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Release Tradeskill Construction Set NeXt (1 Viewer) 4.1991b

Has been pretty amazing, but also a few hiccups.

On two characters, it failed to make Aqua Fortis and other researching recipes. i believe it got stuck naving to the merchant for gnomish heat source, but not positive.

There is a POK mesh included in the download, you can try that, if you believe that is the issue.
Spent 10 minutes trying to make "makeshift enchanted Spell parchment" with a character with 0 research spell. In general that's my biggest pet peave, is when I hit a button I think should do something, and nothing happens and no error message/prompt to tell you why it doesn't want to do something. Is there a way to turn on debug output?

I have added a check now that will say skill level 1 if you have under 1 for that skill. However, I am always assuming everyone runs the freebies so that would never happen to them. The TSS freebie gets you to 54 for research. But, if you have 0 and can't raise it, you need to go to your GM.

1673380529930.png
A FAQ/getting starting on 300+/artisan would be nice, still haven't gotten gotten this working (0/0) recipes. Is running on multiple character simultaneously an issue?
What's this?

1673380661667.png

A video doc series is in the works..

When I hit pause (probably while doing a trophy quest), it stopped/paused nav, then thought it was stuck and started /rewinding and jumping.

It has go and stop, I do not see pause, where is that for the trophy quests? if you want it all to stop /lua pause..
Even with the hiccups, I'm getting 3x as much done as doing stuff manually.
 
The depot information is a little difficult to extract when trying to make combines. I'm trying to make leather padding from low quality wolf skins at the moment, and I have 46 on me and 203 in the depot as reported by my item find lua. The missing tab on the recipe list however only shows the 46 on me, and says I don't have enough to do 250 or more combines(273 is my attempt right now because I have 273 silk thread on me). The depot tab is red, and shows nothing for what I have in there for hides.
If you want 500 of something and don't have the amount to make it, I don't show the lacking number in the depot. Batch mode does the 'go for broke' method, as in, it grabs as much as it can. Standard is exacting for a lot of crafting. Yeah, you have 249 and want 250, so no you can't make 250.
View attachment 45079

If I change the number to craft to be 249, which is the sum of all the low quality wolf hides I have between inventory and depot, then the depot tab turns green and shows my inventory count plus depot count, and the missing tab turns red, as I have the ingredients to do the craft now.

TLDR; if you're missing the adequate ingredients, the missing tab, which currently shows inventory, should really show bank/depot sum also, and/or the sum you are missing. At a minimum, if you have depot items, it shouldn't be red and show nothing. Right now the algebra equation is showing two variables for a four variable problem.

This has been noted and I've been trying to work out something that makes sense, but let's be honest. You have to look in your inventory, your bank, your hoard, your depot, your plot, your guild, your mule..

that's a lot to deal with..

I have always used the principle for standard crafting that if you can't make the amount you want, then why take it out of the bank/depot only to know you can't do it in the amount you want..
 
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salvaging is causing crashes too for me, while trying the TSS freebie quests at least. Currently running the fletching cycle and if I salvage any parts, it puts/leaves them in the fletching kit, and tcg crashes with a for limit error on 453 where it's trying to clear out the container for another combine:

This can be lag, or lag, or gremlins or lag, or something else. But, when it sometimes happens, or only happens to a couple of people, it is very difficult to track down.
View attachment 45080


As another note, it reaaaally doesn't like you to have a full set of containers when you try these freebie quests (ie 8/8 slots filled with a bag, even if one of the bags is empty), because things like mixing bowls/fletching kits etc have nowhere to go. it just keeps cycling errors about combining stacks of items, or crashes. It also removes the gui window, and mqoverlay/resume or reload don't bring it back, so I have to reload the lua again. Should have a check loop that cycles out of the combines on an early fail if there are no available main inventory slots to continue the combines, and give an error message as to why?

Well yeah, I am putting the onus on the user to have a single slot open at the bottom, Desired most right bottom.

I actually have code that should alert you if it can't put it in slot 32, It should pause and not cycle.
 
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This can be lag, or lag, or gremlins or lag, or something else. But, when it sometimes happens, or only happens to a couple of people, it is very difficult to track down.


Well yeah, I am putting the onus on the user to have a single slot open at the bottom, Desired most right bottom.

I actually have code that should alert you if it can't put it in slot 32, It should pause and not cycle.

I do not support perks.
 
If you want 500 of something and don't have the amount to make it, I don't show the lacking number in the depot. Batch mode does the 'go for broke' method, as in, it grabs as much as it can. Standard is exacting for a lot of crafting. Yeah, you have 249 and want 250, so no you can't make 250.


This has been noted and I've been trying to work out something that makes sense, but let's be honest. You have to look in your inventory, your bank, your hoard, your depot, your plot, your guild, your mule..

that's a lot to deal with..

I have always used the principle for standard crafting that if you can't make the amount you want, then why take it out of the bank/depot only to know you can't do it in the amount you want..
I'm sorry, I was unclear on the first comment I think. if I have 203 in the depot, and 46 on me, but try and do 273 combines, it will show that I have a count of 273, and inventory of 46, as shown on the screenshot. I also technically have 203 in the depot also, and while the sum of the two is less than 273, the tab only shows me what's in my inventory, and the depot tab is blank. Shouldn't it show that I have either 46 in inventory AND 203 in depot, or 249 in total between bank/inventory/depot? It's *only* giving me feedback about what's in my inventory. That makes me think "Oh, I need to get 227 more items to do 273 combines", when that's not actually true. I'm not saying to take it out of storage to determine, but we have datamembers to query those (mostly), and which you're already utilizing, and you report those numbers if you have adequate parts, but not if you don't have adequate parts. It becomes a guessing game?
 
Has been pretty amazing, but also a few hiccups.

On two characters, it failed to make Aqua Fortis and other researching recipes. i believe it got stuck naving to the merchant for gnomish heat source, but not positive.

Spent 10 minutes trying to make "makeshift enchanted Spell parchment" with a character with 0 research spell. In general that's my biggest pet peave, is when I hit a button I think should do something, and nothing happens and no error message/prompt to tell you why it doesn't want to do something. Is there a way to turn on debug output?

A FAQ/getting starting on 300+/artisan would be nice, still haven't gotten gotten this working (0/0) recipes. Is running on multiple character simultaneously an issue?

When I hit pause (probably while doing a trophy quest), it stopped/paused nav, then thought it was stuck and started /rewinding and jumping.

Even with the hiccups, I'm getting 3x as much done as doing stuff manually.
His reference to pause is on the TSS/GoD freebie runs I believe. I too have encountered the jump/rewind issue when you pause those sub-routines mid execute.
 
So the foot is on the other shoe.. This is something I can work with..
This will most need to be revisited again after new expansions are unlocked that will increase inventory size, of course. I had to change the banking fairly recently based on a new unlocked expansion.
 
Except I don't have 32 slots. I'm on Rizlona, we only have 30 slots. I did not see a warning that I needed an open slot. Maybe I missed it.
Code for swapping and placing containers has been added for Rizlona, next release.
 
My problem with research recipes was I didn't have salt peter, in the UI, there wasn't obvious that I needed to farm/bazaar it. I'll be more religious about checking shopping lists now.

My problem with artisan/300+ seems to be gone on my next session (maybe I needed to nudge it after getting 300? thought I restarted it several times though.

No significant issues at this time, gotta go start farming that shopping list!

Did the installer not install PoK mesh by default?
 
Has been pretty amazing, but also a few hiccups.

On two characters, it failed to make Aqua Fortis and other researching recipes. i believe it got stuck naving to the merchant for gnomish heat source, but not positive.

Just for reference:

1673390867225.png
Spent 10 minutes trying to make "makeshift enchanted Spell parchment" with a character with 0 research spell. In general that's my biggest pet peave, is when I hit a button I think should do something, and nothing happens and no error message/prompt to tell you why it doesn't want to do something. Is there a way to turn on debug output?

A FAQ/getting starting on 300+/artisan would be nice, still haven't gotten gotten this working (0/0) recipes. Is running on multiple character simultaneously an issue? - Should be no issue running multi. The caveat, if you are editing the DB file then maybe issues.

When I hit pause (probably while doing a trophy quest), it stopped/paused nav, then thought it was stuck and started /rewinding and jumping.

Even with the hiccups, I'm getting 3x as much done as doing stuff manually.
 
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My problem with research recipes was I didn't have salt peter, in the UI, there wasn't obvious that I needed to farm/bazaar it. I'll be more religious about checking shopping lists now.

I added a response to show the where.. if the craft button is yellow, something needs to be addressed.

1673390948276.png


My problem with artisan/300+ seems to be gone on my next session (maybe I needed to nudge it after getting 300? thought I restarted it several times though.

Could you be more specific about what you were doing and the recipe?
No significant issues at this time, gotta go start farming that shopping list!

Did the installer not install PoK mesh by default?

Not a custom POK Mesh
 
I'm sorry, I was unclear on the first comment I think. if I have 203 in the depot, and 46 on me, but try and do 273 combines, it will show that I have a count of 273, and inventory of 46, as shown on the screenshot. I also technically have 203 in the depot also, and while the sum of the two is less than 273, the tab only shows me what's in my inventory, and the depot tab is blank. Shouldn't it show that I have either 46 in inventory AND 203 in depot, or 249 in total between bank/inventory/depot? It's *only* giving me feedback about what's in my inventory. That makes me think "Oh, I need to get 227 more items to do 273 combines", when that's not actually true. I'm not saying to take it out of storage to determine, but we have datamembers to query those (mostly), and which you're already utilizing, and you report those numbers if you have adequate parts, but not if you don't have adequate parts. It becomes a guessing game?
Will this work?

1673395047945.png
 
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Could you be more specific about what you were doing and the recipe?
The session I got to 300, it seemed like crafting/artisan tab was broken, and listed (0/0) recipes. I did restart several times. The next day everything was working fine.

Hopefully my feedback was helpful on the rough patches new users have navigating the UI.
 
Like to see an Abort for Request Batch Vendor Items. Been a while since used this and forgot it takes a few hours to go through all my toons. Have to exit and re add my batch items.
 
that's a wonderful new error..
Yah, it crashes the game. :) Anyway, when I'm adding a ton of shit to batch, it takes too long to request shit from a ton of toons. Seems like the depot takes the longest and I don't even use the depot. Faster for me to just shop for the stuff. lol
 
Yah, it crashes the game. :) Anyway, when I'm adding a ton of shit to batch, it takes too long to request shit from a ton of toons. Seems like the depot takes the longest and I don't even use the depot. Faster for me to just shop for the stuff. lol
Yeah if you have 32 toons in zone, of course.

Still lobbying for MQ2FTP or MQ2TFTP or MQ2SCP
 
Well now for whatever reason the cost label for trophies is not working, so it will not activate..
 
All in All working great. Added 2 of everything from the last expansion to burn off some ts mats. Ran through every item without a hitch. Now I have a bunch of containers that need raid ores.
 
Release Tradeskill Construction Set NeXt

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