Been trying to Weave certain spells on my SK and it doesn't appear to be working.
For condition 22, the target will not have Helix of the Undying II for sure and the spell Protest for Power will never cast. If I used Gift of the Quick Spear (self Buff), weave will not work. I thought it used to call out weaving in the MQ2 chat window, but I have yet to see it, not that I need to see it, because I know the spells being called out to weave are not working.
Ok, so instead of just asking for a fix, I took a look around and seem to have fixed it.
Line 2255 was /if (${Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.ItemReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.CombatAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${{Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]}) {
I changed it too
Line 2255 is now /if (${Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.ItemReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.CombatAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.SpellReady[${WeaveArray[${i}].Arg[1,|]}]}) {
Seems there was a double ${{Me.AltAbilityReady[${WeaveArray so i changed the last one to ${Me.SpellReady[${WeaveArray.
Tested and seems to be working, provided it didn't break anything else
. Feel free to check my work!
For condition 22, the target will not have Helix of the Undying II for sure and the spell Protest for Power will never cast. If I used Gift of the Quick Spear (self Buff), weave will not work. I thought it used to call out weaving in the MQ2 chat window, but I have yet to see it, not that I need to see it, because I know the spells being called out to weave are not working.
INI:
DPSOn=1
DPSSize=26
DPSSkip=0
DPSInterval=0
DebuffAllOn=0
DPS10=Protest for Power|99|Weave|Cond22
DPS11=Spear of Cadcane|98|Weave|Cond23
ConOn=1
CondSize=35
Cond22=!${Me.Song[Protest for Power Recourse II].ID} && !${Target.Buff[Helix of the Undying II].ID}
Cond23=${Me.XTarget} < 3 && ${SpawnCount[npc radius 20 zradius 10]} < 3 && ${Me.PctMana} > 25 || ${Me.Buff[${Spell[Gift of the Quick Spear I].RankName}].ID}
Ok, so instead of just asking for a fix, I took a look around and seem to have fixed it.
Line 2255 was /if (${Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.ItemReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.CombatAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${{Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]}) {
I changed it too
Line 2255 is now /if (${Me.AltAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.ItemReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.CombatAbilityReady[${WeaveArray[${i}].Arg[1,|]}]} || ${Me.SpellReady[${WeaveArray[${i}].Arg[1,|]}]}) {
Seems there was a double ${{Me.AltAbilityReady[${WeaveArray so i changed the last one to ${Me.SpellReady[${WeaveArray.
Tested and seems to be working, provided it didn't break anything else
. Feel free to check my work!
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