PocketFarm will rest under 3 conditions:
If endurance drops below 10%,or health below 30%, or if you have mana and its below 15%
It will stop resting when all 3 are full, mana is only checked if you have mana.
The issue with it pulling mobs with all in their name, has been fixed in latest update, was using string find instead of string equal, teach me to get inspiration from kiss :P
now how it works with having an ignore list and pull list, is that when we do a scan for nearest mobs, we use alert lists, so any mob on ignore list, is ignored, and any mob on pull list is counted.
if something is on pull list, only those types will be pulled.
PocketFarm requires mq2nav and a functioning mesh of the zone, and supports chats class plugins and mq2melee.
If you have issues with making PocketFarm go, try typing /pkf go to make it start.
If it still dont go, check your mq2melee, settings.
we don't need to have stick on in mq2melee, as PocketFarm handles that using mq2nav and smart functions from mq2, that allows us to always face the mob on a patch of mesh that works, and not try and get stuck in walls or desks when sticking.