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nope, and we have no plans on doing pet pulling at all. use huntertank mode if you are in an area with mobs that root/stunAnyway to make it pull using pet ? Reasoning is dozens of named have stupid snare/root type of abilities the second you pull them and can cause the tank to die while pulling and pulling with a pet solves this.
nope, and we have no plans on doing pet pulling at all. use huntertank mode if you are in an area with mobs that root/stun
a kernelbase crash could be all sorts of things, likely unrelated to mq2eskay.Please help... also when i click retry, it logs in but then cast Dark lord unity over and over and over
That's the problem only text pop on my SK but the rest of my account and toon don't happena kernelbase crash could be all sorts of things, likely unrelated to mq2eskay.
you can pm me the .dmp file if you would like for me to take a look at it - keep in mind there may be personal information in the dmp file like character names and server information.
the dmp file would be in your release -> logs folder
re: dark lord's unity. that depends. either
a: you have checkforstuckgems on and are manually casting something which the stuckgems then fires off dark lords and then interrupts it, or
b: you have something overwriting and getting in a fight with your dark lord's buffs (likely regen issue from your enchanter overwriting it)
from the FAQ:
Q. I appear to be chain casting Azia/Beza?
A. Do you have an enchanter on you? you likely have an issue that MacroQuest is reporting to mq2eskay that, despite having voice of sagacity, that you still need covenant. You should decide which one you want and add the other one to your blocked buffs.
There are a few of these buffs that eq/mq2 reports stack that do not, or will chain overwrite other buffs and you get into a buffing contest with another toon. You either have this situation or some other issues. I would suggest checking for the red error text that eq gives you to tell you WHY it didn't successfully take hold and then go from there. You can block anything you don't want cast. This is a built-in EverQuest feature - right-click on the buff and "add this spell to list of blocked spells" or go through the eq menu -> character -> blocked buffs
EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)
the kernelbase crash still is highly possibly unrelated to mq2eskay, but if you wanted me to take a peak at it you could send it over.That's the problem only text pop on my SK but the rest of my account and toon don't happen
only on sk
send you a pmthe kernelbase crash still is highly possibly unrelated to mq2eskay, but if you wanted me to take a peak at it you could send it over.
From the FAQ:Hmm. If I enable AutoRemoveIllusion, or if I manually remove Icebone Skeleton form, Eskay will keep casting Azia over and over.
Blocking covenant results in chain casting covenant.A. Do you have an enchanter on you? you likely have an issue that MacroQuest is reporting to mq2eskay that, despite having voice of sagacity, that you still need covenant. You should decide which one you want and add the other one to your blocked buffs.
With both covenant and skeleton illusion blocked, chain casting seems to have stopped after zoning.Blocking covenant results in chain casting covenant.
well, you should be blocking the illusion if you don't want the illusion - "but don't actually have the illusion from this spell added to your blocked buffs. " the form is usually "Icebone Skeletal Form"Blocking covenant results in chain casting covenant.
yup, because the check for the AA usage says "am i missing this buff or any of the buffs this buff casts" in this case covenant casts skeletal form.Yes, I have a chanter.
I guess the takeaway is that, in order to use Voice, if you have a chanter, you must block both covenant and skeleton form. If it sees the illusion missing, it will keep casting covenant or Azia.
- Corrected an issue where HPBuffTap would get recast when we did not need the recourse.
- Check for stacking and buff slots for Gift of the Quick Spear and Scourge Skin.
dang Nedus! hope you get mended up soonThanks to this program and others like it I am still about to play eq after hand surgery
Thanks man 16 week recovery lol but it will get there loldang Nedus! hope you get mended up soon
probably camp overlap buffer or the mob is on xtarget.Just encountered a situation that has me a bit puzzled. Running a few characters through The Trial of Eternal Cyclone. All characters are 115, so this really shouldn't be much of a deal, but it's my first time using this plugin on the driver. Have a pair of pet classes up top with four others down on the ground. Driving SK is in Hunter Tank mode with the other three in chase. All mounted. Pulling is set up with a radius of 250 and z axis at 25 each. The boss up top (Disappointed Heart's Torrent) is in the PullIgnore list.
When the event is started and the boss spawns, the SK immediately starts charging up the ramp to go after it. Nothing I do will get it out of doing so other than changing modes. Even setting ZHigh to 5 doesn't get it to ignore the boss. Is there something about Hunter Tank mode that doesn't bother with the ignore list? That's not been my experience, but I'm not an expert in the modes. It's a head-scratcher for me.
probably camp overlap buffer or the mob is on xtarget.
probably hitting a team mate that is within that overlap buffer and protecting a team mate.
should consider using manual mode and targeting what you want or splitting into 2 groups - otherwise you're going to run into things like this
to be clear - the pull ignore is ignore pulling the mob - not "ignore this mob if it is on xtarget and attacking my group" we absolutely will fight stuff on our xtarget that is in our camp settings (including camp overlap buffer for non puller toons)
Feel better soon man...lesson learned don't karate/kung fu manually adjust PCThanks to this program and others like it I am still about to play eq after hand surgery



howdy Deltin,I just got this plugin, (day before the servers went down) and I have to say its freaking amazing! I've had one issue though, when I set it to "remove illusions" it will remove the skelly illusion with my "eat my toenails for mana" spells, but then sit down, remmem it, cast it again, remove the illusion, then remmem, recast, remove, recast, remove recast removereccastremoverecastremvoverecast etc. like it thinks its going something. To "fix" this I've had to just accept that i'll look like skelly forever.
It was suggested that I can add the illusion to a blocked buff list...but If the program is looking for the illusion and doesnst find it, wont it just sit and retry the spell over and over again?
Thank you! its overall amazing! Only things i've tried so far are manual mode, and puller tank mode....I was trying to find some mode that allowed my Merc to tank (he has 500ac and 4k hps more than me still) but my SK steals aggro so easily I just gave up and swapped to a melee dps pet and accepted that i'm now tank =)
TLP - Riz; My SK used to lifetap constantly and now does not lifetap at all. Touch of Innoruuk and Touch of Volatis are loaded by the plugin. I haven't made any changes to my toggles (UseLifeTap is turned on) and I don't have BYOS turned on. My SK is marked as MA for my group and in Sic Tank Mode. I've tried other modes, same results. I updated VV and the mq2eskay plugin and restarted to no avail. Anyone else experiencing this? Any help is appreciated.

Its near impossible to say for emu, as emu's vary wildly and widely, they're not *directly* supported (meaning the cwtn plugins) for this reason.Im playing on an EMU server, I have the AAs for Encroaching Darkness, Explosion of Hatred, Explosion of Spite. How do I get MQ2Eskay to use these AA?
I would like Explosion of Hatred/Spite to be used in AOE scenarios.
I have UseAASnare turned on and its not using Encroaching Darkness. Is it related to being on the build from April?
I have now had multiple situations where mobs well inside my camp radius on a flat floor are not being pulled. I know that the command: /shd debugpull on once is available, but it has yet to help me figure out why the mobs are not being pulled. It outputs every mob in the zone and when you are in a zone with a hundred trash mobs with the same name, it is impossible to figure out mine. Would it be possible to add a /shd debugpull target once command? Thanks!
/nav target, so I'm assuming it's not a pathing issue? I set the radius and zradius to overly large numbers so I'm pretty sure that isn't the issue./shd debugpull on once the list is too long to see the beginning in order to troubleshoot. Is there any way to shorten the list or dump it to a file?what zone are you in?I'm having this exact same problem. Was there ever a resolution?
My specific issue is that I am in a mostly flat room that is roughly 800x800, My puller will not pull mobs on the other side of the room. If I move my camp to different corners all mobs are pulled at some point. I am able to navigate to mobs that aren't being pulled using/nav target, so I'm assuming it's not a pathing issue? I set the radius and zradius to overly large numbers so I'm pretty sure that isn't the issue.
When I use/shd debugpull on oncethe list is too long to see the beginning in order to troubleshoot. Is there any way to shorten the list or dump it to a file?
cwtn said:Also, the debug starts with you/your group members/auras etc, then the first NPC you see is the nearest mob by radial distance and it expands outwards. So do the debug and go to the top of the list.
yeah exactly - if your emu is some some special-sauce kind of way of doing things, adding their own abilities, or something outside of how the game normally registers those things - this is exactly what we mean about emu's widely and wildly varying and it is a pretty tall order to try and code for all of those unknown and special thingsThe server I'm on does have several out of era AA's available. Each of the AA uses the same alt activate ID that they normally would use so I'm not sure why it isn't working. It's a pretty great plugin even if it won't use these AA for me so I guess I will just enjoy what aspects of it work correctly for me
what zone are you in?
there isn't, make sure you use the "once" and then scroll up to see the mob that you would expect, it only spits out like 50.
/shd debugpull on once and the rest scrolls off. As I understand it, they are displayed in order of distance from the puller, so my group should be at the beginning of the list. I can't see any of my group members in the output.re: your settings being "overly large numbers" you should set them to appropriate numbers. increasing your settings over what you're trying to use isn't going to help with anything. even if you have to path outside of your radius/arc, but the mob is inside your radius/zradius and meets all your other criteria, you will still pull it.
