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Easy.lua

Release Easy.lua (1 Viewer) BETA v9.8

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I always use EasyLua after boot up (I actually forgot to add it to the startup routine), and I have no issues with it. I do not use any of the combat uses, so perhaps why I have been lucky with zero conflicts with Chat's plugins. Regardless, I am very happy Chat and Cannon are working to make our experiences better. The community benefits. Thanks @Cannonballdex and @ChatWithThisName and @Sic
 
did you start it?
/lua run easy
should i turn my computer on first? :rolleyes: Whenever loading it gets immedialy unloaded. I read back a couple pages now and I see now that the plugin is being unloaded due to a conflict with CWTN. Hopefully the big brains in here come together and play nice in the sandbox, it was a handy little Lua.
 
Upon reboot (and MQ updates, plugins, mac and Lua, etc) its not opening for me as well. CWTN plugins groups. Still runs perfectly on my bard. I don;t use the combat features, should be able to work?
 
Upon reboot (and MQ updates, plugins, mac and lua, etc) its not opening for me as well. CWTN plugins groups. Still runs perfectly on my bard. I don;t use the combat features, should be able to work?
CWTN Plugins unload Easy.Lua , they said it conflicts with their plugin. Nothing has changed with Easy.Lua other than all automations are off by default.
 
Is this lua not working anymore? when i type /easy ui it comes up with the EasyFind menu instead
Easy.Lua works fine. Typing /easy ui is an easyfind command to open the easyfind ui. If you run /Lua run easy (starts the easy.Lua) and then type /easy for a list easy.Lua commands
 
/Lua run easy = easy find opens for me. easy hasn't worked for me for at least a few days if not a week or so
 
/lua run easy = easy find opens for me. easy hasn't worked for me for at least a few days if not a week or so
That's highly unlikely that /Lua run easy will open your easy find.

type /Lua gui and see is easy is running. if not type /Lua run easy
 
That's highly unlikely that /lua run easy will open your easy find.

type /lua gui and see is easy is running. if not type /lua run easy
When i type /Lua gui it opens the Lua task manager. Then if i type /Lua run easy it shows it exited easy.
 

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Just did a bunch of different toons and the only one that it will work on is my KA Bard, all the plugin toons it wont run on.
that's because easy now has some combat automation that can conflict with the CWTN plugs so they unload it
 
I was wondering if we could have Pickpocket added to this Lua file underneath the Begging option since it gives you more money than begging does
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Added to the Class options when using burn routines.
Added a check in each burn routing for Back Item / Damage shield buff and Charm / Geomantra. Will cast these buff items if you don't have the buff and have the item equipped.
Added the base starter routine for MNK Burn (will need tweaked as did not have a 120 Monk to actually test)
Added Intimidation to the classes that use it.

Read the rest of this update entry...
 
Hi team!
I know that I must be doing something wrong with my Toons that are running CWTN Plugins, but the Lua script ends when I try to /Lua run easy on each of these characters.
Could someone give me some insight on what I am doing wrong?
My toons that are not running CWTN plugins have Easy Lua working perfect

Hi team!
I know that I must be doing something wrong with my Toons that are running CWTN Plugins, but the LUA script ends when I try to /lua run easy on each of these characters.
Could someone give me some insight on what I am doing wrong?
My toons that are not running CWTN plugins have Easy Lua working perfect
Nevermind! I see the others in the thread with that same issue!
 
The teach function is switching languages, but the actual language used isnt changing. I know if you set languages in the wrong window it wont work, but on mine it just keeps speaking common. I can see where it changes language, but the result isnt changing.
 
The teach function is switching languages, but the actual language used isnt changing. I know if you set languages in the wrong window it wont work, but on mine it just keeps speaking common. I can see where it changes language, but the result isnt changing.
Yah unfortunately it has to be in the left mouse chat tab in the primary window
 
@Cannonballdex

I would like you remove hunterhud from Easy, you asked permission to use the code to show if you or your team was invis, never asked about putting my entire Lua into your project, i didnt say anything at the time, cause i didnt know what to think, but now i would like you to respect my project and remove it from yours.
 
@Cannonballdex

I would like you remove hunterhud from Easy, you asked permission to use the code to show if you or your team was invis, never asked about putting my entire lua into your project, i didnt say anything at the time, cause i didnt know what to think, but now i would like you to respect my project and remove it from yours.
No Problem. I was actually just going to remove the whole script.
 

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No Problem. I was actually just going to remove the whole script.

I really appreciate the work you put into this project. I'm not sure what your thoughts are going forward but please don't abandon your efforts.

Perhaps compartmentalize so that conflicting script elements can be disabled without stopping the base script? Like Easy.Lua could become EasyManager.Lua and the existing Easy.Lua would be reduced to just those components that might conflict with existing automation scripts/macros/plugins?

I haven't tried to disassemble your code, so I have no idea if my idea is even feasible, I'm just thinking there has to be a way for your work to remain relevant and desired.
 
Would you be able to add in a section to this Lua for ranger and enchanter burns ? Also I'm running into a problem with the mage burn section where it continuously keeps trying to cast illusionary spikes non stop when it has a ranger damage shield buff on ( I think)
 
Would you be able to add in a section to this lua for ranger and enchanter burns ? Also I'm running into a problem with the mage burn section where it continuously keeps trying to cast illusionary spikes non stop when it has a ranger damage shield buff on ( I think)
Canon doesn't currently have plans to update or maintain this resource, which is why it is listed as unmaintained
 
This doesn't work with CWTN plugins? I just want to use it to revive my merc if it gets killed, can't seem to find any way to do it outside of this, but I do use the CWTN plugins.
 
This doesn't work with CWTN plugins? I just want to use it to revive my merc if it gets killed, can't seem to find any way to do it outside of this, but I do use the CWTN plugins.
no, the cwtn plugins unload it due to the very large number of conflicting behaviors
 
Thanks Sic. Would you happen to know if there's a way to revive a merc automatically if it dies?
I know this is old BUT,

You could make your own Lua and steal some lines from this one that don't conflict with the ctwn packages.
For example if you download easy then go in the folder easy and open init.Lua
Go to line 767 and you'll find his sub/function for rezing the merc

then you could go make your own Lua call it revivemerc.Lua and add the function to that file and create a main function, this is untested but something like this works haven't really played with Lua much
local mq = require('mq') ------------------ Revive Mercenary ------------- ------------------------------------------------- local function ReviveMerc() if mq.TLO.Mercenary.State() == 'DEAD' and mq.TLO.Window('MMGW_ManageWnd/MMGW_SuspendButton').Enabled() and not mq.TLO.Me.Hovering() and Alive() then mq.cmd('/nomodkey /notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp') print(easy, '\agReviving Mercenary') end end local function main() while true do -- mainloop ReviveMerc() mq.delay('1s') end end
 
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