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MQ2Eskay

Plugin - MQ2Eskay 3.1.52471.11

I built my PC nearly 7 years ago on a budget of $500. The only things I've done is replace the PSU, upgrade the video card and take it from 8gb of ram to 16gb of ram. It's not a bad system lol.
 
not sure what's causing this... but occasionally it starts spamming the message "spell attrib's match, can't use this spell" in the mq window. character is in assist mode, not tanking.
 
That's a debug message that was added for my spell stacking check attempts to rule out any spells that don't stack with each other. This is still being worked on and therefore may contain debug statements. The idea is to try and cast things, but first make sure they stack with each other. If they don't stack then it should output that message so that I can see if they do actually stack.
 
There is not built in settings changing MQ2Rez setting. If you want to set MQ2Rez to accept a rez you need to

Code:
/plugin mq2rez

and then type
Code:
 /rez
for a list of commands and follow the on screen and ingame options for it to automatically accept rezes.
 
I've been using this plugin for a few days now, and I love it<3! I'm using it on my second SK; therefore, she is not my main tank. I'm gearing my second SK with TBL gear and it's nice to see her get to work! The only problem I am having is that she is breaking mezzes. After re-reading the description today, I have learned that my problem is the spells I have loaded. I guess it's good to read the instructions! :xd:
Keep up the great work!
 
Take my money. In doubt, add a lot of configurable options because you aren't going to satisfy everyone under the sun. At least then they could enable / disable things and get close to happy.
 
So Goofing with this tonight in Mode 6 PullerAssist mode on my Eskay hes having lots of fun taunting..? P:) seems counterproductive. lol
 
@morisato
@drwhomphd is correct.
Code:
if (MainAssist() == Me()->SpawnID) {
        if (AbilityReady("taunt")) {
            MyUseAbility("Taunt");
        }
        //This is where I put MA code for aggro generating things. At least, this is the logic needed to only do things when you are the MA.
    }
 
Okay so i am now using mq2eskay in combo with my kissassist so i get my burn effects etc.. and i use eskay for pulling as i find it better than kas.
 
How do you ignore mobs for pulling i.e. quest mobs and such? Also, how can you get this to use spells like Xalgoz's Bite so I don't run oom?
 
/shd ignore

while targeting the mob.
MQ2Eskay is a largely unfinished project and not the current focus of my attention sadly. I'm allowing access free with the understanding that they are incomplete and need more modifications. But as this is not currently my focus I won't be updating this atm aside from any other core changes that are available to all classes.
 
Not working, still tries to pull quest mob, Says already ignored no matter how many times or ways i type in the name.
 
LOL sorry I got it. Don't type the mob name in. That's what happens when I run out of beer and go for the rum.
 
You'll have to go into the pullignores.ini file and find the mob in the list, and delete it. Keep in mine that each mob is surrounded with |mob name here| pipes, so you'll want to make sure that when you remove it, that the remaining items keep the pipes.
 
You'll have to go into the pullignores.ini file and find the mob in the list, and delete it. Keep in mine that each mob is surrounded with |mob name here| pipes, so you'll want to make sure that when you remove it, that the remaining items keep the pipes.
Thank you. I will look for the file. Is there any way to have it use the Bite lines to keep mana flowing? How about adding the new spells? Some it figures out and uses like the new snare, others it get confused like the new pull/hate spell and makes you switch it back or your sk stands there trying to cast a spell that isn't loaded. This plugin is so close to being ready from what I've seen but needs a bit of work yet on spells and discs for named fights. It can normally keep me up in EW fighting a camp and 2 named spawns but doesn't use the single target life taps for when your health gets a low spike or pop any discs on named fights. Toggles like your MQ2berzerker window looks like a great way to finish it off. Noticing you are getting beat on from the rear and repositioning might be a great feature if possible too.
Looking great though. Keep up the good work!
 
I know this is still in development so here are some things I have noticed while trying this out for the last 2 weeks.

There absolutely needs to be a way to stop/pause while in the middle of a pull. Too many times I have been killed because I didn't notice that out of nowhere some random quest giver or whatever is suddenly in range of a pull and FD, Manual mode, swearing, adding the mob to the mob ignore list, loudly swearing, whatever will not stop my SK from pulling that mob.

While in CC I had many issues. While in the queen camp, in her room, my SK will sit there saying no mobs to pull. Regardless if the range is 2000 in radius and zradius.

The pathing also seems to change over time. I was at the mines zone line in CC and all was well for at least 4 hours. Then out of nowhere my SK decided to run past all mobs to one somewhere in the outskirts of the pull radius, pull everything, and wait to die. Then the path changed. She would jump down and get stuck when for 4 hours was pulling from above just fine.

Is there an easy way to reset things without having to teach it all of the mobs not to pull again? What would cause the path to take to suddenly change? It worked great for a while. Still does in outdoor zones. Completely unusable in CC.
 
Putting your toon in manual mode will end the pulling routine. If the toon has already fired the ability, arrow etc then ofc you already have aggro and there is no way to stop it. Swearing only explains to yourself the desperation in which you are attempting to stop it. Switching to manual mode does not end nav, but it does keep you from firing whatever method of pull ability the character is intent on using. I recommend a hotkey that does

Code:
/war mode 0
/nav stop

Check your mesh, there may be nothing that the shadow knight can get to. I'm not in charge of meshes, that's technically up to the user, however other may be able to assist you if it's a mesh issue. While I do have the expansion, my tank is a newish warrior and he lacks the ability to stay alive in EW for very long.

Pathing is related to MQ2Nav. The plugin itself doesn't decide how to path, MQ2Nav does. I cannot take any credit for that. However, the SK shouldn't be ignoring piles of mobs unless they've been added to ignore. If a path exists, and the mobs don't have NPC next to them and their health is 100 then it should be able to pull them.

Crystal Caverns is a new zone, and the mesh was likely just built without any consideration for special cases. It's possible that the mesh needs refining. I can't speak for it doing fine for 4 hours and then deciding to go haywire. I would look at the mesh, but I don't know anything about the zone yet other than I paid way too much for a clicky to get me there.
 
Thanks. Next time I go there I will try it as is and if it goes crazy I will make a new mesh manually. None of the spiders are on ignore, it ran right past at least 6 of them to go pull a group of 3. Last night I couldn't get it to pull anything, I did a /pick and after I got the new zone message and hit my pull button again it started pulling. Earlier today it did it again and no pick zones were up. I camped for a sec and when I started up again it started pulling but was ignoring mobs and was using that death path. I gave up after 5 or 6 times doing a corpse run and rebuffing.
 
Just rebuilding the mesh won't fix anything I thinking would be an issue. I'm talking about customizations to the mesh might be needed in order for it to work as intended. Such as offmesh connections, drawing water volumes where there is water etc. Just opening the zone file and hitting build isn't going to do that. If you toons are near an object/wall then they aren't on the mesh and they won't pull.
 
Hiya @ChatWithThisName

Any idea when you'll have this plugin available? I have all of your others and would be interested in this one as well. Need a tester?

-Ben
 
Hiya @ChatWithThisName

Any idea when you'll have this plugin available? I have all of your others and would be interested in this one as well. Need a tester?

-Ben

I second this. I cannot find a good KissAssist for my SK. He's 110 and I'll be starting the ToV grind.
 
I use this already. It's great for what I use it for. Am I special? LOL! I think it's in the VV pack, right?
 
This is a great plugin for SKs.
Is possible to add some command i.e. /shd pause for action pause , /shd resume for action resume.
 
This is a great plugin for SKs.
Is possible to add some command i.e. /shd pause for action pause , /shd resume for action resume.
Thanks! I've had a ton of fun working on SK

nope - CWTN has no plans of adding anything like that - /shd mode 0 is sufficient for most --- if you want it to do *NOTHING* you will need to unload the plugin
 
Loving the EsKay!

Restarted computer today and updated plugins etc. Latest files broke pull mode it seems (mode 5). :mystery: .

Tried pulling out bow and arrows in the meantime, still crashes.



Screenshot_022820_121856_PM.jpg

Monk and warrior working fine in mode 5
 
SK spell gems keep getting stuck during pulling and fighting. Whichever spell is setup to get unstuck isn't currently working. Just a heads up. Awesome plugin in btw
 
SK spell gems keep getting stuck during pulling and fighting. Whichever spell is setup to get unstuck isn't currently working. Just a heads up. Awesome plugin in btw
the stuck spellgem is an eqbug - I did update our unstuck logic, so next time its built it should start unsticking itself again
 
Plugin - MQ2Eskay

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