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This is what I'm getting with the most recent download when trying to do the beginner tailoring trophy quest.
Hello again. I am working epic 1.5s and my cleric and berserker have brewing combines they need to make. I foraged and bazaar bought non vendor items and the beginner trophy ran pretty well outside a failed combine on a foraged item. Otherwise it was fantastic! I am running into an issue in the skillups though. I ran /TSC mac shop brewing and it ran around and bought a bunch of stuff. It seemed like this ran fine except for when my troll fell off the ledge trying to talk to blacksmith Gerti.
When running shop brewing it buys lettuce, carrots, and turnips. These items make vegetables. A trivial 15 combine in a mixing bowl. When i run skillup brewing it identifies the items but then looks for vegetables and skips making vegetable oil. I had a mixing bowl in a bag and a non container item in a bag slot. I put the mixing bowl in that slot and reran the macro. It still did not make the vegetables. Once i manually made the vegetables and reran the skillup brewing it worked great! I probably lost a few skillups because it went straight into the second combine which was a much higher trivial. On the first toon it made it to 200 skill. I'll update where this one gets since i caught the challenge.
Using version 3.5b by the way
I think what might have helped is if it just stopped at the subcombine. I wasnt paying attention and it scrolled right past. It wasn't until it finished and i had all the vegetable items still in inventory that i realized there was a challenge. Or if there is a pause where you have to confirm it to continue and skip the subcombine maybe? I've watched the evolution and its been extraordinary! I appreciate the efforts!I believe this was brought up a bit ago and I mulled over some options. The "easiest" and that is relative, is to make all the sub-combines en masse and then just do a skill up on the main product. Other options include, adding more flags in the tradeskill ini file to specify if the recipe is skill up or a sub combiner. Another option is to add in code to see if one recipe relies on another, so it would go through the recipe file and look for instances of another recipe in a current recipe (yes sounds wordy), if it has one don't do skill ups on the sub recipe, if it has the sub-recipe and can make the item then do skill up.
I am also open to other ideas.
I think what might have helped is if it just stopped at the subcombine. I wasnt paying attention and it scrolled right past. It wasn't until it finished and i had all the vegetable items still in inventory that i realized there was a challenge. Or if there is a pause where you have to confirm it to continue and skip the subcombine maybe? I've watched the evolution and its been extraordinary! I appreciate the efforts!
*edit - I think you basically said all this in your "wordy" response lol
I am attempting to do tsc tss all to get all my tradeskills to 50 so i can do trophies and it looks like due to my lag/delay it's not successfully picking up the combine items to place them in the container. Is there a way to add a delay?
Try changing your keyboard layout to ENGHaving an issue with, but the file is in my macros\tradeskill..
View attachment 31444
how did you start the macro?@ChatWithThisName in my tradeskill folder I have a number of TS_'tradeskill'trophy.ini - e.g. TS_tailortrophy.ini - I don't think this is toonbased. Its just an ini to say make this for this trophy.
@Robban - Already is
I think it waits up to 5 seconds for grabbing some mats, I could tweak it to wait longer... video evidence really helps so I can think about exactly where I might want to increase delay without affecting other aspects of the flow.
Not sure if bug or the documentation just needs updating, but I just ran /mac tsc beginner baking and when it got to the Hearty Meat Sauce it only checked for griffin meat even though there's another recipe for anaconda meat (and that's what your shopping list said to get as well).
Yep! Thanks, I ended up just doing it manually, but figured the source should also get updated (probably with one of your solutionsI'm sure you already have just made the recipe, but there are two possible solutions for this. Both require modifying the file Macros\tradeskill\TS_bakingtrophy.ini.
[CODE lang="ini" title="Hearty Meat Sauce using Anaconda Meat"][Recipe44]
- Correct Recipe43 to use Anaconda Meat instead.
- Add this recipe to the bottom of the file (be sure update the TotalRecipeNumber at the top of the file)
Recipe44ItemName=Hearty Meat Sauce
Recipe44ItemID=8176
Recipe44Container=Oven
Recipe44Known=FALSE
Recipe44Trivial=52
Recipe44SkillType=Baking
Recipe44MakeTotal=1
Recipe44Items=3
Recipe44Item1=Anaconda Meat
Recipe44Item2=Jug of Sauces
Recipe44Item3=Spices
Recipe44BuyTotal=1[/CODE]
Rerun after the file is modified.
).Not sure if bug or the documentation just needs updating, but I just ran /mac tsc beginner baking and when it got to the Hearty Meat Sauce it only checked for griffin meat even though there's another recipe for anaconda meat (and that's what your shopping list said to get as well).
Lua! Lua! Lua!
So just for everyone who doesn't know, TSC doesn't work too good under MQNext.. so far.. it won't do combines correctly.
So, it "knows" the right slot, but grabs the wrong item..
So I did this..
/ctrl /itemnotify "${FindItem[=${item_name}]}" leftmouseup
and amazingly it works..
I was using INVSlot and it worked.. forever.. I changed it to ItemSlot. I surmise this will work for things not in bags.. bags on the other hand..
