buff or not. And only ever notice it if it procs as the mob dies. If it could be procced 100% of the time.
this right here.. all of it!
 
You probably should use disruption? I don't know what to tell you but its extremely beneficial...because you haven't been doing it doesn't mean it's correct?
First I said I personally dont use it. I never said it was correct to not use. You using doesnt mean its correct either!!

Second, Ill continue to play the sk my way. I never told you to not use disruption? Nor did I ask for input on my methods of tanking. I personally find the spell pointless and not necessary. Thats me and how I play. I pointed out not using it as a means to say I couldnt say if it actually did anything.
 
Is there a way to add a slot ("Chest Slot") instead of a specific item to auto clickies?
Not that I have ever been made aware or seen (but I'm sure a correction is incoming if that's inaccurate). I have always used the /shd addclicky. And when I forget to remove one when I upgrade, I simply edit the mq2eskay_TOONNAME in the config>cwtn folder. The clickies are towards the bottom =)
 
I mean I can see how this would not be huge priority to add a feature like this because you do not change items that frequently, but more so when I inevitably forget to change it when my BP is upgrade it would use the correct one if I could map to a slot.
 
I mean I can see how this would not be huge priority to add a feature like this because you do not change items that frequently, but more so when I inevitably forget to change it when my BP is upgrade it would use the correct one if I could map to a slot.
For an SK? /shd addclicky healthself or /shd addclicky healthgroup since its a heal... or if you want it to do it all the time /shd addclicky offensive

if you want more control or special conditions, I'd just recommend you click it yourself when you want it clicked.

Edit: Also forgot, there's /shd addclicky burn which is self explanitory
 
For an SK? /shd addclicky healthself or /shd addclicky healthgroup since its a heal... or if you want it to do it all the time /shd addclicky offensive

if you want more control or special conditions, I'd just recommend you click it yourself when you want it clicked.

Edit: Also forgot, there's /shd addclicky burn which is self explanitory
that still just does the specific item that is on your cursor when you issue the command. The OP was asking if you can instead link to a specific slot, regardless of what item you have equipped in that slot. Similar to how you can do /useitem ${InvSlot[Chest].Item.Name} and it will use the equipped BP.

AFAIK, you can not do that with CWTN plugins AddClicky functionality. You could use Lua or a React instead.
 
thats what i thought, but does it a hold it for like rampage triggering or ? what conditions set it off
It is part of the tier'd defensive burn routine. If you're tanking, and burn conditions are met, and the previous tiers of the defensive burn routine are down, you fire it.
 
How do I turn off the beep for when a Named mob is targetted? There a many mobs that aren't actual named that it triggers the beep which is annoying.
 
How do I turn off the beep for when a Named mob is targetted? There a many mobs that aren't actual named that it triggers the beep which is annoying.
that depends on what you're using and what is making the beep.

cwtn plugins allow you to turn off beeponnamed

but without know what is beeping it is impossible to say"
 
that depends on what you're using and what is making the beep.

cwtn plugins allow you to turn off beeponnamed

but without know what is beeping it is impossible to say"
I'm using MQ2Eskay
 
I'm using MQ2Eskay
ah. yeah. please make sure to let folks know / post in the correct location and check the sticky stuff.

I'll move this conversation to the mq2eskay thread - but yes, just turn off BeepOnNamed /shd beeponnamed off
 
ah. yeah. please make sure to let folks know / post in the correct location and check the sticky stuff.

I'll move this conversation to the mq2eskay thread - but yes, just turn off BeepOnNamed /shd beeponnamed off
Perfect! Thank you!
 
Plugin - MQ2Eskay

Users who are viewing this thread

Back
Top
Cart