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Explore.Mac - An Explorer / Traveler Achievement Macro

Release Explore.Mac - An Explorer / Traveler Achievement Macro (1 Viewer) 1.3.1

Not sure whats giong on Sic, tried again and completed all of NW Antonica in one go without issue other than getting stuck in a few trees being an ogre. Then moved onto Odus and crashed almost straight away.
Finished Odus, crashed using Stein to PoK. At least I cant be told off for being AFK :)
 
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Not sure whats giong on Sic, tried again and completed all of NW Antonica in one go without issue other than getting stuck in a few trees being an ogre. Then moved onto Odus and crashed almost straight away.
Finished Odus, crashed using Stein to PoK. At least I cant be told off for being AFK :)

none of those issues sound like they’re related to this macro.
 
No I dont think they are to be fair, would be nice to figure out why its doing it. Finished Antonica and SoV is fine so far.
 
No I dont think they are to be fair, would be nice to figure out why its doing it. Finished Antonica and SoV is fine so far.

SolB/SolC, OT to timo deep, and SSRA to The Grey were the only three paths I had any issues with. If you have problems, skip those and focus on others. It's an amazing macro... the fact that it does half of the paths is insanely convenient.
 
Although not the macros fault, its obviously the games, I have just ran through skyshrine, dragon nec and neither updated, just noticed a couple in antonica have done the same so will have to run back to them
 
Although not the macros fault, its obviously the games, I have just ran through skyshrine, dragon nec and neither updated, just noticed a couple in antonica have done the same so will have to run back to them
Type /say and ctrl click the ach link. Then click the link in say and see if they are updated. The game does not always show the updates in the ach window properly.
 
Most zones have at least a 2s delay in them JUST to try and force the game to recognize us being there. I didn't want to go longer (for fear of folks complaining the 'macro is slow'. I tried.
 
Sometimes for achievements you have to uncheck open and completed then recheck them for it to register the achievement is complete.
 
Will have to buy this later when I have time to mess with it! Super excited! WTG all that created this!!
 
can you add for levitation to check for Bottle of Buoyancy - DB 100 - last for 4 hours
Nm - just logged in Shaman and made the potions - but that may be an option to include as some may not have shamans and there was none to buy in baz.
 
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for people with crashes when zoning try unloading all unneeded plugins, while running this.
Make it run the lowest selection of plugins:

INI:
[Plugins]
mq2ic=1
mq2chatwnd=1
mq2eqbugfix=1
mq2moveutils=1
MQ2Nav=1
MQ2AutoLoot=1
MQ2Easyfind=1

This way we can eliminate plugins that might not handle the constant zoning so gracefully,
 
Watching my toon run around is more entertaining than movies and TV shows. Guessing the list of where it has already been is generated off the macro and not off the in-game achievement window. Whatever, just drinking Scotch and listening to music watching my toon run through Everquest history.
 
we would love to be able to generate where to go, based on exploration achivements, but dbg fucked up that window so we cant read it.
 
I see in the 'Explorer_Server_CharacterName'

Code:
[CompletedRoutes]
routeFaydwer=1
routeNEAntonica=1
routeNWAntonica=1
routeOdus=1
routeSEAntonica=1
routeSWAntonica=0
routePlanes=0
routeSpecialEvents=0
routeHousing=0
routeGuilds=0
routeRoK=0
routeSoV=0
routeSoL=0

But I don't see where you can make True individual zones. Only just started using this, so not sure if I start again on a route I only went partially through using Explorer mac if it will go through again on zones I already did prior with Explorer mac or remembers that was already done.

There is a lot of "routes" I am only missing one or two zones. If I can check mark individual zones as done and then start the mac so that it only does zones I need. No idea how much work that takes or if that can just be automated, I fix stuff with hammers an blow torch.
 
It only runs by xpac. You can not specify individual zones. It will run all the zones in the order the mac runs for that xpac you select, whether you have them checked or not in your achievement window.

I would suggest for the routes you only are missing 1 or 2 out of to just use the zone guide, activate the path and let mq2easyfind and mq2nav do the work for you.
 
But I don't see where you can make True individual zones. Only just started using this, so not sure if I start again on a route I only went partially through using Explorer mac if it will go through again on zones I already did prior with Explorer mac or remembers that was already done.

There is a lot of "routes" I am only missing one or two zones. If I can check mark individual zones as done and then start the mac so that it only does zones I need. No idea how much work that takes or if that can just be automated, I fix stuff with hammers an blow torch.

As Aipoc said, it does not track individual zones. To do as you (and several others) have asked would mean defining a path for EVERY COMBINATION of zone-in to zone-out for EVERY zone in the game. For Plane of Knowledge alone we'd need 600 or more functions. That's JUST for nav'ing inside Knowledge. Tranquility means another ~600. So, 1200 discreet functions and we're at 2 zones of 516. Then it would need a zone-connection database (what connects to what), and path-finding tool. Basically, we'll have recreated the in-game zone guide, and like it, there are lots of travel options that we couldn't program in (ports, clickies, magus's, etc) and zones that cause problem. Example- Echo caverns in Luclin has two sections that don't interconnect. You can't nav from certain zone-ins to certain exits. (You have to zone out to Shadowhaven and zone into Echo via a different entrance.)

Jumping to a zone in the middle of a route causes the same issue as above because we have to be able to determine how we get from our start-zone to that mid-route zone without running the full route. On the good side, the macro will let you start it mid-way along a route if you're IN a zone within the route. Problem here is if it's a route we go through multiple times, it has to assume we're on pass-through #0. (Best way to handle this is restart the macro inside a zone that is only gone through once.)

Please understand, I'm not meaning to be rude or dismissive. Just trying to give you and many others an idea of the complications around certain ideas such as this. It sounds easy in our heads, but is a very different reality when put into a computer program. I tried to make the best compromise I could by basing things on routes and using PoK as a 'fixed' point of origin.
 
Love LOVE love this! Great job! I am sure this took a ton of time! Well worth the $$ you earned it!

What I have noticed so far - still running it - I am not sure if you want this kind of testing/feedback - will edit this if I notice more
  • the SOL route - in SSRA trying to get to the Grey. It doesn't seem to want to go through that boulder multi toons just get stuck there
  • when in the guild hall using the porter i think that the loc is a lil off and they are at the back of the bubble to get the pop up to go to the destination - I had to move my ppl just a step up in order for the pop up to happen
  • Twilight Sea - to fungus grove - zoned in from Katta - it finds the path but too high once I jumped down the nav started
  • Western Wastes - from Sirens Grotto- didn't fully get me to WW- have to navigate a lil bit further
 
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What I have noticed so far - still running it.
  • the SOL route - in SSRA trying to get to the Grey. It doesn't seem to want to go through that boulder multi toons just get stuck there
  • when in the guild hall using the porter i think that the loc is a lil off and they are at the back of the bubble to get the pop up to go to the destination - I had to move my ppl just a step up in order for the pop up to happen

SSra - I'm currently working on improving the handler for this zone. It's an issue of the undead agro'ing through-wall, and the one-way door. Undead agro through to wall. We initiate combat and mark our position. Combat moves us through the door. End of combat, we move back to our starting position... But we can't cause it's on the other side of the 1-way door. I tried one solution already but it didn't work. I'll play with it more today.

Guild Hall- I've tweaked that already, I'll do it again. Having them in foreground helps a LOT. They drift more when not in foreground, so their momentum carries them to the back of the cubby.
 
It's working fine for me except when the toon runs into the Guild Lobby. Checked my downshits to make sure I don't have anything that pauses a mac in the lobby. Is there something in MQ2 VV that disables macros? It doesn't say 'macro paused', it just stops doing anything automated. I can manually choose to /nav to something in the guild lobby, but the macro completely stops doing anything once in that zone. If I manually zone it back to PoK, it will run right back to Guild lobby and then nothing again.
 
Found a small bug which isn't one in fact. Well, when in pok looking to buy shrink, invis, lev pot, it's using the qwerty keyboard only. Could be a nice feature to add azerty keyboard support
 
Cool macro - its like watching a movie and wondering about some old zones and interesting routes to get there 😌
At L110 it works fine except some minor issues:

/docommand seems to have a problem. I have a basic setup of redguides mq2. I assume somehow kind of alias but don't find the problem atm. Workaround: making 2 lines in the hotbutton with
/mqp on/off
/nav pause
to avoid the /docommand part

ssra: due to fights the toon gets pushed into the wrong zone (like said before)

Buying potions: bazaar has not always potions up, macro stops then. Invis potions are better/easier/cheaper at Mirao Frostpouch. If that is coded then out of any reason the macro stops.
Usual workaround: fill the buddy up to the neck with potions to avoid that part of the code

LDoN: oh my... what a crank part, if that gets automated then I make some "thank you prayers"

Forgotten Crypt part: I excluded that or better started explore with a zone and the macro went through using the crypt key. I don't have a clue if it bought the key (assume that) or if I had it onboard through drops but I couldn't avoid him using the key. This only happened once and not sure if that was somehow a fault of mine. I will observe that closer.

Waiting eagerly on the next version. Thank you and keep up the good work.

Edit: "Could not locate starting point on navmesh: x,y,z" is sometimes happening and the macro hangs. After ducking or any action it runs again. I use the complete wired420 set of navmeshes. Any clue how to avoid that?
 
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Is this happening to anyone else for Seeds of Destruction my toons keeps running into Oceangreen village and Oceangreen hills zone line back and forth.
 
Thanks for the suggestion, CWTN. That's a great idea.

Edit- Updated Ssra mesh per CWTN's suggestion (also added the rest of the anti-grav columns). It's been sync'd to Wired's site and will be downloadable in a few minutes after this post.
Remember, you can always use his MeshUpdater (https://gitlab.com/wired420/mq2navmeshupdater/blob/master/MeshUpdater.exe) to make sure your meshes are up to date with what he has published.
 
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Handy dandy guide to the command line parameter needed for each route.

[CODE lang="ini" title="Command line parameters list"] All - Will run all available routes regardless of INI settings
Faydwer - Faydwer Explorer
NEAntonica - North East Antonica Explorer
NWAntonica - North West Antonica Explorer
Odus - Odus Explorer
SEAntonica - South East Antonica Explorer
SWAntonica - South West Antonica Explorer
Antonica - NE, NW, SE, & SW Anonica Explorer
Planes - Planes Explorer - Base Everquest
SpecialEvents - Special Events Explorer
Housing - Housing Explorer
Guilds - Guilds Explorer
RoK - Ruins of Kunark Explorer
SoV - Scars of Velious
SoL - Shadows of Luclin Explorer
PoP - Planes of Power Explorer
LoY - Legacy of Ykesha Explorer
LDoN - Lost Dungeons of Norrath Explorer
GoD - Gates of Discord Explorer
OoW - Omens of War Explorer
DoN - Dragons of North Explorer
DoDH - Depths of Darkhallow Explorer
PoR - Prophecy of Ro Explorer
TSS - The Serpent's Spine Explorer
TBS - The Buried Sea Explorer
SoF - Secrets of Faydwer Explorer
SoD - Seeds of Destruction Explorer
Underfoot - Underfoot Explorer
HoT - House of Thule Explorer
VoA - Veil of Alaris Explorer
RoF - Rain of Fear Explorer
CotF - Call of the Forsaken Explorer
TDS - The Darkedend Sea Explorer
TBM - The Broken Mirror Explorer
EoK - Empires of Kunark Explorer
RoS - Ring of Scale Explorer
TBL - The Burning Lands Explorer [/CODE]
 
Thanks for the suggestion, CWTN. That's a great idea.

Edit- Updated Ssra mesh per CWTN's suggestion (also added the rest of the anti-grav columns). It's been sync'd to Wired's site and will be downloadable in a few minutes after this post.
Remember, you can always use his MeshUpdater (https://gitlab.com/wired420/mq2navmeshupdater/blob/master/MeshUpdater.exe) to make sure your meshes are up to date with what he has published.
Awesome feature, i didn't know about it.
 
Philter of the Ant potions jumped from 20p each to 100p each.
You have stock in the company???
 
Couldn't Open macro file:
C:\Users\me\Desktop\MQ2\Release\Macros\explorer.mac
The current macro has ended.

I have the explorer folder right next to it with the .inc's
 
Couldn't Open macro file:
C:\Users\me\Desktop\MQ2\Release\Macros\explorer.mac
The current macro has ended.

I have the explorer folder right next to it with the .inc's
it is /mac explore not /mac explorer
 
The macro automatically added "invisClickie=Reusable Steambomb" and it sits there trying to click it without a target. I have to target myself then it clicks and moves on.
 
Release Explore.Mac - An Explorer / Traveler Achievement Macro

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