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Release MQNearby (1 Viewer)

Is there a command to bring up the map window? I have tried unloading and reloading, but I cannot get the map to come up for me.
 
I am still unable to use /nearby toggle or /nearby show to produce the imgui map on screen. I play on Lazarus EMU. Someone else had same exact problem on EMU, AMS maybe?

Every time we discuss, you ask if I've put anything in the discussion thread and I never get around to it. I've been keeping all my RG stuff up to date using Redfetch as well.
 
I am still unable to use /nearby toggle or /nearby show to produce the imgui map on screen. I play on Lazarus EMU. Someone else had same exact problem on EMU, AMS maybe?

Every time we discuss, you ask if I've put anything in the discussion thread and I never get around to it. I've been keeping all my RG stuff up to date using Redfetch as well.
Despite reaching out the two people that have contacted me regarding issues with Nearby on EMU, it seems that we're unable to get together at a time when we're both available to allow me to look into the issue in an effective manner. I loaded into EMU and tried it for myself using the VV build available to everyone and it worked for me. So I'm unable to personally reproduce the issue at this time.
 
Despite reaching out the two people that have contacted me regarding issues with Nearby on EMU, it seems that we're unable to get together at a time when we're both available to allow me to look into the issue in an effective manner. I loaded into EMU and tried it for myself using the VV build available to everyone and it worked for me. So I'm unable to personally reproduce the issue at this time.
I am still unable to use /nearby toggle or /nearby show to produce the imgui map on screen. I play on Lazarus EMU. Someone else had same exact problem on EMU, AMS maybe?

Every time we discuss, you ask if I've put anything in the discussion thread and I never get around to it. I've been keeping all my RG stuff up to date using Redfetch as well.

Nearby works fine for me on laz as long as i use the RG build. I was gone a while though and know nothing of redfetch so my RG emu mq build is just from the redguides updater still if that matters.
 
I was having some weirdo issue with my VV Emu install. I worked with Chat and Sic last night and was able to get it working in a brand new fresh VV Emu install!

I am currently in the process of migrating all my config files to this new install and cleaning up stuff I haven't touched in a long time.

Thanks Chat and Sic!
 
Haven't loaded this, but was wondering in idiot terms, what does it do for me? Its a map of spawns, doesn't my map all ready do this? It can moved to a second screen it seems, but I use one, so seems like unnecessary for me to use it? I do run zones a lot with map open to chase down spawns, will this let me target them and then run to them? Or is it just a fancy map I can use on second screen? I am not putting it down, just trying to figure out how it helps me. I read thru the discussions and mostly was about crashing, not much about the benefits other then putting on second screen.
 
ChatWithThisName updated MQNearby with a new update entry:

7/18/2025

- Fixed named mobs not showing up on the map.
- Added the ability to edit the overlay.
-- When the overlay is on, below the button to turn it on is a checkbox to enable editing.
-- Just resize and move it to the desired position, then hit the checkbox to disable editing.
- CWTN Plugins will now display their corresponding circles on the map. It will not currently
-- display the arc.

Read the rest of this update entry...
 
Haven't loaded this, but was wondering in idiot terms, what does it do for me? Its a map of spawns, doesn't my map all ready do this? It can moved to a second screen it seems, but I use one, so seems like unnecessary for me to use it? I do run zones a lot with map open to chase down spawns, will this let me target them and then run to them? Or is it just a fancy map I can use on second screen? I am not putting it down, just trying to figure out how it helps me. I read thru the discussions and mostly was about crashing, not much about the benefits other then putting on second screen.
Main benefit would be that unlike mq2Map, it doesn't overload the text... ummmm thing, causing other windows to stop displaying text.
 
Haven't loaded this, but was wondering in idiot terms, what does it do for me? Its a map of spawns, doesn't my map all ready do this? It can moved to a second screen it seems, but I use one, so seems like unnecessary for me to use it? I do run zones a lot with map open to chase down spawns, will this let me target them and then run to them? Or is it just a fancy map I can use on second screen? I am not putting it down, just trying to figure out how it helps me. I read thru the discussions and mostly was about crashing, not much about the benefits other then putting on second screen.
I feel like most of it is explained in the overview where I give an overview of the plugin. https://www.redguides.com/community/resources/mqnearby.3222/ Here is a link to the overview. Also, while on this discussion page you can just scroll the top and click overview (that actually applies to any resource).

You like to run with your map open? That's cool, but can MQ2Map create an overlay on your screen that you can click through? Can you change the color of the map lines and the color of any spawn type? Can you search for specific spawns on the map? Yeah you can right click the triangles to a spawn (when not in overlay mode) and select to nav to the target, it'll also give you some basic information about them. As nitramneb mentioned it doesn't cause an issue with the rest of your EQ windows making bag slots randomly disappear because you're displaying too many labels, or make your text in chat windows disappear. Everything you need to control it is in the gui except opening the window if you close it. It shows the direction the spawns are facing. Can choose to show clean names or uncleaned names. Shows a list of GMs/Named mobs (for supported zones) that are currently in the zone. EQ Spawns are not locked to layer 2 and have their own individual toggle.

But most of this is all explained in the overview.
Also, most recently I added the ability to resize the overlay. Giving you an opportunity to not have it cover your basic EQ windows so it doesn't draw over them. I mean you can click through the overlay so it was only hindering your vision of the windows, not your ability to interact with them.

There are a lot of useful things in this new map plugin. Some or all of which may not matter to you at all. So you're welcome to use it or not use it based on preference.
 
I feel like most of it is explained in the overview where I give an overview of the plugin. https://www.redguides.com/community/resources/mqnearby.3222/ Here is a link to the overview. Also, while on this discussion page you can just scroll the top and click overview (that actually applies to any resource).

You like to run with your map open? That's cool, but can MQ2Map create an overlay on your screen that you can click through? Can you change the color of the map lines and the color of any spawn type? Can you search for specific spawns on the map? Yeah you can right click the triangles to a spawn (when not in overlay mode) and select to nav to the target, it'll also give you some basic information about them. As nitramneb mentioned it doesn't cause an issue with the rest of your EQ windows making bag slots randomly disappear because you're displaying too many labels, or make your text in chat windows disappear. Everything you need to control it is in the gui except opening the window if you close it. It shows the direction the spawns are facing. Can choose to show clean names or uncleaned names. Shows a list of GMs/Named mobs (for supported zones) that are currently in the zone. EQ Spawns are not locked to layer 2 and have their own individual toggle.

But most of this is all explained in the overview.
Also, most recently I added the ability to resize the overlay. Giving you an opportunity to not have it cover your basic EQ windows so it doesn't draw over them. I mean you can click through the overlay so it was only hindering your vision of the windows, not your ability to interact with them.

There are a lot of useful things in this new map plugin. Some or all of which may not matter to you at all. So you're welcome to use it or not use it based on preference.
I’m sold on it. Thanks for the resizing that’s let me stow the overlay in clean space on my UI. Super nice.
 
This is right up there with boxhud for me in regards to the whole MQ experience. Just a fantastic plugin. I have played with my map open on screen with 0 alpha for years. Now having this being able to be pulled off to a second monitor, plus all the functionality already outlined by Chat.... I love it almost as much as I love burgers.
 
Came back to throw some more praise on this one.

Used it just now running through Shaman epic 1.5 for the 2nd time in the past couple of months. Entered Howling Stones and was looking for the specific Bile.
Filtered Nearby for it, saw the 6 current spawns that were up, ran straight to them and killed them!

First time I did the Shaman epic 1.5 was before Nearby was available and it was a complete pain trying to look through all the names that MQ2Map was displaying to find the specific biles I was after.

10 mins compared to over an hour.

Kudos to a great tool!
 
Came back to throw some more praise on this one.

Used it just now running through Shaman epic 1.5 for the 2nd time in the past couple of months. Entered Howling Stones and was looking for the specific Bile.
Filtered Nearby for it, saw the 6 current spawns that were up, ran straight to them and killed them!

First time I did the Shaman epic 1.5 was before Nearby was available and it was a complete pain trying to look through all the names that MQ2Map was displaying to find the specific biles I was after.

10 mins compared to over an hour.

Kudos to a great tool!
Worth a mention that you could do that in mq2map with mapfilter command. However, the ui of nearby offers easier access to filtering this way.
 
Worth a mention that you could do that in mq2map with mapfilter command. However, the ui of nearby offers easier access to filtering this way.
Well crap…just goes to show how much I DON’T know lol!

Regardless, the ability to detach this window and drag to a 2nd monitor, resize the icons and window itself (for my aging eyes) helps out immensely!
 
Well crap…just goes to show how much I DON’T know lol!

Regardless, the ability to detach this window and drag to a 2nd monitor, resize the icons and window itself (for my aging eyes) helps out immensely!
Back before GUI's were the norm everything was a slash command. MQ2Map just never really got that modernization of the GUI options the same way other things have.
Before you could achieve filtering with /mapfilter custom npc bile or whatever spawn search specific search you wanted to do. I considered using the spawn search, but instead opted for a simple name search as that will usually find what you want. Eitherway, the point was it was a little more convoluted (and less obvious) to use that option. MQ2Map was fine and served it purpose, and will likely continue to serve a purpose. Just felt like a facelift was needed.
 
Loving this btw. Can't believe you sat down with no real plan and created something this amazing!!

Any thoughts on adding a recenter button to the top bar with spawn options? Maybe also the ability to turn on/off height and the +/- adjustment? Would be cool to not have to open the sidebar as I find myself using those buttons quite often.

1754170881308.png

Also, ctr + shift + left click for navigation? That would be sweet!

ty!
 
1758149837304.png

5 toons load normally. Main driver toon gets this error every time.

I have deleted UI Toonname.ini
and toonname.ini

nothing changed. I cant think of what else might be causing the issue and hoping for a helping hand

GUID
34946600-7867-4eed-a0ee-b14dab120c01
 
View attachment 71899

5 toons load normally. Main driver toon gets this error every time.

I have deleted UI Toonname.ini
and toonname.ini

nothing changed. I cant think of what else might be causing the issue and hoping for a helping hand

GUID
34946600-7867-4eed-a0ee-b14dab120c01
The crash is is the important part

You see where it says to copy the contents? That's so you can paste it.

I know chat fixed a crash in mqnearby, but might be worth checking that isn't loaded. I think the crash was when the window was minimized
 
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 20832
Version: 3.1.1.3315
Location: ImGui::TableSetupColumn+0 (C:\Users\***\AppData\Local\VeryVanilla\MacroQuest\Release\imgui-64.dll+0000000000099C20)

CrashID: 687272b4-b4cc-4e4e-ac04-e7e005b1082d

You can either:
* [RETRY] Continue execution and hope for the best.
* [CANCEL] Write a crash dump and terminate EverQuest.

Copy the contents of this dialog to your clipboard by pressing Ctrl+C

---------------------------
Retry Cancel
---------------------------
 
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 20832
Version: 3.1.1.3315
Location: ImGui::TableSetupColumn+0 (C:\Users\***\AppData\Local\VeryVanilla\MacroQuest\Release\imgui-64.dll+0000000000099C20)

CrashID: 687272b4-b4cc-4e4e-ac04-e7e005b1082d

You can either:
* [RETRY] Continue execution and hope for the best.
* [CANCEL] Write a crash dump and terminate EverQuest.

Copy the contents of this dialog to your clipboard by pressing Ctrl+C

---------------------------
Retry Cancel
---------------------------
yeah this is mqnearby

i'll take a look at it tomorrow if cwtn doesn't get a chance to - in the meantime you can change your macroquest.ini to mqnearby=0

i suspect there's another spot that when minimized, it crashes upon trying to load it
 
Hi,

Tried running this program today; the plugin is loaded. However, when i try and show the window, I get
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 1744
Version: 3.1.1.3315
Location: ImGui::TableSetupColumn+0 (F:\Program Files (x86)\Redguides\imgui-64.dll+0000000000099C20)

CrashID: 892b43ad-40e9-4872-8a24-9864c4c0076c

You can either:
* [RETRY] Continue execution and hope for the best.
* [CANCEL] Write a crash dump and terminate EverQuest.

Copy the contents of this dialog to your clipboard by pressing Ctrl+C

---------------------------
Retry Cancel
---------------------------
 
yeah this is mqnearby

i'll take a look at it tomorrow if cwtn doesn't get a chance to - in the meantime you can change your macroquest.ini to mqnearby=0

i suspect there's another spot that when minimized, it crashes upon trying to load it
^
 
Release MQNearby

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