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/plugin mq2rez
/rez
! I'm using it on my second SK; therefore, she is not my main tank. I'm gearing my second SK with TBL gear and it's nice to see her get to work! The only problem I am having is that she is breaking mezzes. After re-reading the description today, I have learned that my problem is the spells I have loaded. I guess it's good to read the instructions! 
Does he have the main assist and/or main tank roles? If so, remove those and see if he still taunts.So Goofing with this tonight in Mode 6 PullerAssist mode on my Eskay hes having lots of fun taunting..? Pseems counterproductive. lol
if (MainAssist() == Me()->SpawnID) {
if (AbilityReady("taunt")) {
MyUseAbility("Taunt");
}
//This is where I put MA code for aggro generating things. At least, this is the logic needed to only do things when you are the MA.
}
Thank you. I will look for the file. Is there any way to have it use the Bite lines to keep mana flowing? How about adding the new spells? Some it figures out and uses like the new snare, others it get confused like the new pull/hate spell and makes you switch it back or your sk stands there trying to cast a spell that isn't loaded. This plugin is so close to being ready from what I've seen but needs a bit of work yet on spells and discs for named fights. It can normally keep me up in EW fighting a camp and 2 named spawns but doesn't use the single target life taps for when your health gets a low spike or pop any discs on named fights. Toggles like your MQ2berzerker window looks like a great way to finish it off. Noticing you are getting beat on from the rear and repositioning might be a great feature if possible too.You'll have to go into the pullignores.ini file and find the mob in the list, and delete it. Keep in mine that each mob is surrounded with |mob name here| pipes, so you'll want to make sure that when you remove it, that the remaining items keep the pipes.
/war mode 0
/nav stop
Hiya @ChatWithThisName
Any idea when you'll have this plugin available? I have all of your others and would be interested in this one as well. Need a tester?
-Ben
Thanks! I've had a ton of fun working on SKThis is a great plugin for SKs.
Is possible to add some command i.e. /shd pause for action pause , /shd resume for action resume.
I'm having the same issue with mode 5Loving the EsKay!
Restarted computer today and updated plugins etc. Latest files broke pull mode it seems (mode 5)..
Tried pulling out bow and arrows in the meantime, still crashes.
View attachment 20039
Monk and warrior working fine in mode 5
sent dmp to sic
the stuck spellgem is an eqbug - I did update our unstuck logic, so next time its built it should start unsticking itself againSK spell gems keep getting stuck during pulling and fighting. Whichever spell is setup to get unstuck isn't currently working. Just a heads up. Awesome plugin in btw
