Not home at the moment, but my last night my Beastlord kept casting a group buff over and over. Is there an easy reset or reload fix I have to do when I get home? Sorry for a lack of info, but I can give you more after work. Just wanted to ask since I was lurking around.....
since you don't have any information available it is impossible to answer your question.
With all the checks and stuff we have in place is it pretty tall order to get it to spam buff something it shouldn't, but not impossible - this usually ends up happens either a: with older spells due to not all of the mq2/eq spell information being 100% infallible, b: due to another class overwriting with a buff that "stacks" and they end up playing a game where they each overwrite the spell back and forth. or c: There have also been a couple of times that the "best in slot" trigger spells actually cast a different rank of spell than their supposed to. We have logic in place to handle that weird fuckery now - but it could also be d: something completely new
So it could be a number of things that would be impossible to just guess.
we now have a check in the mq2cwtnbuffs to ensure that the information we have from your current buffs is not "stale" - which eliminated people copying over a populated buff file to somewhere else and the plugin seeing you don't have a buff that you do because of a manually populated and not updated file.
As always - gonna need more information.
While this is doing the bad behavior >>>
What spell is the bst casting:
Need to see your showsettings (/bst showsettings) the full output (can pm me).
Who are they casting it on?
- need to see a copy of their cwtn buffs file - the toon that is getting casted upon (can pm me - the file will be toonname_buffs.ini in your release folder)
Is the buff actually taking hold?
--- if not, are you getting a red "would not take hold / stack EQ msg"?
Oh - I've also seen something totally bullshit on both 1 of my characters and on someone that was screensharing to try and fix their problem. EQ/MQ2 said they had a buff when they didn't meaning if i did a /echo ${Me.Buff[buffname]} it would return true - despite their entire buff long/short being clicked off entirely. The only way to fix this was either logging the toon out/back or killing the toon - they would end up getting a "would not take hold" msg even though they had ZERO visible buffs on them - this is especially bullshit because wtf are you supposed to do with that, heh.