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KissAssist

KissAssist Release KissAssist (1 Viewer) 12.002.039

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HI Guys, i have an issue on my rogue.

The KA12 stopped occasionally with a sentence below, while i dont have issue on other chars.
Is it a problem of INI? I cant anything with keyword "cast" in the ini tho.

View attachment 24087

Thanks
you have something that is using a TLO from mq2cast but you have mq2cast unloaded

/plugin mq2cast load
 
@ctaylor22 for some reason My new wizard is not memming his spells.
I removed all spells from every slot as a test.
I verified that his ini has the [Spells] category, and the logs just say

Memming spellset (kissassist)
Memming Armor of Wim in slot 13

But then it never mems any spells, I verified that I have one of the spells (Ethereal Skyfire) and Was able to mem it manually.
This is a new character that I have not used kiss on before, but I verified that I have his spells (at least a few of them). I was going to see which ones he was missing and then buy those.

INI:
[Spells]
MiscGem=13
MiscGemLW=0
MiscGemRemem=0
CastingInterruptOn=1
LoadSpellSet=1
SpellSetName=kissassist
Gem1=Stormjolt Vortex
Gem2=Claw of Qunard
Gem3=Ethereal Braid
Gem4=Ethereal Skyfire
Gem5=Ethereal Icefloe
Gem6=Ethereal Volley
Gem7=Musing Gambit
Gem8=Dissident Fire
Gem9=Twincast
Gem10=Musing Harvest
Gem11=Cloudburst Thunderbolt
Gem12=Evacuate
Gem13=Armor of Wirn
 
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@ctaylor22 for some reason My new wizard is not memming his spells.
I removed all spells from every slot as a test.
I verified that his ini has the [Spells] category, and the logs just say

Memming spellset (kissassist)
Memming Armor of Wim in slot 13

But then it never mems any spells, I verified that I have one of the spells (Ethereal Skyfire) and Was able to mem it manually.
This is a new character that I have not used kiss on before, but I verified that I have his spells (at least a few of them). I was going to see which ones he was missing and then buy those.

INI:
[Spells]
MiscGem=13
MiscGemLW=0
MiscGemRemem=0
CastingInterruptOn=1
LoadSpellSet=1
SpellSetName=kissassist
Gem1=Stormjolt Vortex
Gem2=Claw of Qunard
Gem3=Ethereal Braid
Gem4=Ethereal Skyfire
Gem5=Ethereal Icefloe
Gem6=Ethereal Volley
Gem7=Musing Gambit
Gem8=Dissident Fire
Gem9=Twincast
Gem10=Musing Harvest
Gem11=Cloudburst Thunderbolt
Gem12=Evacuate
Gem13=Armor of Wirn
Change
[Spells]
to
[MySpells]
 
@ctaylor22 hmm, I thought I tried that, and it did not work, but it seems to be working now.
Did Kiss11 do that for me? I do not remember having to do this.

Thanks
 
I've been seeing some issues with targeting. If the MA has something on target the assisters seem unable to maintain anything else on target. This really screws me up on the mage when I want to give some pet weapons using /pettoysplz. It will not work unless I have the group MA target that pet before doing the command on the mage.

This is when nothing is in combat mode. In fact I tried it just now and had not killed a single thing, just started the macro on all my chars.

I have a similar issue. In my KA12 group the Puller assists the Pet Tank, but can't target anything to pull except what the Pet Tank has targeted. To clear my target, I end the macro, pull, restart the macro.
 
Alright, I swear I do search for these things before bothering everyone. Trying to get hunter ToV finished up and ran into a problem in Kael. I have many of the named done but I'm finding at some of the camps I'm getting my butt handed to me off the top due to initial rampage. My SK is not able to handle it and for some reasons he will not accept rezzes anymore without my intervention. His ini settings match all the other toons in the group and they are fine with resurrections.

That is not the major problem though. Not sure why I did not catch this sooner but the SK burns on kael mobs that have "names" but are not the "named mob." Example, but not limited too, I pull "Adjutant Hadreac" my SK recognizes that as a "named" mob and burns if available. Now Klraggek the Slayer spawns and without his burns he gets the crap kicked out of him and as stated above will not accept a rez, perhaps he is scared lol! Everyone knows what is next, group wipeout ect ect. As long as his burns are up everything works as expected. I could add dragon glyphs I suppose but it would be far easier, in my opinion, to simply name the mob.

Sorry so long winded but let's cut to the chase. Can I just set BurnAllNamed=0 in his INI file and set MobsToBurn in the Kael section of the KissAssist_Info.ini file? I really need to get this worked out. Had a very successful day yesterday cleaning up 3 named in ToFs only to experience a really embarrassing episode in Kael. Any opinion would be appreciated.
 
In KA 12 beta if my shaman has these 2 lines in his KA file and he is not grouped with a warrior and bard will KA continuously cast the buff on NULL target?
Buffs1=Unity of the Soul|dual|Spirit of Valor|class|WAR,BRD
Buffs2=Unity of the Soul|dual|Mammoth's Force|class|WAR,BRD
 
7. Empowered Compfire is now enabled.

Spell/AA/Disc Compfire not found in spellbook. ;)
 
@WOnce assist off the owner of the tank, and for some reason you have an entry in one of the sections that is making reference to Campfire.
 
@shu I would need a debug log to trace down the issue. Nothing jumps out at me when looking at the code. There are several places where I check if the spawn does not exist and to skip casting.
 
Lots of cool additions to Kiss.

However, when will we get "pull conditions"?
Can't count how many times my puller has left camp without sow, tagged the mob and never made it back because.. no sow. Just yesterday she was killed twice because no sow. (I caught it several times and stopped the pull)
How many times has the puller left camp with 1 or more of the group dead? Just yesterday, healer and chanter both died but puller ran to get another mob.
How many times has the puller left camp while not being at full health? Just yesterday, puller was below 50% and took off to pull another. Puller pulls before the body hits the floor so not much time to heal.

I'm not AFK but playing either the Tank or the Chanter while puller is the monk.
 
Lots of cool additions to Kiss.

However, when will we get "pull conditions"?
Can't count how many times my puller has left camp without sow, tagged the mob and never made it back because.. no sow. Just yesterday she was killed twice because no sow. (I caught it several times and stopped the pull)
How many times has the puller left camp with 1 or more of the group dead? Just yesterday, healer and chanter both died but puller ran to get another mob.
How many times has the puller left camp while not being at full health? Just yesterday, puller was below 50% and took off to pull another. Puller pulls before the body hits the floor so not much time to heal.

I'm not AFK but playing either the Tank or the Chanter while puller is the monk.
you can utilize groupwatchcheck


GroupWatchCheck
False

False/cond#

To use this option, you must have turned on conditions(ConOn=1) and created a condition for this option. This entry is used in the GroupWatch routine and pauses the macro if the condition is evaluated to True. The macro will continue when the condition evaluates to False.
Example: GroupWatchCheck=cond3
cond3=${Me.Snared}
 
I should have been more clear. There is a spelling error in the directions for Kissassist 12. Compfire. Just pointing it out, since I can't fix it myself.
 
@Wolfborn I tie a hotkey to a hotbutton and put in a nav stop and a mqp commands to the whole group in there just for that reason. Sic's answer is more cooler though... lol
 
When I am using this my cleric in the group keeps trying to cast "Unified Credence" from his buffs when the group has a higher level HP/ac buff on like "Righteousness", unless I take it out of his buff rotation until the righteousness wears off.
 
When I am using this my cleric in the group keeps trying to cast "Unified Credence" from his buffs when the group has a higher level HP/ac buff on like "Righteousness", unless I take it out of his buff rotation until the righteousness wears off.
I have found it easier, imho, to simply remove most buffs from cleric and simply buff every couple of hours. I am not "fully" auto boxing so it is not an inconvenience. The only thing I really leave on is DI and Ageis.... Sorry for spelling.
 
Funny bug, inputs need sanitization, with this setting the druid spam heals her self till oom.

Heals1=Superior Healing|560
 
Sure, because healing until 560% health makes any sense in the code.

I have run into another issue though.
My druid will spam cast ensnare but will duck it mid cast and never manages to cast the spell. I had a few runners and was wondering wth so I looked at her screen and saw the spell interrupting over and over.

INI:
DPSOn=1
DPSSize=2
DPSSkip=30
DPSInterval=2
DPS1=Ensnare|60
DPS2=Elder Spiritist's Vambraces|90|Once
DebuffAllOn=0
 
re did entire ini for an issue I had its good now
 
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For a cleric, what is the best setting to use that will return the cleric back into healing range after being feared? Will the cleric do this automatically? Do I need to turn melee combat on, so the cleric runs back to the boss? Set up a camp and turn return to camp on (although I figured the return to camp would take effect after the fight)? If I put ChaseAssist on, and the person I am following gets feared, I'm going to follow the feared person.

If you have any experience with fears, any suggestions will be greatly appreciated.
 
For a cleric, what is the best setting to use that will return the cleric back into healing range after being feared? Will the cleric do this automatically? Do I need to turn melee combat on, so the cleric runs back to the boss? Set up a camp and turn return to camp on (although I figured the return to camp would take effect after the fight)? If I put ChaseAssist on, and the person I am following gets feared, I'm going to follow the feared person.

If you have any experience with fears, any suggestions will be greatly appreciated.
Of course I am mostly in ToV and undead do not flee so I do not have chaseassist on with my cleric ever. On my ranger I always cast a snare so if the mob is not undead then normally it will prevent it from fleeing. Higher lvl mobs like named that snare does not stick on tend not to flee either. In short, I have never noticed this to be a problem.
 
I am using Sic's ToV 115 Bard .ini with KA 12 beta.

The Bugger wont stop twisting songs unless i /mqp, which i would like to avoid.

/twist stop doesnt work, he starts his cycle again right after pushing the button. See attached image.

What i actually want is for him to stay invisible during travel. Is there a way to do that?

There is also this other error occuring alot. It was conveniently on the same screenshot, so i thought i might as well include it.
 

Attachments

  • Bard error.png
    Bard error.png
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I am using Sic's ToV 115 Bard .ini with KA 12 beta.

The Bugger wont stop twisting songs unless i /mqp, which i would like to avoid.

/twist stop doesnt work, he starts his cycle again right after pushing the button. See attached image.

What i actually want is for him to stay invisible during travel. Is there a way to do that?

There is also this other error occuring alot. It was conveniently on the same screenshot, so i thought i might as well include it.
If the macro is running it is going to start your twist again since i have it twisting in med and twisting in combat.
 
Sure, because healing until 560% health makes any sense in the code.

I have run into another issue though.
My druid will spam cast ensnare but will duck it mid cast and never manages to cast the spell. I had a few runners and was wondering wth so I looked at her screen and saw the spell interrupting over and over.

INI:
DPSOn=1
DPSSize=2
DPSSkip=30
DPSInterval=2
DPS1=Ensnare|60
DPS2=Elder Spiritist's Vambraces|90|Once
DebuffAllOn=0

What message are you getting? If the macro is interrupting the cast, there will be a message.
 
What message are you getting? If the macro is interrupting the cast, there will be a message.

I couldn't tell ya, MQ2 seems to like to flush out the MQ window with a row of red squares every once in a while or just go blank.
I did a fresh new install of MQ2 and the druid is behaving normally so far, still having issues with her not rebuffing though. Oh and I still get the red squares in text that flush out the window every once in a while.
 
How does one beg for a buff? I've tried,

/bct charname focus
/tell charname focus
/g focus
/rsay focus
/bca focus

no luck!

from the ini,
Buffs4=Circle of Summer|alias|focus
 
I'm playing on Rizlona, where we have to sit to med. This likely causes issues. Here's what I've noticed:
  • After a big fight, possibly because the tank is rezzed or chars go OOM, nobody sits down. I have to make them sit manually. (MedCombat is on)
  • Casters will often only fight when they're full mana. Frustrating when my CLR lets me die because she's at 97% health!
  • Characters don't buff unless they're full mana.
 
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I'm no expert but
Casters will often only fight when they're full mana. Frustrating when my CLR lets me die because she's at 97% health!
sounds like the MedCombat I removed from MuleAssist.

IIRC it makes you med to full before you'll do anything else. Try turning that off.
 
Hello,
My mage is having a problem with pet toys.

Here is how I have it set up:
PetToysSize=10
PetToysOn=1
PetToys1=Summon Pouch of Jerikor
PetToys2=Summon Phantom Plate
PetToys3=Summon Dagger of the Deep|Summoned: Dagger of the Deep
PetToys4=Summon Staff of the North Wind|Summoned: Staff of the North Wind
PetToys5=Girdle of Magi`Kot|Summoned: Girdle of Magi`Kot
PetToys6=Muzzle of Mardu|Summoned: Muzzle of Mardu

Now when I summon a new pet he will give everything but the last 2 pettoys5-6= to his own pet, and if I switch the last 2 pettoys5-6= with the weapon pettoys3-4= positions then he will not give his pet the weapons, but when other pet classes in the group ask /<mage name> //pettoysplz their pet gets everything. no matter the order the petoys=line it is on.

Edit: just got the new spell for Armaments in a bag, and it does the same thing, with the Muzzle of Mardu, if I have it before the armaments it will only give him one weapon if I have it after the armaments spell it will not give it to the mage but will give it to the other pet casters.
 
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dgtell.jpg

Once a while I get this Message. If this warning appears, it will pause the macro frequently. Restarting kissassist doesn't solve the problem. Only way I found to fix it, ist to log to char select and relaunch eq. After that the message is gone .... everytime.

Is there a way to avoid this message?
Is there a command to relaunch mq2 inside eq in order to reset it without the need to go back to char select?
 
View attachment 24672

Once a while I get this Message. If this warning appears, it will pause the macro frequently. Restarting kissassist doesn't solve the problem. Only way I found to fix it, ist to log to char select and relaunch eq. After that the message is gone .... everytime.

Is there a way to avoid this message?
Is there a command to relaunch mq2 inside eq in order to reset it without the need to go back to char select?
I guess you could remove the #warning in the beginning of the macro
or find out whats causing the error
 
View attachment 24672

Once a while I get this Message. If this warning appears, it will pause the macro frequently. Restarting kissassist doesn't solve the problem. Only way I found to fix it, ist to log to char select and relaunch eq. After that the message is gone .... everytime.

dgtell.jpg
lurking into the kissassist-sourecode I found a total of 3 positions where "dgtell" can be found, spread over 2 different Subs.
In order to be able to use a variable in different subs, shouldn't there be somewhere a "/declare dgtell string outer xxxx"?
Or should "dgtell" be a part of Mq2DanNet and therefore be declared within that plugin? If that's the case, might a "/plugin Mq2DanNet load" load and inizialize it again, redeclareing "dgtell"?
Will try that next time the error occures and give feedback.
 
KissAssist Release KissAssist

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