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Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]

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you used /mac tsc beginner tailoring the right commands are in the help section.

/echo \agusage: \aw/mac TSC Beginner Jewelry
/echo \agusage: \aw/mac TSC Beginner Research
/echo \agusage: \aw/mac TSC Beginner Baking
/echo \agusage: \aw/mac TSC Beginner Pottery
/echo \agusage: \aw/mac TSC Beginner Fletching
/echo \agusage: \aw/mac TSC Beginner Brewing
/echo \agusage: \aw/mac TSC Beginner Smithing
/echo \agusage: \aw/mac TSC Beginner Tailor
/echo \agusage: \aw/mac TSC Beginner Alchemy
/echo \agusage: \aw/mac TSC Beginner Tinkering
/echo \agusage: \aw/mac TSC Beginner Toxicologist

This is what I'm getting with the most recent download when trying to do the beginner tailoring trophy quest.
 
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There is no error checking so if you type something wrong it will say Null for getting a quest.
 
Hello again. I am working epic 1.5s and my cleric and berserker have brewing combines they need to make. I foraged and bazaar bought non vendor items and the beginner trophy ran pretty well outside a failed combine on a foraged item. Otherwise it was fantastic! I am running into an issue in the skillups though. I ran /TSC mac shop brewing and it ran around and bought a bunch of stuff. It seemed like this ran fine except for when my troll fell off the ledge trying to talk to blacksmith Gerti.

When running shop brewing it buys lettuce, carrots, and turnips. These items make vegetables. A trivial 15 combine in a mixing bowl. When i run skillup brewing it identifies the items but then looks for vegetables and skips making vegetable oil. I had a mixing bowl in a bag and a non container item in a bag slot. I put the mixing bowl in that slot and reran the macro. It still did not make the vegetables. Once i manually made the vegetables and reran the skillup brewing it worked great! I probably lost a few skillups because it went straight into the second combine which was a much higher trivial. On the first toon it made it to 200 skill. I'll update where this one gets since i caught the challenge.

Using version 3.5b by the way
 
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Hello again. I am working epic 1.5s and my cleric and berserker have brewing combines they need to make. I foraged and bazaar bought non vendor items and the beginner trophy ran pretty well outside a failed combine on a foraged item. Otherwise it was fantastic! I am running into an issue in the skillups though. I ran /TSC mac shop brewing and it ran around and bought a bunch of stuff. It seemed like this ran fine except for when my troll fell off the ledge trying to talk to blacksmith Gerti.

When running shop brewing it buys lettuce, carrots, and turnips. These items make vegetables. A trivial 15 combine in a mixing bowl. When i run skillup brewing it identifies the items but then looks for vegetables and skips making vegetable oil. I had a mixing bowl in a bag and a non container item in a bag slot. I put the mixing bowl in that slot and reran the macro. It still did not make the vegetables. Once i manually made the vegetables and reran the skillup brewing it worked great! I probably lost a few skillups because it went straight into the second combine which was a much higher trivial. On the first toon it made it to 200 skill. I'll update where this one gets since i caught the challenge.

Using version 3.5b by the way

I believe this was brought up a bit ago and I mulled over some options. The "easiest" and that is relative, is to make all the sub-combines en masse and then just do a skill up on the main product. Other options include, adding more flags in the tradeskill ini file to specify if the recipe is skill up or a sub combiner. Another option is to add in code to see if one recipe relies on another, so it would go through the recipe file and look for instances of another recipe in a current recipe (yes sounds wordy), if it has one don't do skill ups on the sub recipe, if it has the sub-recipe and can make the item then do skill up.

I am also open to other ideas.
 
I believe this was brought up a bit ago and I mulled over some options. The "easiest" and that is relative, is to make all the sub-combines en masse and then just do a skill up on the main product. Other options include, adding more flags in the tradeskill ini file to specify if the recipe is skill up or a sub combiner. Another option is to add in code to see if one recipe relies on another, so it would go through the recipe file and look for instances of another recipe in a current recipe (yes sounds wordy), if it has one don't do skill ups on the sub recipe, if it has the sub-recipe and can make the item then do skill up.

I am also open to other ideas.
I think what might have helped is if it just stopped at the subcombine. I wasnt paying attention and it scrolled right past. It wasn't until it finished and i had all the vegetable items still in inventory that i realized there was a challenge. Or if there is a pause where you have to confirm it to continue and skip the subcombine maybe? I've watched the evolution and its been extraordinary! I appreciate the efforts!

*edit - I think you basically said all this in your "wordy" response lol
 
I think what might have helped is if it just stopped at the subcombine. I wasnt paying attention and it scrolled right past. It wasn't until it finished and i had all the vegetable items still in inventory that i realized there was a challenge. Or if there is a pause where you have to confirm it to continue and skip the subcombine maybe? I've watched the evolution and its been extraordinary! I appreciate the efforts!

*edit - I think you basically said all this in your "wordy" response lol

*Edit2 - The second toon also made it to, and stopped at 200 trivial lol. There was one more recipe but it required a ground spawn from Oceangreen Hills (corn rose) and I dont even know if i can get there at level 82 hah! Actually he stopped at 193 (still had the trophy equipped so it showed 200)
 
I am attempting to do tsc tss all to get all my tradeskills to 50 so i can do trophies and it looks like due to my lag/delay it's not successfully picking up the combine items to place them in the container. Is there a way to add a delay?
 
I am attempting to do tsc tss all to get all my tradeskills to 50 so i can do trophies and it looks like due to my lag/delay it's not successfully picking up the combine items to place them in the container. Is there a way to add a delay?

I think it waits up to 5 seconds for grabbing some mats, I could tweak it to wait longer... video evidence really helps so I can think about exactly where I might want to increase delay without affecting other aspects of the flow.
 
@ChatWithThisName in my tradeskill folder I have a number of TS_'tradeskill'trophy.ini - e.g. TS_tailortrophy.ini - I don't think this is toonbased. Its just an ini to say make this for this trophy.
@Robban - Already is
 
the image shows
TS_tradeskill[]S_tailoring.ini
which doesn't look like what you are saying. Robban might know some secrets I'm not familiar with, such as changing the keyboard layout to ENG
 
@ChatWithThisName in my tradeskill folder I have a number of TS_'tradeskill'trophy.ini - e.g. TS_tailortrophy.ini - I don't think this is toonbased. Its just an ini to say make this for this trophy.
@Robban - Already is
how did you start the macro?
 
For this specific one tried
/mac tsc makeshop tailoringtrophy and /mac tsc beginner tailoring
I even tried dropping the quest, and running the beginner again. It goes, gets the quest and when I zone into PoK, the mac ends, which is what it should do using that second one if you haven't made everything yourself =)
 
I've also deleted all the tsc mac, related directories etc, re patched from the launcher, as well as used older versions that I knew worked when I ran this about 6 months or so ago and everything worked fine, and the end result is the same, it says it can't find that file.
 
I think it waits up to 5 seconds for grabbing some mats, I could tweak it to wait longer... video evidence really helps so I can think about exactly where I might want to increase delay without affecting other aspects of the flow.

I have a video. How do i go about sending it to you? Discord or email would probably be easiest for me.
 
It's /mac tsc beginner tailor

exchange "pottery" accordingly: pottery, baking, smithing, poison, alchemy, tinkering, research, tailor, brewing, fletching
 
Not sure if bug or the documentation just needs updating, but I just ran /mac tsc beginner baking and when it got to the Hearty Meat Sauce it only checked for griffin meat even though there's another recipe for anaconda meat (and that's what your shopping list said to get as well).
 
Not sure if bug or the documentation just needs updating, but I just ran /mac tsc beginner baking and when it got to the Hearty Meat Sauce it only checked for griffin meat even though there's another recipe for anaconda meat (and that's what your shopping list said to get as well).

I'm sure you already have just made the recipe, but there are two possible solutions for this. Both require modifying the file Macros\tradeskill\TS_bakingtrophy.ini.

  1. Correct Recipe43 to use Anaconda Meat instead.
  2. Add this recipe to the bottom of the file (be sure update the TotalRecipeNumber at the top of the file)
[CODE lang="ini" title="Hearty Meat Sauce using Anaconda Meat"][Recipe44]
Recipe44ItemName=Hearty Meat Sauce
Recipe44ItemID=8176
Recipe44Container=Oven
Recipe44Known=FALSE
Recipe44Trivial=52
Recipe44SkillType=Baking
Recipe44MakeTotal=1
Recipe44Items=3
Recipe44Item1=Anaconda Meat
Recipe44Item2=Jug of Sauces
Recipe44Item3=Spices
Recipe44BuyTotal=1[/CODE]

Rerun after the file is modified.
 
I'm sure you already have just made the recipe, but there are two possible solutions for this. Both require modifying the file Macros\tradeskill\TS_bakingtrophy.ini.

  1. Correct Recipe43 to use Anaconda Meat instead.
  2. Add this recipe to the bottom of the file (be sure update the TotalRecipeNumber at the top of the file)
[CODE lang="ini" title="Hearty Meat Sauce using Anaconda Meat"][Recipe44]
Recipe44ItemName=Hearty Meat Sauce
Recipe44ItemID=8176
Recipe44Container=Oven
Recipe44Known=FALSE
Recipe44Trivial=52
Recipe44SkillType=Baking
Recipe44MakeTotal=1
Recipe44Items=3
Recipe44Item1=Anaconda Meat
Recipe44Item2=Jug of Sauces
Recipe44Item3=Spices
Recipe44BuyTotal=1[/CODE]

Rerun after the file is modified.
Yep! Thanks, I ended up just doing it manually, but figured the source should also get updated (probably with one of your solutions :) ).
 
I just tried to use this, like the many times I have before, but the program keeps pulling my bracer off and tries to use it in the recipe.
 
I am still here, and if this is arbitrarily grabbing the wrong thing and or destroying it. I can't say for sure what changed caused this I can only look at revising code or rewriting based on releases. I did provide a warning in the overview section of this resource, if you do it use it have some reclaim tokens if an unfortunate incident does occur. When doing the freebies tasks for GOD deleting left over resources allows you to request more from the quest giver. This was by design. At the time I used exact match AFAIK. Randomness is the hardest issue to solve, repeatable behavior is much easier to troubleshoot.

Either way, it is about time to take a look at the code and work under the hood..
 
Not sure if bug or the documentation just needs updating, but I just ran /mac tsc beginner baking and when it got to the Hearty Meat Sauce it only checked for griffin meat even though there's another recipe for anaconda meat (and that's what your shopping list said to get as well).

In current form it only checks for one kind of meat, The recipe file calls for griffon meat. Which brings on a new set of concerns. If there are 3 ways to make something, find which one can be made, if none can be made SOL. If one can be made do it and then when it is successful ignore further attempts to make the item. I am just thinking out loud here. I guess a main concern would be if it has multiple steps and making the sub-comps for the main rec.. stuff to think about..

I have pretty much created recipe files to be used in SQL so maybe changing over to that would allow more flexibility ..
 
Once I switch to Next I plan to port some code over (both as a means of getting a better handle on Lua the language as well as gaining the ability to use multiple different "macros" at the same time). TSC was one I'd considered offering to do (or help with).
 
In one letter what makes Lua better and/or what advantage does it give? I just installed MQNext and am looking to convert.. I have access to the resources for Lua and will give it a go making a small program or convert one of my old macs..
 
So just for everyone who doesn't know, TSC doesn't work too good under MQNext.. so far.. it won't do combines correctly.
 
So just for everyone who doesn't know, TSC doesn't work too good under MQNext.. so far.. it won't do combines correctly.

So I manually combined the items and then re-ran it, and then it picked up the wrong item to combine the next go around..

So, checking things out
 
So, it "knows" the right slot, but grabs the wrong item..

So I did this..

/ctrl /itemnotify "${FindItem[=${item_name}]}" leftmouseup

and amazingly it works..

I was using INVSlot and it worked.. forever.. I changed it to ItemSlot. I surmise this will work for things not in bags.. bags on the other hand..
 
I was using INVSlot and it worked.. forever.. I changed it to ItemSlot. I surmise this will work for things not in bags.. bags on the other hand..

Now this begs the question:

Does this always work?

/ctrl /itemnotify "${FindItem[=${item_name}]}" leftmouseup

and if so why the heck was I mapping out backpacks and slots?
 
Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]
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