If the area inside your radius, the blue circle, is reachable, you're going to run to it if u have a path to it. There is no exceed radius.So i've started to use this plugin to pull more lately, as i am doing some hunter stuff. What I have noticed with the pull arc/radius is that as I fine tune my radius/arc to include several ph's sometimes it's not possible to camp in a bot safe spot with the radius and arc that doesn't overlap with another part of the zone that is WELL beyond the camp region in regards to path distance.
ie. it will clear out all mobs in the camp radius/arc that are the obvious shortest path to pull, then it will go to pull the few mobs that fall into the radius.
ie my radius/arc are 550/250 respectively, and the mobs well beyond a reasonable distance that fall into the arc are >3000 feet away.
Is there anyway for a camp radius exceed in terms of pathlength or something? seems odd to attempt to pull something >3000 feet pathlength away despite a camp radius of 550.
It also doesn't seem to regard adds that aggro along the way important to return to camp? not sure if that has just been my observation timing or what it's actually doing
Regarding the returning if u get aggro, it will do that, the problem is in modern eq u can walk past a bunch of mobs before they aggro due to run speed and server update rate so if u end up pulling mobs by going past mobs u dont want to pull (like the above radius example), you will often not aggro them until you have your pull mob in tow and they social add on the way back. The plugins will turn u around if you get aggro or even your in camp members get aggro, but they have to popup on xtarget.




