Cool macro - its like watching a movie and wondering about some old zones and interesting routes to get there

At L110 it works fine except some minor issues:
/docommand seems to have a problem. I have a basic setup of redguides mq2. I assume somehow kind of alias but don't find the problem atm. Workaround: making 2 lines in the hotbutton with
/mqp on/off
/nav pause
to avoid the /docommand part
ssra: due to fights the toon gets pushed into the wrong zone (like said before)
Buying potions: bazaar has not always potions up, macro stops then. Invis potions are better/easier/cheaper at Mirao Frostpouch. If that is coded then out of any reason the macro stops.
Usual workaround: fill the buddy up to the neck with potions to avoid that part of the code
LDoN: oh my... what a crank part, if that gets automated then I make some "thank you prayers"
Forgotten Crypt part: I excluded that or better started explore with a zone and the macro went through using the crypt key. I don't have a clue if it bought the key (assume that) or if I had it onboard through drops but I couldn't avoid him using the key. This only happened once and not sure if that was somehow a fault of mine. I will observe that closer.
Waiting eagerly on the next version. Thank you and keep up the good work.
Edit: "Could not locate starting point on navmesh: x,y,z" is sometimes happening and the macro hangs. After ducking or any action it runs again. I use the complete wired420 set of navmeshes. Any clue how to avoid that?