• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Explore.Mac - An Explorer / Traveler Achievement Macro

Quest / Event Explore.Mac - An Explorer / Traveler Achievement Macro 1.3.1

Q: Why am i getting an error about an include?
A: If you didn't download Denecore.inc you need to. You can "watch" it > HERE < to auto-download with launcher

Q: It keep looping between East and West Cabilis. Why?
A: Wired420 has updated his meshes since this macro was first published. The new mesh provided by the Updater is the issue. The meshes in my repo will work. https://github.com/BDeakins/DeneCore-Meshes

Q: I keep running into the stupid zombies in North Ro and having to fight super-grey mobs. What can I do?
A: A new mesh has been provided. Use the mesh provided here: https://github.com/BDeakins/DeneCore-Meshes

Q: I start the macro in PoK. It says something about "Let's get dangerous" and just stands there?
A: One of your extended target slots is set to a party member or other static entry. The macro expects all Ext. Target slots to be set to Auto, and anything showing up in there to be hostile. Set all your Ext. Targets to Auto.

Q: I zone into (some zone) and it just stands there not moving?
A: You're using a mesh that has been modified and is no longer compatible with the macro. Use the mesh provided here: https://github.com/BDeakins/DeneCore-Meshes
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