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- Fixed issue with spamming Velocity/Velocity Unity.
-- We were accidentally checking raid and xtarget members for the autocast buff *your* group gets.
- Moar haste value checking for usage of the autocast from Velocity/VelocityUnity.
- The autocast usage of Velocity/VelocityUnity line for haste purposes now respects UseHaste.
- Now has a toggle for UseHaste; /bst usehaste on/off/true/false/0/1
-- Lower lvl you will use your STHaste spell.
--...
hello pewter,OK NOOB question. New to MQ boxing and just now trying BST and EsKay plugins.
Everything works well in normal group play, though some SK behaviors are odd to me (20 year SK player used to raid) but that's fine.
BUT one thing I was hoping to do with these tools is provide outside help to a group for farming - i.e. play my BST outside to group to provide DPS. I can do this fine with setting up an ini file (ok crude and sub-optimal but it works) but can't seem to figure out how to get MQ2BST to set my SK as assist and help from outside the group.
What am I missing? Would love to know, I was planning on buying more (old fart in my 70's, would rather use a combo of tools and my knowledge instead of relearning all) but can't do that until I can figure out things like this!
Thanks much
Ahhhh thanks - so I would have to keep a separate INI built to use MQ to both do in-group and out of group help - thanks for the quick reply!hello pewter,
no the cwtn plugins don't have out of gorup assisting built in
you can use some other external method of assisting from out of group. keep in mind if you use alternative methods of assisting, you can use manual mode (mode 0) and then just have it target and turn on your attack - if you try and use another full automation on top of mq2bst you're going to have conflict, and have a bad time, and it isn't recommended and we can't really support that.Ahhhh thanks - so I would have to keep a separate INI built to use MQ to both do in-group and out of group help - thanks for the quick reply!
you can, but as explained in the information guides - all buffing happens locally on local pcs to local toons - so you wouldn't buff a toon on another computerSounds good thanks. Since I'm in noob mode still, easiest might be to use a dedicated INI for a toon if using it as external help, might not be optimal but doable and just not use the plugin when that toon is external.
No raids or anything, but as a returning player some of our toons (wife and I run 6 or 7) aren't strong enough yet and wanted to apply external help.
I will ask one more that I haven't tried - if movement isn't an issue, can I use two machines and run these? I have two laptops side by side.
Thx much for all info - still planning on another couple of plugins no matter what, just have to figure out how to use things
glad to hear you both are having fun pewter!Got it thanks. I'll reread all the info, obviously I only skimmed some of it. One of my goals is to help my wife play with less stress, so maybe I let her play a main toon and I play all the rest - I'll work with it to better understand the constraints. Your work is insanely goof for in-group and on the same box from what I see, so if I have to write inis for use playing together, plugins still worth the cost ! Sleep here now
howdy Wurmdal,Hello, my BST isn't casting Paragon of Spirit anymore. I've noticed that because my SK is running oom too often, even with BEZA.
Any idea ? (the option is off course green in the plugin).
He is using Focused Paragon though.
ok, I'll take a look at it.Sorry for the spelling, i 'm french.
Well i've just checked the options you've mentioned (which i didn't touch in the past) and they are respectively 40 and 60, so it's not that. Problem unsolved![]()
he will cast it during combat if he is missing it, but not others.What is the logic on use of Shared Merciless Ferocity?
My beastlord is not maintaining this on the group. He casts when rebuffing after a wipe, and sometimes during a session, but mostly I have to manually cast this to maintain it. When I cast it lands on all the group and pets, so is not being blocked. I thought I might be missing it while away from group but checked that and no one has it. He has plenty of idle downtime to cast it so he is not busy doing other stuff.
I just want to check I'm not missing something obvious before I try and pin down why he sometimes casts it but doesn't maintain it.
/echo ${Me.XTarget} and it says something other than "0" when you have zero mobs on xtarget, you need to reload your ui. This would prevent you from doing all sorts of stuff if we think you still have aggro mobscwtnbuffs checks all characters, even the ones not running cwtn bots? neat.he will cast it during combat if he is missing it, but not others.
he will cast it out of combat on melee characters if they do not have it and don't have shared merc or brutal (for some reason people have all sorts of mixed levels in their groups so we checked for those as well on top of stacking).
as with all buffing we currently check our cwtnbuffs file to "see" the other people that may or may not need buffing.
these "other people" have to be local toons, on your local pc, from the same mq/mq2 install, running mq2cwtnbuffs
so if you have anything like file scanning that can make you not have current data and we would skip buffing if the information in the file was "stale"
as a quick "check"
I clicked it off a zerker, casted it on them
then clicked off self, casted it
clicked off on bard, casted it on them
clicked off on shd, casted it on them
View attachment 33498
so I dunno appears to be working here as expected (and i checked in both mq2 and mq "next")
yup mq2cwtnbuffs is freestanding, so if they're running it they'll make themselves a little buff file, which we can then check out for all the goods we want to know about - buffs, shorties, max number of buffs, current number of buffs, blocked buffs, petbuffs/petblocked buffs, any number of counters for things like disease/poison etc.cwtnbuffs checks all characters, even the ones not running cwtn bots? neat.
howdy coop.I recently started using a bst in my group and the plugin is working great! I also run a SK and monk with plugins and I have FD turned off on all of them. I've noticed my bst still does FD quite frequently during a fight or even right after combat and I've ran off a few times leaving him behind. I'm learning to check to make sure he's coming along but I'd rather he just not FD. I have FD turned off so why does he still FD so often? It's just the bst, monk rarely does it and SK seems to never do it. I'm sorry if this has been a topic before, I just didn't want to sift through 28 bst forum pages to look for it and I couldn't find it with search. Thanks for any help.
/bst checkforstuckgems turned on, and you're casting something outside of the plugin casting (like manually casting), which would trigger the stuck gem check./bst autostandonfeign true and it will auto stand at your fd setting values.well, you probably have mq2melee running on your necro. the cwtn plugins would unload mq2mlee on the cwtn plugin characters. and mq2bst is definitely not fding your necro :pI'm just running the bst with the plugin, not trying to cast anything else. I'll turn off the checkforstuckgems and turn on autostandonfeign, thanks. I just didn't think I needed to set that stuff because I have FD turned off. I'm just using mq2 with sk, monk, shm and bst plugins. I've noticed it even causes my necro to FD sometimes during a fight or raid if I'm taking a lot of damage so I assumed it was just a MQ2 thing if your class can FD. I imagine the autostandonfeign will work.....thanks a lot for your quick response.
howdy matricre,in the plugins is there anything to work with the mercs, in KISS you can set the MercAssistAt to do a call assist instead of allowing the mercs to autoassist.. do the Chat plugins have anything like this.

ok, I'll take a look at it.
I think i might know what the problem is
this was fixed when i said i would take a look at it, but of course, requires a rebuild of mq2.No idea what the problem could be ? I did a macro to cast paragon from my SK but i keep forgeting to click it. It's not very efficient.

this was fixed when i said i would take a look at it, but of course, requires a rebuild of mq2.
I would strongly recommend making the swap over to mq "Next". There have been several rebuilds of next since last eq patch, and everyone on next is already enjoying this update.
View attachment 33783

this was fixed when i said i would take a look at it, but of course, requires a rebuild of mq2.
I would strongly recommend making the swap over to mq "Next". There have been several rebuilds of next since last eq patch, and everyone on next is already enjoying this update.
View attachment 33783
I've watched your video on the migration of mq Next. After this should i need to choose "MQNext" in the launcher instead of "Live". What is confusing me is that MQNext appears then as non installed. I thought it was already installed (for the migration to takes place). I don't get it.
The migrator migrates all your settings and configurations from your MQ2 install to your Next install. You need to install Next to be able to migrate your old stuff to your new location
Try these instructions below.
download next via the RG launcher
hit the migrator tool (will move any configs/macros etc from old install) (has a vid too)
setup framelimiter (i have a quick vid on it)
Migrator: <https://www.redguides.com/community/resources/macroquest-migrator.2156/>
Framelimiter: <https://www.redguides.com/community/threads/mqnext-framelimiter-demo.78448/>
then:
/plugin groupinfo
/plugin targetinfo
/plugin xtarinfo
mental notes:
mq2map click is Control+Shift+Click
new easyfind self travel is Control+Click (reminder in find window title bar)
new easyfind group travel is Control+Shift+Click
if you have usealliance turned on, you put alliance in gem13, otherwise you put velocityunity in gem 13. been like this since forever.Any chance for an option to swap gem 13 to coalition? /hide
*you hear a whisper from hiding place: name your price, sir, name your price...*
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holy moly, i am feeling like an idiotif you have usealliance turned on, you put alliance in gem13, otherwise you put velocityunity in gem 13. been like this since forever.
i didnt know Alliance was Coalition.
all the alliances check for 3 in group. if you want not 3 in group click use alliance and then force alliance. (like in raid, or using not 3).Questions:
3 or more - does it only count group, or would raid count too?
View attachment 34132
2 Bst can resolve coalition (4dots needed, we have 3 per bst) - if raid counts too, could it be changed to 2 or more?
Asking for a friend!
- Corrected issue where paragon would not get used.
