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i'm having issues getting started... i try to use /dggae /mac omm_grp naggy and i get in red letters that is not a valid command. please use /help... so then i tried doing /mac omm_grp naggy and that works as far as the toon doing that goes to old man mckenzie and gets the mission and selects the enchanter toon (i'm guessing it picked that cuz my main is an enchanter) and then zones in ... the rest of the group do not select monsters or zone in... i try to run the /mac omm_grp naggy on each toon but it says i have a shared task already and to quit it and try again. i did the three downloads required... i'm not sure how to get them using the macro at the same time
Thank you for responding and looking into it ... i'm not the best at applying alot of the computer stuff and thought i had completed what was instructed... with what you found does that mean i wont be able to work the program as of right now until an update is done?The macro requires the MQ2Dannet plugin to be loaded and functioning. I think that's even in the macro somewhere that if you dont have Dannet loaded, it bails on you. Or was - i'll need to check this.
In Short: /dgae isn't being recognized because you arent running the proper plugins.
[edit]
Turns out I've been checking for Nav twice and not Dannet after all. I suppose i'll need to fix that. And see what other QOL i can inject to this also in an update.
What are the other two doing? Are they in POK? If you have any error messages or additional information (picked a class, selected it, chose a class.. didnt select a class, tried to zone in, etc) on their behaviour that helps diagnose a problem.Question... i ran the group missions very smoothly yesterday and this morning i flagged my 6 toons for the raid missions that old man mckenzie gives. i started the naggy mission and 4 of the 6 toons select mage and zone into zone but two do not. the two that do no can manually select and zone in but they do not do anything when they zone in... did i somehow miss something or is something messed up? i did reboot my computer and tried again
the two that dont select a monster shroud just sit there ... i can manually select a monster shroud and zone in with them but they do not summon pets or buff... i tried the /dggae /invis to see if they would work in unison but do nothing so i figure they will not nuke either ... i'm prepared to run around and pull and everything but if they arent making pets, invis'ing, and nuking i wont be able to manage them with the groupWhat are the other two doing? Are they in POK? If you have any error messages or additional information (picked a class, selected it, chose a class.. didnt select a class, tried to zone in, etc) on their behaviour that helps diagnose a problem.
The raid macros are primarily manually driven - that is you have to move everybody around, tell them to nuke, etc. The raid macro largely gets you into the zones and buffs/makes pets and engages the MA's target. you do the pulls/splits/crowd control/etc.
plus side its a macro, so it "should" work.Just curious if this is still currently working with MQ2Next? or if i need to run Legacy for it to work properly? just tryin to get the unlocks done since apparently even tho i used to run them the rewards arent unlocked for me
Nav changes tho, it throws errors up after moving the first time and ends the macro cus of the travelto stuffplus side its a macro, so it "should" work.

Sounds like most marriagesStarted strong, ended in tragedy lol

I manually drag them all out of the lava and the mission ends normally. Not exactly hands free as you might hopeI ran the naggy group mission, all went well until near the end, kept getting stuck in the lava Solb.
-Taz
I did the same. I also edited the macro so that you can just go back in after the lava wipe, start this script and your group will re-buff and run to the first lower ramp before the lava. I adjusted some NAV points but they still may sink like stones, so be ready to get them out of the lave and onto the other side to fight.I manually drag them all out of the lava and the mission ends normally. Not exactly hands free as you might hope


I didn't do any of the group missions, my steps where.Using this awesome Macro, what is the optimal path to getting the Staff for my shaman, do I need to do all group missions once then both raids to unlock it?
Ok seems i've run into the same issue as @taz6two and unfortunately the macro he's provided doesn't seem to work, it just ends the macro right away upon zoning in
Second Edit, managed Solb with alot of pathing issues, characters getting stuck on the ceiling because of Dead man floating etc, now the macro for Lguk just ends after Evil eye as it cant find the path to the next location![]()


Could someone tell me why this error is happening? Also, is there a way to fix it?
View attachment 44349
${Me.GroupAssistTarget.DoTarget.ID}${Me.GroupAssistTarget.ID}
I just update the Mac in launcher..but in the Download button (as you know, but explaining for those that would not think of it like I did not) is 3 files, the Group and Raid macs and a Gukbottom mesh. After putting the new mesh in,DGuk (Cursed Guk) works with a potential issue. All the team went off the first edge into the water but half the team got stuck here:
No, not yet anyway (thats me just talking hopeful, answer is no).is there anyway to restart this while in the mission? sometimes 1 toon will just freak out and not do a thing
Great strat ! Easily done with 11 toons. Thanks TempusVOX RAID -
View attachment 24863
1) Kill Spider at Blue Circle.
2) Kill Giant on other side of wall (just target via map)
3) Move to Giant spawn. (where the group currently is here). Send pets on both Icy Terrors in red circle.
4) Back to Blue Circle
5) DMF Necro. Run to orange "X". Run back down to where group/pets are on map now (Avoid blue circle). Try to FD split. Or Really split and die. Rinse repeat til only vox is left.
6) Re-kill Icy's in red (and inside vox room if needed)
7) Position group at big green X (I have everybody on /afol already here)
8) POsition Necro + necro pet at orange X. (/mqp on). Send pet on vox. It wont go until necro runs around corner and vox will charge. Harmshield necro. run to cubby in black square. while necro is running there, /pet back off A LOT.
9) Run all your mages as a group in room drop pets on vox (probably already are), run them to black cubby also. mash /dggae /pet back
10) setup in cubby the way the green X's and pets are. mash pet back off until vox comes to the cubby as shown in picture. Pets are in hallway hitting through wall. ae doesnt hit them. vox is too far away to hit mages. stand there, wait for her to die.
11) Bonus: You'll probably die a few times working the kinks out of the vox pull/position. I suggest these hotkeys:
/dggae /pet back(on your main driving toon)
/dggae /pet attack ${Target.ID}I use this if I want to force swap targets
/multiline ; /dggae /stand ; /dggae /afol spawn ${Me.ID} nodoor verifyname ${Me.Name}(on your main driving toon)
/dggae /afol off(on your main driving toon)
/dggae /nav spawn id ${Me.ID}(on your main driving toon)
Notes:
Sometimes your mages get feared while running across. If that happens, just break their afol and hit the nav to you key and it'll work itself out.
If you have a pet that decides to run out after vox is positioned, i wont risk letting it bone my event (if she fears it and chases it). so I just /pet leave that one and make a new pet.
When dealing with Giants. sometimes you get a bunch of healers. I've found it easier/faster to balance one giant (a healer) to about 55%, force swap to another giant, and take it to sub 50, where all healer giants will start a CH. Then go back to healer giant at 55, put pets there and /dggae /nuke that sucker to death. 1-2 /nuke rounds fromt he group (be in range, under 30 units) will kill it before it can heal itself since it's locked in a 10sec CH on another giant.
I'll get the Naggy strat up tomorrow. but it's fairly similar to this. Naggy is easier to plow through and easier to position. Vox is faster and (once youget the hang of it) faster in general.

