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MQ2Bst

Plugin - MQ2Bst 3.1.52471.11

A search shows this has been a question for a long time, I only found one downshit regarding summoning a pet in combat from 2017.



I absolutely have zero faith in my ability to fully understand conditions the way some of you all do but could MQ2react solve this issue with something like:

SpiritBlizzent:

[CODE lang="yaml" title="SpiritBlizzent"]SpiritBlizzent
action: "/cast Spirit of Blizzent"

condition: >-

${Me.Pet.ID} && ${Me.Pet.PctHPs}<0) && ${Me.PctMana}>13

${Spell[Spirit of Blizzent].Mana} && !${Me.Moving} &&

${React.Global[IC]}[/CODE]

Again I am not even sure that will do anything or if it is even possible.

well this is specifically a thread for and with regards to mq2bst, which has been out only for a few months. That react would not work because it would fight the plugin. unless it was in manual mode with byos on and then it would still require the react to then memorize the spell, cast it, unmemorize it and go back to its function. (unless you use byos mode and roll around with your pet memorized the entire time).

so I don't think your response is solution to the question
 
We handle all our buffing and pet stuff in our check spells downtime function - which is why i was trying to get some more circumstances to better understand when/why the issue was occurring without just assuming that it was being asked specifically for raids - because if it wasn't for raids, then I would just say that you should take a second to get everyone rebuffed after a pull that folks die in during group content - and if the further response was "well I'm afk farming" I would say that I can't help you there.

as i already said it is kinda poopy to start memorizing spells and such when the group is fighting - but i can understand the desirability for having your pet re-summoned if you are in a raid encounter.

so I'll wait to hear back from num.
 
Yes it primarily on raids however it can be in groups too when the group is chain pulling and you dont want to stop group for 1 man. If we fixed raids only id be happy. Even if a simple command for "Rebuff/Resummon in combat" was added which uses could toggle on/off via command as to not fuk the standard routine.
 
Yes it primarily on raids however it can be in groups too when the group is chain pulling and you dont want to stop group for 1 man. If we fixed raids only id be happy. Even if a simple command for "Rebuff/Resummon in combat" was added which uses could toggle on/off via command as to not fuk the standard routine.
thanks, I'll see if there's a solution that keeps with how we're doin stuff
 
Hey Sic, Bandoswap is on, but it only seems to swtich from 1handers to my 2hander, but not back. Is that by design, or is there something I need to tweak?
 
Hey Sic, Bandoswap is on, but it only seems to swtich from 1handers to my 2hander, but not back. Is that by design, or is there something I need to tweak?
It swaps back to the 1h h2h the next time u are in combat and dont have vindication.
 
Not home at the moment, but my last night my Beastlord kept casting a group buff over and over. Is there an easy reset or reload fix I have to do when I get home? Sorry for a lack of info, but I can give you more after work. Just wanted to ask since I was lurking around.....
 
Not home at the moment, but my last night my Beastlord kept casting a group buff over and over. Is there an easy reset or reload fix I have to do when I get home? Sorry for a lack of info, but I can give you more after work. Just wanted to ask since I was lurking around.....
since you don't have any information available it is impossible to answer your question.

With all the checks and stuff we have in place is it pretty tall order to get it to spam buff something it shouldn't, but not impossible - this usually ends up happens either a: with older spells due to not all of the mq2/eq spell information being 100% infallible, b: due to another class overwriting with a buff that "stacks" and they end up playing a game where they each overwrite the spell back and forth. or c: There have also been a couple of times that the "best in slot" trigger spells actually cast a different rank of spell than their supposed to. We have logic in place to handle that weird fuckery now - but it could also be d: something completely new

So it could be a number of things that would be impossible to just guess.

we now have a check in the mq2cwtnbuffs to ensure that the information we have from your current buffs is not "stale" - which eliminated people copying over a populated buff file to somewhere else and the plugin seeing you don't have a buff that you do because of a manually populated and not updated file.

As always - gonna need more information.

While this is doing the bad behavior >>>
What spell is the bst casting:
Need to see your showsettings (/bst showsettings) the full output (can pm me).
Who are they casting it on?
- need to see a copy of their cwtn buffs file - the toon that is getting casted upon (can pm me - the file will be toonname_buffs.ini in your release folder)
Is the buff actually taking hold?
--- if not, are you getting a red "would not take hold / stack EQ msg"?

Oh - I've also seen something totally bullshit on both 1 of my characters and on someone that was screensharing to try and fix their problem. EQ/MQ2 said they had a buff when they didn't meaning if i did a /echo ${Me.Buff[buffname]} it would return true - despite their entire buff long/short being clicked off entirely. The only way to fix this was either logging the toon out/back or killing the toon - they would end up getting a "would not take hold" msg even though they had ZERO visible buffs on them - this is especially bullshit because wtf are you supposed to do with that, heh.
 
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Thank for the explanation and checklist to run down. The Plugins have work so well for me, I haven't had to ask any questions. Guess I am not trying hard enough.....lol
 
Thank for the explanation and checklist to run down. The Plugins have work so well for me, I haven't had to ask any questions. Guess I am not trying hard enough.....lol
yeah we put everything through a few "find reasons NOT to cast the buff" rather than "we wanna cast the buff" checks heh - spam buffing sucks
 
So I was running down your checklist and creating a very long PM with all of the information requested. My BST kept casting Spiritual Vibrancy Rk II on the group because my Cleric had the Spiritual Vibrancy blocked. Removed it from the Cleric's spell blocked list and the spamming stopped. I couldn't tell you why that specific spell was blocked, but your checklist help me figure it out. I am sure it sounds like a rookie-type mistake, but your feedback helped me figure it out on my own.

Thank you!
 
So I was running down your checklist and creating a very long PM with all of the information requested. My BST kept casting Spiritual Vibrancy Rk II on the group because my Cleric had the Spiritual Vibrancy blocked. Removed it from the Cleric's spell blocked list and the spamming stopped. I couldn't tell you why that specific spell was blocked, but your checklist help me figure it out. I am sure it sounds like a rookie-type mistake, but your feedback helped me figure it out on my own.

Thank you!
Well the cwtn buffs records blocked spells. And i keep vibrancy blocked on my cleric and recommend it as you would recast it after yaulp faded since yaulp will overwrite it. You sure the bst wasnt just recasting after yaulp overwrote it?
I talk about this in the mq2cleric video. Ino block all the spiritual line spells, otherwise youll rebuff after yaulp fades
 
Running Mq2Bst is
Venon's Vindication
will it fire automatically or is there a setting to tell it to i have burn named and burn all on and it just does not want to go off
 
Yes it uses vindication during burns. Even jas bandoswap option to equip 2 hander and vindication specific logic
 
Is there a way to add mobs that are indifferent to a list to attack?
I'm not sure what this means.

what mode are you asking about?

if you are in assist mode its going to assist mobs that are in your campradius, that are on your xtarget

if you're asking about a pull mode (4,5,8) then it should pull them just fine

if you're asking about tank mode (4, 7), then it will attack mobs that come in your campradius
 
Hunter or Tank. The mobs are indifferent and bst wont engage even in camp. He will of course engage if I manually attack them but im looking for Hunter to run through and mow them down basically.
 
Hunter or Tank. The mobs are indifferent and bst wont engage even in camp. He will of course engage if I manually attack them but im looking for Tank or Hunter mode to attack.
if you do a /bst debugpull on once it should spit out and tell you why you didn't pull certain mobs. We do have some logic in there to try and avoid mobs that have parenthetical surnames like quest mobs, so its possible there's some false positive there.

More often than not, this ends up being a Zradius error where mobs are getting skipped because a person hasn't adjusted their zradius appropriately.

Providing some more information would be helpful to figure out what's up


could you provide, in pm:

a screensnip of your /bst showsettings - need the whole output (Take an easy screen snip with Shift+Windows Key+S, then select the area you wish to copy, then Control+V to paste it)
a screensnip of the /bst debugpull on once
some information of where you are and what mobs you're talking about
- Zone:
- Mob Name:
- Mob type/race:
 
Anyone experience with feign off and in manual or even sic tank I’ll run out to manually pull with a nuke or slow and my bst will FD as soon as it lands? Or sometimes I’ll summon my mount and he FD’s. I turned FD off with the command so it doesn’t reload each time.
 
I there a way to turn off Group Shrink Permanently? I turn it off in the UI and I turn it off through the command, but when I relog on it automatically is enabled and re-shrinks group.
 
I there a way to turn off Group Shrink Permanently? I turn it off in the UI and I turn it off through the command, but when I relog on it automatically is enabled and re-shrinks group.
You have to change it in the INI file under the realse folder. .
 
You have to change it in the INI file under the realse folder. .
I there a way to turn off Group Shrink Permanently? I turn it off in the UI and I turn it off through the command, but when I relog on it automatically is enabled and re-shrinks group.
use the slash command - you can edit the ini directly, but its not intended to be managed that way. The slash command changes the ini entry and the UI is only a "hot swap" toggle.

I just confirmed that the slash command works as expected and saves to your ini
 
Anyone experience with feign off and in manual or even sic tank I’ll run out to manually pull with a nuke or slow and my bst will FD as soon as it lands? Or sometimes I’ll summon my mount and he FD’s. I turned FD off with the command so it doesn’t reload each time.
yes, this is the "stuck gem check" which i explain in the video - supposedly next patch they have fixed the stuck spell gems and we will be able to remove that functionality.
you can /bst checkforstuckgems off.

it has nothing to do with turning on/off FD
 
You have to change it in the INI file under the realse folder. .

I've made it a point to add commands to change a setting and save it to the INI so that the user should never have to open their INI, ever. Please do not suggest that people open the INI to make changes.
 
All of the plugins have a list of commands you can use to permanently alter all the settings in the window. For the beastlord plugin you can type /bst help to get a list of commands. The commands should match what's in the window. For example /bst SlowNamed should display the current setting, and what to type to change it.
 
Is there a mode that will prefer to use Maul for Primalist Synergy?
per the faq
Q. Why is it using Maul/Mangle over Batter?
A. We have logic in mq2bstto handle what rank of your synergy AA line you have. If you don't have high enough Synergy it is going to use the lower ability to get that sweet sweet synergy proc.

it will use whatever matches with your synergy rank.
 
Feature request - Auto give pet toys to your pet provided you have items in inventory.
possible in the future - but not any time soon - will revisit once we get around to mage and logic for that

but i'll add myself a glo feature request for this - thanks num1
 
Im having an issue where the toon casts focus of artikla over and over (and over) again on my cleric until his mana is exhausted. Any advice on whats going on or more importantly what i can do to resolve? I did check and the cleric doesnt have it blocked. Thanks much.
 
Plugin - MQ2Bst

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