• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Tradeskill recipes (max out Artisan's Prize) 4.07

Hi Guys,

Really having issues with brewing, it keeps coming up with the same recipies I need to finish, but if I run the Soulbashee's parser it is a completely different recipe set?

What can I do?
 
I had a little bug on tailoring part, combine for materials can come from differents fishs. Stratos ones or Aalishai ones, only the first subcombine is different. But it seems it requires a huge number of combine from primordial lion fish to validate the subcombines
 
I had a little bug on tailoring part, combine for materials can come from differents fishs. Stratos ones or Aalishai ones, only the first subcombine is different. But it seems it requires a huge number of combine from primordial lion fish to validate the subcombines
Not sure what you mean, is it for the fish scale sheets ?
 
Not sure what you mean, is it for the fish scale sheets ?
Yes, it seems it only works with the fish from aalishai, but the combines after the first ones are the same.
I looked a bit, and it did the whole check for all the combine with primordial lion fish, but i had them all done with the other fish
 
Well that is fishing then not tailoring (fish scale -> sheet) and yes I only use the common fish to make scales, there is not a good way to check which fish you have to make the sheets with.

Your best bet with these sheets is to just use the autocombine of eq itself, it is a stupid amount of combines just to make one sheet and you will be needing a lot.
 
Last edited:
For research it keeps making me want to make the new power sources. I have made all of them several times.

Velium (Protector, Assaulter, Mendicant, Convoker) Source.
 
For research it keeps making me want to make the new power sources. I have made all of them several times.

Velium (Protector, Assaulter, Mendicant, Convoker) Source.
add them to the blocklist for now, ill check

oops found the problem, added them before I knew they were autolearned (they don't count towards 350) will remove them from the required list
 
Last edited:
@jande wow, a recipe filter is almost a necessity with tailoring with all the conflagrant and velium infused recipes...
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

recipes / new filter

Fletching/Tinkering
Gear can be found in PoK not the distand lands of TBL: Stratos
Faded Velium War Hammer is bugged (need DG to fix it first)

Tailoring
30 recipes wanted a coldain tanner's kit.

Research
ToV powersources do not count toward 350

Trophy
@Sic Use mq2tstrophy and wait 5seconds after container open so trophy can be swapped out
Code:
[setting]
; wait Xseconds after automatically opening a new tradeskill container for trophy...

Read the rest of this update entry...
 
im having an issue with poison making my line is

/mac ts/tradesmanv2 poisonmaking learn

it gives me a list of what to type and then quits.

have the bank filled with toolboxes would that work or do i need something else?

jus tnot sure why its kicking it out. have plenty of open inventory slots



Edit

its not poisonomaking as its shown in the error. just poison
 
Code:
/mac ts/tradesmanv2 poisonmaking learn
should be

Code:
/mac ts/tradesmanv2 poison learn

I see my help is wrong, will fix.
 
Jande,

If I am making an item in a 'Reinforced Jeweler's Kit', the macro prompts me to put it into Slot9 in inventory. All is good there, however, when the item is made sucessfully and autoinventory the result, the macro calls for the EmptyPack sub. I can find 3 references of /call EmptyPack for it in Tradesmanv2 (and in v1 also), but cannot find the associated sub.

Code:
[2020/03/24 15:22:47] [MQ2] Making (89011) 1 x Prismatic Palladium Bar
[2020/03/24 15:22:47] [MQ2] for:-1 - 696 / 1x Gnomish Heat Source
[2020/03/24 15:22:47] [MQ2] for:-1 - 141 / 1x Scale Ore
[2020/03/24 15:22:54] Subroutine EmptyPack wasn't found
[2020/03/24 15:22:54] tradesmanv2.mac@1285 (MakeItem(int eqid, string recipes, int amount)): /call EmptyPack

When I commented it out, the macro is looping through correctly (as I asked it to make 10 of them)

Thanks in Advance,

Hylander
 
Jande,

If I am making an item in a 'Reinforced Jeweler's Kit', the macro prompts me to put it into Slot9 in inventory. All is good there, however, when the item is made sucessfully and autoinventory the result, the macro calls for the EmptyPack sub. I can find 3 references of /call EmptyPack for it in Tradesmanv2 (and in v1 also), but cannot find the associated sub.

Code:
[2020/03/24 15:22:47] [MQ2] Making (89011) 1 x Prismatic Palladium Bar
[2020/03/24 15:22:47] [MQ2] for:-1 - 696 / 1x Gnomish Heat Source
[2020/03/24 15:22:47] [MQ2] for:-1 - 141 / 1x Scale Ore
[2020/03/24 15:22:54] Subroutine EmptyPack wasn't found
[2020/03/24 15:22:54] tradesmanv2.mac@1285 (MakeItem(int eqid, string recipes, int amount)): /call EmptyPack

When I commented it out, the macro is looping through correctly (as I asked it to make 10 of them)

Thanks in Advance,

Hylander
EmptyPack is in jande.inc located in macro's.

What is the problem as that is not clear from your post ?
 
EmptyPack is in jande.inc located in macro's.

What is the problem as that is not clear from your post ?
Jande,

I ask the macro to make 10 of the item
It makes first item and autoinventories it.
It tries to /call emptypack sub
Cant find it, throws error and ends macro

Other 9 items not made
 
Jande,

I ask the macro to make 10 of the item
It makes first item and autoinventories it.
It tries to /call emptypack sub
Cant find it, throws error and ends macro

Other 9 items not made
That is really odd, does your jande.inc not contain it ?

Just checked release 1.16 and it is definitely in there
 
Thank you for the filter. I accidentally used it on dry run and it worked there, too.

This was awesome when trying to learn subsets of the recipes based on what was gathered. It also meant that i only bought supplies for the ones intended.

Thank you.
 
Haze panther tailoring recipes are set to need the coldain tanner's kit but do not need it.
 
Smithing: The Humming Orb: the macro insists on using the Luclinite mallet to make the humming orbs, but the Humming Luclinite Mallet works just fine. Once I manually made my humming orbs, only then would the macro take off again and use the orbs to make the shadowscream armor.
 
Smithing: The Humming Orb: the macro insists on using the Luclinite mallet to make the humming orbs, but the Humming Luclinite Mallet works just fine. Once I manually made my humming orbs, only then would the macro take off again and use the orbs to make the shadowscream armor.
Easier one to get (Luclinite mallet) . Unfortunately my macro does not take into account that different tools can be use to make the same item. So for now need to make it manually if you only have the Humming one.

Just had an idea how to handle it, let me stew on it a bit
 
Last edited:
Another cool thing would be to run the macro based on one ingredient. That way you can use what you have as the ingredient names do not always show in the recipe name.
 
Another cool thing would be to run the macro based on one ingredient. That way you can use what you have as the ingredient names do not always show in the recipe name.
 
Easier one to get (Luclinite mallet) . Unfortunately my macro does not take into account that different tools can be use to make the same item. So for now need to make it manually if you only have the Humming one.

Just had an idea how to handle it, let me stew on it a bit
While I agree its easier to get the plain hammer, I had already done the quest to get the humming one so that was what I had to work with. No problem! Thanks to you, I hit 350 smithing yesterday. Your macro makes an agonizingly painful process much less painless!
 
Cannot recall offhand, but its a reference into the recipe section, think it is an attempt not to duplicate tools.

Thanks. This thing is witchcraft, actual witchcraft. I can't even begin to imagine the amount of work that went in to it. Amazing job.
 
Not going to lie I was struggling for a few days with this. Just wasn’t making good progress. Then I emptied my bags. I mean complete overhaul. Sent everything away and used the find items to pull whatever stray mats I had. Filled almost all my bags with bits and pieces of drops and vendor...made more points in a single night than I have in several days.
 
I found a bug with the baking recipes, there are 2 different types of "Silk Napkin" - One made from spiderling silk and is a non-stacked quest item, the other is made from drachnid silk and is stack-able. The script had previously made the spiderling silk version and was trying to use those for making all of the dinner/lunch/breakfast feasts (which is incorrect). I had to destroy the non-stacked versions and manually make the stack-able versions for it to pick it up and continue.
 
One thing that bugs me as i am working on the trophies for my alts. When doing a list and it needs multiples, it is only getting one set. There should be a way to force count all of what you need.
 
Think I need to sit down and write something that will sort the recipes by most used ingredient to least, finding it painful with research inventory management, have about 10-15 slots open for made items
heh i think i suggested this long time ago when i was doing research. this mac is still the best thing since sliced bread fyi.
in fact i have just created another tradeskill gimp because i filled every open slot working on blacksmithing. running the macro empty and essentially starting over with find items. to transfer stuff back.
 
Last edited:
Release Tradeskill recipes (max out Artisan's Prize)

Users who are viewing this thread

Back
Top
Cart