• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Guide - Sic's "Icebound Avatar" Mission Vid (1 Viewer)

Sic

Administrator
Moderator
Joined
May 5, 2016
RedCents
49,476¢
Pronouns
He/Him
Btw - this option in your alt-o window allows movement keys to stand you up - if you turn this off make sure you know that doing a "come to me" could no longer work if your dudes were sitting down
I turn it off in this video, but i usually don't have it off.
There's no real reason to turn this off - this was a false alarm in the video
1626617009681.png
Pretty late to the party posting my vids for these missions as i re-re-re-rolled a bunch of toons over the past couple of months, but here we are :)

I don't like doing this mission, and I haven't bothered to take the time to do all the achievements - but I get requests for a video for this one just about daily, so figured I would show how I do it with my team. Again, this team isn't anything fancy, no raid gear (no TBL chase loots), not fully aug'd, still some ToV t1 pieces, etc.

There is likely a better/cleaner/faster/l337er way to do this mission, and there are some other awesome guides out there like Jimbob's > HERE < & Hytiek's > HERE < , but this is how i run this thing. Hope you get some inspiration and ideas if you're struggling.

Enjoy!
(re-uploading the video, so will be low-res until youtube catches up, please hold!)



you need mq2events plugin loaded

/plugin mq2events load

Then for each of your characters you would have an MQ2Events_ToonName.ini file in your release folder (like i mention in the video you have to create this ini)
*ALERT* Config files go in your Config folder now *ALERT*


MQ2Events_ClericDude.ini
Code:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /clr mode 0; /clr autostandonduck off; /clr pause on; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /clr pause off; /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /clr mode 2; /clr autostandonduck on

MQ2Events_Bardarino.ini
Code:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /mqp off; /chaseon

MQ2Events_BerzerkerDude.ini
Code:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /zerk autostandonduck off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 2; /zerk autostandonduck on

MQ2Events_BstDude.ini
Code:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /bst autostandonduck off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /bst mode 2; /bst autostandonduck on

Ass Me social hotkey
Code:
(could spruce this up with a nav to the mob and what not but meh)
/noparse /bcg //if (!${Me.Ducking}) /assist ${Group.MainTank}
/noparse /bcg //if (!${Me.Ducking}) /attack on
/noparse /bcg //if (!${Me.Ducking}) /nav target

Target Clear
Code:
/bcga //target clear


Btw - this option in your alt-o window allows movement keys to stand you up - if you turn this off make sure you know that doing a "come to me" could no longer work if your dudes were sitting down
I turn it off in this video, but i usually don't have it off.
There's no real reason to turn this off - this was a false alarm in the video
1594278470841.png
 
Last edited:
Hey Sic,

As a fairly basic user I have a question. Where do you put the mq2 events? Once those are where they are supposed to be...the toons auto duck and then stand up after? I would like to be able to do these missions and learn to use MQ2 to its fullest capability. Thanks for any help
 
Hey Sic,

As a fairly basic user I have a question. Where do you put the mq2 events? Once those are where they are supposed to be...the toons auto duck and then stand up after? I would like to be able to do these missions and learn to use MQ2 to its fullest capability. Thanks for any help
MQ2Events
just need the /plugin mq2events load

the MQ2Events_Dudename.ini goes in your release folder
 
Sic,

Were you running a BL in that mission? or was it 2 berzerkers? Would I just essentially use the berzerker one and name my BL?
 
Sic,

Were you running a BL in that mission? or was it 2 berzerkers? Would I just essentially use the berzerker one and name my BL?
sk, clr, bard, zerk, zerk, bst - even says it in the title of the video, and then in big bold letters during the video :p

in the video i just leave my kiss bard doing kiss bard things, and call him over to my adds as i swap - but he'll hit the named

the 2 zerks and 1 bst don't do anything until i tell them to
 
its early and I got kids and im excited that i might actually be able to do this mission! Sorry. Please no one else is awake so I have some one on one time with you! Thanks Dude! Plus I wasn't sure because there's no MQ2Event_Beastname.ini file
 
its early and I got kids and im excited that i might actually be able to do this mission! Sorry. Please no one else is awake so I have some one on one time with you! Thanks Dude! Plus I wasn't sure because there's no MQ2Event_Beastname.ini file
yeah same as berzerker just /bst instead of /zerk hehehe
 
Do people really want videos of each mission that often? I’m too dumb to code but I can do this.
yes - I get requests every day. I also get burning questions like "do people really want videos of each mission that often?" :p
 
yes - I get requests every day. I also get burning questions like "do people really want videos of each mission that often?" :p
Send me a list of what gets requested. If nothing else, I can get gameplay footage with various group setups.
 
Send me a list of what gets requested. If nothing else, I can get gameplay footage with various group setups.
No thank you. A sic vid of your footage doesnt make any sense at all, and im not requesting any footage or assistance.

Not sure if you misunderstood me or something, but appreciate it.
 
For some strange reason I cant get my Zerkers to duck. Anyone have any good idea as to why? I have the alt o setting correct and all. I also moved the script for emotes to main window just to check. Any advise is welcome. thanks
 
If you are using the zerker plugin, have you made sure to turn autostandonduck option off in the plugin window? That has gotten my zerkers killed a few times.
 
For some strange reason I cant get my Zerkers to duck. Anyone have any good idea as to why? I have the alt o setting correct and all. I also moved the script for emotes to main window just to check. Any advise is welcome. thanks
so far everyone i've spoken to about these things either a: don't actually have an events file setup for their toons, b: have their events incorrect (like not having their event do autostandonduck off if running cwtn plugin_, c: don't have /event on
 
will try again later tonight all but zerkers duck when they are supposed to. thanks for reply thou
 
For some strange reason I cant get my Zerkers to duck. Anyone have any good idea as to why? I have the alt o setting correct and all. I also moved the script for emotes to main window just to check. Any advise is welcome. thanks

will try again later tonight all but zerkers duck when they are supposed to. thanks for reply thou
?
 
So made a hot key to test and its working now outside the instance. I think I was just using /event load and not /event on. Zerkers duck via my test key now.
 
Ok some more pointers about the mission. Dont use follow me key it makes you move at the wrong time. I also added something to the zerker line to make sure he does not have a disc on that hold you in place when it moves to 2nd phase. Add in the /stopdisc you can move.
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 0 ; /stopdisc ; /target Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War
 
I just have everyone go in chase mode and follow the tank now for phase 2.

I keep a stopdisc if frenzied resolve is active social hotkey in my "command center" buttons too
 
if gear doesnt suck on toons can outlive the duck fail DD
once you dont care about failing that emote, u can do this w mercs
tank, main healer, bard, live or merc dps, merc healer, merc healer gets u a win and not hard to 3box
 
Thanks for the vid, Sic. Man, I cannot tell you how many times I tried to do this mission. I wasn't aware of MQ2Events either, so I made hot buttons for all my toons to pause, so i would click over to the one who had to duck, pause them, and duck and wait; it did work but not very efficiently. Anyway, after watching the vid, I was able to do it on my second try, finally lol.
 
MQ2zerker events adjusted and tested. Added the pause in each line, keypress Q is my attack button and keypress d is my duck. Last line you can adjust your /Nav to your MA name if you like or just have them all in chase mode following your MA.


[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /zerk autostandonduck off; /zerk pause on; /Keypress Q; /target clear; /keypress D

[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /zerk pause off; /Keypress Q; /keypress D

[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 2 ; /zerk autostandonduck on; /NAV Target


This is a KA events setup

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /stopcast; /keypress ESC; /keypress D

[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /mqp off; /keypress D

[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /NAV target


The only toon I have had issues with is the bard setup. Twist wouldn't stop and I added a pause 10 in it

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on ; /stoptwist; /pause 10 ; /keypress ESC; /keypress d

[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /mqp off; /keypress d

[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /NAV target


These work for me they are very similar to others for sure. Also what Dealings stated is true, if your gear is right you can survive the Duck fail DD.
 
I didint think it would but if its not in, the bard still sings. Guess ill have to see why it runs differently with it in then.
 
What gives me the most issues is OVER Dpsing this event
that said the 1st part I keep bard ducked
it does 2 things for me
by keeping bard ducked its a freebie when he gets called
by being in the mission it helps when I need to burn in stage 2
 
Ive just come back to the game after 9 months away, and this quest was the last thing I needed to complete group wise before I stopped playing.

Ive conversed with Sic over last couple of days, and ive just spent 3 hours trying to do this misson.

Ive cut pasted everything exactly as shown in here, yet my Rogue, Zerk,Bard,Beast and my SK will not follow the event so all die.

I cant get Sic's assist me key to work so im trying to do it all manually, and then dps so low SK ended up loosing agro on Avatar and he gets wiped then game over.

Only character that follows the event is my cleric who seems fine.

Im using MQ2events /event on

CWTN plugins on all but Bard. SK in Sic Tank Mode or Manual, Rest in Manual

At my wits end with this, just cant understand why its not working.
 
Last edited:
Ive just come back to the game after 9 months away, and this quest was the last thing I needed to complete group wise before I stopped playing.

Ive conversed with Sic over last couple of days, and ive just spent 3 hours trying to do this misson.

Ive cut pasted everything exactly as shown in here, yet my Rogue, Zerk,Bard,Beast and my SK will not follow the event so all die.

I cant get Sic's assist me key to work so im trying to do it all manually, and then dps so low SK ended up loosing agro on Avatar and he gets wiped then game over.

Only character that follows the event is my cleric who seems fine.

Im using MQ2events /event on

CWTN plugins on all but Bard. SK in Sic Tank Mode or Manual, Rest in Manual

At my wits end with this, just cant understand why its not working.
the assist key is really straight forward. not much fancy stuff going on in there.

Like i mentioned in a couple videos, this is something you could and should test outside of the mission so ensure you have set yourself up for success. Being able to turn your team on/off attacking something is very important as far as team management goes - particularly when it comes to this mission you can't dps too fast.

nothing really fancy going on here.
Code:
/noparse /bcg //if (!${Me.Ducking}) /assist ${Group.MainTank}
/noparse /bcg //if (!${Me.Ducking}) /attack on
/noparse /bcg //if (!${Me.Ducking}) /nav target

if your toon isn't ducking it will /assist your group main tank (so you need a group main tank set)
if your toon isn't ducking it will turn on auto attack
if your toon isn't ducking it will navigate to the mob

so if for some reason you have your entire group ducking full time, or you don't have group maintank set this should work fine (again its not fancy, but it works).

you could also do a /bcg //if (!Me.Ducking}) /target ID ${Target.ID} from your tank, and it would have everyone /target on the mob that your tank is currently targetting

again - you should test this outside on just any mob - have your team in mode 0, and call your AssistMe button and see them engage - now you can take it to somewhere hectic like this mission.[/code]
 
Last edited:
Thanks Sic, from when I was trying to do it earlier, It was not picking up on the target, it would turn auto attack on then say there was no target and click back off. Unsure why, I have typed that in exactly,
What are the Icode Lines for? is line 4 corrrect 2 open brackets?
Also do you need the duck commands for the second half of the misson?
Is the SK set up exactly the same as zerk but with /shd replacing the /zerk commands, does chase need to be on in the final line or just mode 0, purely for the SK.
 
Thanks Sic, from when I was trying to do it earlier, It was not picking up on the target, it would turn auto attack on then say there was no target and click back off. Unsure why, I have typed that in exactly,
What are the Icode Lines for? is line 4 corrrect 2 open brackets?
Also do you need the duck commands for the second half of the misson?
Is the SK set up exactly the same as zerk but with /shd replacing the /zerk commands, does chase need to be on in the final line or just mode 0?
re: icode lines - no the post got messed up

i keep the if ! ducking in my assist key always just so i don't need more than 1 assist key - no ducking in second half (lol if there is i've never noticed it)
well I keep the shd in mode 7 the whole time and just issue a /shd resetcamp once i get to my spot. chase mode - mode 2 - will chase your ma - having your tank in an assist mode isn't recommended unless you're assist someone else for some reason. you likely want to swap to 0 or stay in 7 and issue a resetcamp
 
The thing you want to know isn t really a chase mode. Chase mode are when your toons follow your driver. Actually your toons just run to the mob you have on aggro.
 
Did anyone else's bard just stop working around two weeks ago? Looked further into it, and also added a /stopsong. Hoping that clears things up for the poor guy!
 
Hi Sic,

Can i ask what UI you use? Also what is that map interface you have, its cool as F"$K.

Thanks
 
Sorry regarding the Map interface i just finish watching your other video: (Griklor 2.0 ) and the map you used was in there. That map interface is really cool
 
Sorry regarding the Map interface i just finish watching your other video: (Griklor 2.0 ) and the map you used was in there. That map interface is really cool

I use Zliz for UI, and the map is actually myseq overlaid on the video for viewer purposes - I have it on a dedicated monitor
 
Guide - Sic's "Icebound Avatar" Mission Vid

Users who are viewing this thread

Back
Top
Cart