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the use aoe is for aoe damaging abilites. the aoe threat abilities are still going to fire based on your aoe count - that is indended. you will only fire them if the number of mobs on your xtarget match the mobs in the range of your aoe threat and that number is equal to or greater than your aoe countGood stuff. Looking forward to trying out the puller arc in a couple of spots.
I have a question on the connection between AoECount and UseAOE toggle. The way read it, my SK should not be using any AoE abilities unless UseAoE is enabled. However, I have found that as soon as the number of mobs exceeds AoECount he starts using AoE aggro abilities and spells regardless of the UseAoE toggle. This got me into a bit of trouble during the Darkness Howls the other day when I accidentally pulled the entire platform onto myself, including the non-KOS mobs.
Is this how it is supposed to work? What does UseAoE actually control, if not the AoE aggro spells/abilities?
it uses azia to break the stuck gem. I specifically do not use origin - because the idea of maybe possibly origining out makes me shudderYes it should cast origin when that eq bug happens
/shd checkforstuckgems on --- it is defaulted on, but possibly you turned it off?I have this same problem with assist as well. He just sits there. If I target a mob and auto attack he kicks into gear and attacks then goes afk agian once the mob is dead.Nothing. I don’t think the problem is in the pulling. The pullertank mode is not activating.
it says it’s inPuller Tank mode but the map doesn’t change to give the pullradius circle
im not getting any messages telling me it’s dropping back to a different mode, though
I would double check that you have group ma/mt assigned correctly.I have this same problem with assist as well. He just sits there. If I target a mob and auto attack he kicks into gear and attacks then goes afk agian once the mob is dead.
Howdy, QuagThank you I will look into this.
Is there a way to set a certain mob to ignore. There are unattackable NPCs near my camp and all he wants to do is pull him. Thanks again. Love this and well worth $20.
/shd ignore or add them by name with /shd ignore sic/shd showignore/shd unignoreso by ignore do you mean "not pulling them", or since you said being hit by them, by ignore do you mean "is not fighting them"? The pull ignores just skips them when you're pulling, it doesn't make you not fight them if you're fighting them.for some reason mq2eskay is ignoring some named in sathir's tomb, i've checked the pullstoignore list an they are not in it, but are still being ignored even tho the tank is being hit by them. Any idea's ?
the named get pulled as add's but are ignored in camp, so the tank just sits an takes hits without attacking / defending, hmm they are like spectral's so maybe they hover lol. you know what i did reduce the size of my camp radius recently butit hasnt had any problems until now so let me check an see if thats what happened, i set camp to 10 instead of the default, to keep em from aggroing outside assisting range of the melee.so by ignore do you mean "not pulling them", or since you said being hit by them, by ignore do you mean "is not fighting them"? The pull ignores just skips them when you're pulling, it doesn't make you not fight them if you're fighting them.
I would double check the size of your campradius - if they are outside your campradius you're not going to fight them, even if they are hitting you.
if they *are* inside your campradius (red circle) you should be fighting it.
is this mob a "floating" mob?
- Added use Disarm toggle.
- Corrected an issue where the memorized spell "Voice of Thule" would cause issues.
- VoiceOfThule option now only does the AA again.
- Resist/Endure Cold/Disease lines now don't require you have a target before they try to cast if memorized.
-- It is still only being used on yourself. This is by design.
I never said it did, I only said I was in Sic Tank mode, maybe I should have said, while driving the character around maunally using the Sic Tank mode, and pulling manually with it, on my way back to the camp, I got killed, and then the actions I explained earlier took place, lol I hope that is a bit clearer.Sic tank doesn't pull.
I have the same problem. I came here to post that. just started happening yesterday.I got the latest build of eskay and my /shd show window seems bugged. I have reloaded, reinstalled it. Not sure if its isolated to me.
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@Quagmar @dontcallmejamesI have the same problem. I came here to post that. just started happening yesterday.
Pulling Arc = Math is hard.
I discussed it briefly with sic about doing pulling using arcs. I've not managed to look into it because I haven't had a desire to math lately. I can agree that it's not something I've ever used and I'm sure that is the case for others as well. But something I learned pretty quickly writing this plugin is that not all people want to do the same thing, or have the same play style and providing options has been a non-stop part of development of all of my plugins.
With that said, a lot of features that were "easy" to add, have already been added or are on deck to be added. If I'm doing pulling arcs I want to create the logic to show the arc on the map the same as I do the circles for radius, camp, pull ability range.
So while it's not immediately planned to be added. Eventually it will get it's day in development. That doesn't mean that it will be prior to release of the current 3 plugins we have in development (Eskay, Bst, Cleric) but might find itself integrated later on down the road. Most of the development time for the latest three has been spent handling buffs, castings, pets, healing, and making windows available to all classes without rewriting the book.
@Quagmar @dontcallmejames
yup just checked. the files are correct in the update (i just did a fresh install on another PC and everything is loading acorrectly)
Sounds like you and others must be copying the file to your everquest ui or default folder (you don't need to do that and you will break yourself if/when changes happen). delete those files from anywhere else, and just let the plugin load it from the MQ2->Release->Uifiles->Default folder
@Quagmar @dontcallmejames
yup just checked. the files are correct in the update (i just did a fresh install on another PC and everything is loading acorrectly)
Sounds like you and others must be copying the file to your everquest ui or default folder (you don't need to do that and you will break yourself if/when changes happen). delete those files from anywhere else, and just let the plugin load it from the MQ2->Release->Uifiles->Default folder
working as per usual here on a couple of PCs.I've DL'd the latest VeryVanilla as of a few mins ago. Latest MQ2Eskay as well. Everything loads fine. Dashboard is there, all the settings look normal. Literally nothing changed on my end except new files today. I've shut everything down(EQ included), restarted PC and started fresh. Same thing.
He works fine in Puller mode. Runs off and retrieves things to kill. Does his normal routines. But in Tank mode, where I could normal drag a mob over him and he'd jump up and grab it.... now he couldn't care less and just sits there.
Possibly related.... it also no longer pops up on screen after kill showing DPS, Exp, etc. I used to get a mini-report kinda after every kill. No more.
Help?
