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I've just been using the forage.mac
Yep that did it. I unloaded it and reloaded it and now it is working. Thanks. Red cent to you.i found that if you unload the plugin and then load it back then it works for me
@Sic
-Fixed the plugin from not working if we went to a char screen or swapped characters - the IAmCamping had nothing to reset it to "false". I noticed this because I just did this with the update to mq2feedme.
I responded to the other thread you made --- tl;dr it should get written to the mq2autoforage.ini file in your release folder.after I added forage items to my destroy command how do I save that so i don't have to redo it everytime I log in?

2.1 - ChatWithThisName && Sic
No longer requires a hotkey in "Actions" to use forage.
Added new functions MyUseAbility, AbilityReady, atob, InGame
and VerifyINI.
Added Keeping the last state for /startforage and /stopforage
Defaults to on. It's assumed if they loaded the plugin that they
wanted to start foraging.
Significantly slowed down the plugin, to only check forage to be
ready once every 100 pulses.
Sic - Lowered pulsedelay to better avoid conflicts with other plugins and macros
Redbot updated MQ2AutoForage with a new update entry:
plays nice
Read the rest of this update entry...
would need to know more about what notification spam you've been seeing - first i've heard about it so not sure what you're referring to@Sic - Any idea if this will also reduce notification spam I've seen recently? This may have been due to conflicts with KA during combat and what not. Didn't dig into it too deep.
Ahh, fair enough. I'll keep my eyes open and report it if it shows up again. It wasn't a huge issue to begin with so I just ignored it. My gut tells me the pulse check is going to fix it. *grin*would need to know more about what notification spam you've been seeing - first i've heard about it so not sure what you're referring to
Yah mule was debugging it yesterday, a bunch of the code is very old and needs some love, mule said he was gonna spruce it up because of the inventory crashCurrent version is crashing/hanging a lot for me and at least one other I have talked to. I think it's either when your inventory is full and/or when there's something on your cursor already (e.g. mod rod). Disabling mq2autoforage has stopped the hangs/crashes. I think it probably needs some checks for a) at least one free inventory slot (simplifies the problem) and b) whether something is already on cursor. The crash comes out as an EQ dx9 dlll crash. Spotted this after @eqmule suggestion over email, as I was wrongly accusing mq2eqwire of causing the issue.
Fixed a crash in MQ2AutoForage when inventory was full.
This crash would result in the EQGraphicsDX9.dll dumps some people has sent me. (Thank you.) - eqmule
One way to make this a little easier is to edit the ini file directly, rather than using the command line. Go out and forage in a bunch of zones so that the plugin creates entries for the applicable items, then open the ini file in notepad (notepad++) and do a "find and replace" for "roots=keep" to "roots=destroy" and then click "replace all".Yes this badly needs a global ini. There's no reason why I would want to keep an item in one zone and destroy it in another. I either want the item or I don't. It's a pain having to continously set roots, vegetables and rabbit meat to destroy whenever I go to a new zone.
- Removed unnecessary defines
- Removed unused variables
- Abstracted ini name setting from the places it was called
- Moved Pulse checks into OnPulse
- Removed IsBardClass
- Removed tolower from atob (was already a case insensitive check)
- Removed mixed tabs and spaces (more tabs, tabs win)
MQ2AutoForage - Cleanup (!307) · Merge Requests · RG Creators / VeryVanilla
- Removed unnecessary defines - Removed unused variables - Abstracted ini name setting from the places it was called - Moved Pulse checks into OnPulse - Removed IsBardClass - Removed...gitlab.com
I would very much like to see a global ini for this as well. I would also like to to have it apply to all characters so that I don't have to update them for each character.Yes this badly needs a global ini. There's no reason why I would want to keep an item in one zone and destroy it in another. I either want the item or I don't. It's a pain having to continously set roots, vegetables and rabbit meat to destroy whenever I go to a new zone.
Howdy Winstonso i have Vanilla and i have a folder for auto forage but none of the commands seem to fire up the auto forage. i can kill and works great but just not auto forage, i use use kissassist and then what would i do?
/plugin mq2autoforage load then you should be able to /startforage and be good to go/StopforageHow do you turn it off?
it will make itIn the overview it discusses character ini files for this plugin, yet I dont have any for that. Do i need to make them?
